forked from xxq250/Nasal-Interpreter
354 lines
4.5 KiB
Markdown
354 lines
4.5 KiB
Markdown
# Nasal-- Interpreter
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# Nasal
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Nasal is a script language that used in FlightGear.
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There is a Nasal console in FlightGear but sometimes it is not so easy for every developer to use.
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So this is an interpreter for Nasal written by C++.
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The interpreter is still in development.Anyone who interested in this could also join us!
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# Now complete all types
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var: int float double std::string char long long int
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NasalList: array in nasal []
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append
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setsize
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subvec
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pop
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sort
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NasalHash: Hash in nasal {}
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append
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delete
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contains
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keys
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# Now complete Lexical Analysis!
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What it looks like?
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( Identifier | engineTimer )
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( Operator | . )
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( Identifier | start )
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( Operator | ( )
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( Operator | ) )
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( Operator | ; )
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( ReserveWord | print )
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( Operator | ( )
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( String | "Engine started" )
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( Operator | ) )
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( Operator | ; )
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( Operator | } )
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( ReserveWord | var )
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( Identifier | stopEngine )
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( Operator | = )
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( ReserveWord | func )
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( Operator | ( )
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( Operator | ) )
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( Operator | { )
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( Identifier | props )
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( Operator | . )
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( Identifier | getNode )
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( Operator | ( )
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( String | "/" )
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( Operator | , )
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( Number | 1 )
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( Operator | ) )
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( Operator | . )
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( Identifier | setValue )
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( Operator | ( )
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( String | "/controls/engines/engine/started" )
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( Operator | , )
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( Number | 0 )
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( Operator | ) )
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( Operator | ; )
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( Identifier | props )
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( Operator | . )
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( Identifier | getNode )
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( Operator | ( )
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( String | "/" )
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( Operator | , )
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( Number | 1 )
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( Operator | ) )
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( Operator | . )
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( Identifier | setValue )
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( Operator | ( )
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( String | "/fdm/jsbsim/external_reactions/engine/magnitude" )
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( Operator | , )
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( Number | 0 )
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( Operator | ) )
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( Operator | ; )
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( Identifier | props )
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( Operator | . )
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( Identifier | getNode )
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( Operator | ( )
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( String | "/" )
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( Operator | , )
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( Number | 1 )
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( Operator | ) )
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( Operator | . )
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( Identifier | setValue )
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( Operator | ( )
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( String | "/systems/electrical/e-tron/switch/bat-fwd-eng" )
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( Operator | , )
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( Number | 0 )
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( Operator | ) )
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( Operator | ; )
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( Identifier | props )
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( Operator | . )
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( Identifier | getNode )
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( Operator | ( )
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( String | "/" )
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( Operator | , )
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( Number | 1 )
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( Operator | ) )
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( Operator | . )
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( Identifier | setValue )
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( Operator | ( )
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( String | "/systems/electrical/e-tron/switch/bat-bwd-eng" )
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( Operator | , )
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( Number | 0 )
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( Operator | ) )
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( Operator | ; )
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( Identifier | engineTimer )
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( Operator | . )
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( Identifier | stop )
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( Operator | ( )
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( Operator | ) )
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( Operator | ; )
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( ReserveWord | print )
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( Operator | ( )
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( String | "Engine stopped" )
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( Operator | ) )
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( Operator | ; )
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( Operator | } )
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This is what it outputs.
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# Now with var_stack and function_stack
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By printing the two stacks you can see how vars and functions change!
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[long long int]a:1
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[double]b:3.14
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[string]c:"hello world!"
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function:swap
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function:__main
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function:hello
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# Now the parser can...
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recognize all these things...
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print("a",e);
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var e=1;
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var e="str";
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var e=[];
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var e={};
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var e=e[0];
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var e=e.e;
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var e=e(0);
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var e=e();
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var e=e[e()];
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var e=[1,e,1,e,1];
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var e=[e,e,e,e];
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var e={e:1,e:2,e:3};
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var e=e[e.e];
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e=1;
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e="str";
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e=[];
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e={};
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e=e[0];
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e=e.e;
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e=e(0);
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e=e();
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e=e[e()];
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e=[1,e,1,e,1];
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e=[e,e,e,e];
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e={e:1,e:2,e:3};
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e=e[e.e];
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e=e.e();
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var e={
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e:1,
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e:func(){},
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e:func(e,e){},
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e:func(){
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e;
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e;
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},
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e:func(e,e){
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e;
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e;
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}
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};
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var e=func(){}
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var e=func(e,e){}
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var e=func(){e;e;}
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var e=func(e,e){e;e;}
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var e=func(e,e,e,e,e){
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e=1;
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e=e[0];
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e=e(e,e,e);
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return e;
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}
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e+=e;
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e-=e;
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e*=e;
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e/=e;
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e~=e;
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e+=(e-e)*(e+(e/e));
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e=e-e*(!2);
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# The structure of basical elements is...
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class var;
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class nasal_hash;//forward declaration
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struct nasal_list_unit;
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class nasal_list;
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struct nasal_hash_unit;
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class nasal_hash;
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struct token_unit;
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struct parameter;
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class func;
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class var_stack;
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var_stack nasal_var_stack;
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class func_stack;
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func_stack nasal_func_stack;
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class token_list;
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token_list nasal_lexer;
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class parse;
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parse nasal_parser;
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#include "nasal_lexer.h"
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main();
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