Files
vRp.CD2g_test/server/constants.go
kercylan98 dc557a06d4 refactor: 优化及重构 server 包关于 WebSocket 的消息类型和消息分流部分内容
- 优化 server 包中 WebSocket 服务器默认响应的消息类型与发信方不同步的问题;
- 移除 server.WithShunt
函数,调整为通过 server.Server.UseShunt 来动态分流渠道,例如可以将用户连接的渠道在用户自身渠道或游戏房间渠道来回切换;
2023-12-01 16:35:27 +08:00

19 lines
391 B
Go

package server
import (
"time"
)
const (
serverMultipleMark = "Minotaur Multiple Server"
serverMark = "Minotaur Server"
serverSystemDispatcher = "system" // 系统消息分发器
)
const (
DefaultMessageBufferSize = 1024
DefaultAsyncPoolSize = 256
DefaultWebsocketReadDeadline = 30 * time.Second
DefaultPacketWarnSize = 1024 * 1024 * 1 // 1MB
)