89 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package util
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import "time"
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// A Throttle permits throttling of a goroutine by
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// calling the Throttle method repeatedly.
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//
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type Throttle struct {
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	f  float64       // f = (1-r)/r for 0 < r < 1
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	dt time.Duration // minimum run time slice; >= 0
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	tr time.Duration // accumulated time running
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	ts time.Duration // accumulated time stopped
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	tt time.Time     // earliest throttle time (= time Throttle returned + tm)
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}
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// NewThrottle creates a new Throttle with a throttle value r and
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// a minimum allocated run time slice of dt:
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//
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//	r == 0: "empty" throttle; the goroutine is always sleeping
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//	r == 1: full throttle; the goroutine is never sleeping
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//
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// A value of r == 0.6 throttles a goroutine such that it runs
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// approx. 60% of the time, and sleeps approx. 40% of the time.
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// Values of r < 0 or r > 1 are clamped down to values between 0 and 1.
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// Values of dt < 0 are set to 0.
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//
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func NewThrottle(r float64, dt time.Duration) *Throttle {
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	var f float64
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	switch {
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	case r <= 0:
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		f = -1 // indicates always sleep
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	case r >= 1:
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		f = 0 // assume r == 1 (never sleep)
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	default:
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		// 0 < r < 1
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		f = (1 - r) / r
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	}
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	if dt < 0 {
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		dt = 0
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	}
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	return &Throttle{f: f, dt: dt, tt: time.Now().Add(dt)}
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}
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// Throttle calls time.Sleep such that over time the ratio tr/ts between
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// accumulated run (tr) and sleep times (ts) approximates the value 1/(1-r)
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// where r is the throttle value. Throttle returns immediately (w/o sleeping)
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// if less than tm ns have passed since the last call to Throttle.
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//
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func (p *Throttle) Throttle() {
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	if p.f < 0 {
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		select {} // always sleep
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	}
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	t0 := time.Now()
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	if t0.Before(p.tt) {
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		return // keep running (minimum time slice not exhausted yet)
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	}
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	// accumulate running time
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	p.tr += t0.Sub(p.tt) + p.dt
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	// compute sleep time
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	// Over time we want:
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	//
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	//	tr/ts = r/(1-r)
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	//
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	// Thus:
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	//
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	//	ts = tr*f with f = (1-r)/r
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	//
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	// After some incremental run time δr added to the total run time
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	// tr, the incremental sleep-time δs to get to the same ratio again
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	// after waking up from time.Sleep is:
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	if δs := time.Duration(float64(p.tr)*p.f) - p.ts; δs > 0 {
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		time.Sleep(δs)
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	}
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	// accumulate (actual) sleep time
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	t1 := time.Now()
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	p.ts += t1.Sub(t0)
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	// set earliest next throttle time
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	p.tt = t1.Add(p.dt)
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}
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