1.add onClick option,because ImageKnifeComponet used onClick Event let external layout failed to capture events
Signed-off-by: zhoulisheng1 <zhoulisheng1@huawei.com>
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@ -26,9 +26,10 @@ export struct ImageKnifeComponent {
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@Watch('watchImageKnifeOption') @Link imageKnifeOption: ImageKnifeOption;
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@State componentWidth: string = '100%'
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@State componentHeight: string = '100%'
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@State gifPixelMap: PixelMap = undefined;
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drawLifeCycle: IDrawLifeCycle
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autoPlay = true
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@State gifAutoPlay?:boolean = true;
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autoPlay:boolean = true
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// 有效onAreaChanged触发计数
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private onAreaCount: number = 0
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private preSize: {
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@ -101,8 +102,13 @@ export struct ImageKnifeComponent {
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.backgroundColor(this.imageKnifeOption.backgroundColor ? this.imageKnifeOption.backgroundColor : Color.White)
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.margin(this.imageKnifeOption.margin ? this.imageKnifeOption.margin : { left: 0, top: 0, right: 0, bottom: 0 })
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.onReady(() => {
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})
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.onClick(() => {
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.onClick((event:ClickEvent) => {
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// 需要将点击事件回传
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if(this.imageKnifeOption.onClick){
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this.imageKnifeOption.onClick(event)
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}
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if (this.imageKnifeOption.canRetryClick && this.hasDisplayRetryholder) {
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this.retryClick()
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}
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@ -76,6 +76,9 @@ export class ImageKnifeOption {
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// 用户自定义实现 绘制方案
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drawLifeCycle?: IDrawLifeCycle;
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// 设置点击事件回调
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onClick?:(event?: ClickEvent) => void
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gif?: {
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loopFinish?: (loopTime?) => void
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speedFactory?: number
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