Files
vRp.CD2g_test/game/activity/activity.go

323 lines
11 KiB
Go

package activity
import (
"fmt"
"github.com/kercylan98/minotaur/utils/generic"
"github.com/kercylan98/minotaur/utils/times"
"time"
)
// NewActivity 创建一个新的活动
// - id: 活动 ID
// - period: 活动周期
func NewActivity[PlayerID comparable, ActivityData, PlayerData any](id int64, period times.Period, options ...Option[PlayerID, ActivityData, PlayerData]) *Activity[PlayerID, ActivityData, PlayerData] {
activity := &Activity[PlayerID, ActivityData, PlayerData]{
id: id,
data: newData[PlayerID, ActivityData, PlayerData](),
period: period,
}
for _, option := range options {
option(activity)
}
return activity
}
// Activity 活动
type Activity[PlayerID comparable, ActivityData, PlayerData any] struct {
id int64
data *Data[PlayerID, ActivityData, PlayerData]
period times.Period
beforeShow, afterShow time.Time
playerDataLoadHandle func(activity *Activity[PlayerID, ActivityData, PlayerData], playerId PlayerID) PlayerData
startEventHandles []StartEventHandle[PlayerID, ActivityData, PlayerData]
stopEventHandles []StopEventHandle[PlayerID, ActivityData, PlayerData]
startShowEventHandles []StartShowEventHandle[PlayerID, ActivityData, PlayerData]
stopShowEventHandles []StopShowEventHandle[PlayerID, ActivityData, PlayerData]
playerJoinEventHandles []PlayerJoinEventHandle[PlayerID, ActivityData, PlayerData]
playerLeaveEventHandles []PlayerLeaveEventHandle[PlayerID, ActivityData, PlayerData]
newDayEventHandles []NewDayEventHandle[PlayerID, ActivityData, PlayerData]
playerNewDayEventHandles []PlayerNewDayEventHandle[PlayerID, ActivityData, PlayerData]
}
// GetStart 获取活动开始时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetStart() time.Time {
return slf.period.Start()
}
// GetEnd 获取活动结束时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetEnd() time.Time {
return slf.period.End()
}
// GetPeriod 获取活动周期
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetPeriod() times.Period {
return slf.period
}
// StoreData 通过特定的存储函数存储活动数据
func (slf *Activity[PlayerID, ActivityData, PlayerData]) StoreData(handle func(data *Data[PlayerID, ActivityData, PlayerData])) {
handle(slf.data)
}
// GetActivityData 获取活动数据
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetActivityData() ActivityData {
return slf.data.Data
}
// GetPlayerData 获取玩家数据
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetPlayerData(playerId PlayerID) PlayerData {
return slf.data.PlayerData[playerId]
}
// ChangeTime 修改活动时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) ChangeTime(period times.Period) {
slf.period = period
slf.refreshTicker(false)
}
// ChangeBeforeShowTime 修改活动开始前的展示时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) ChangeBeforeShowTime(beforeShow time.Time) {
slf.beforeShow = beforeShow
slf.refreshTicker(false)
}
// ChangeAfterShowTime 修改活动结束后的展示时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) ChangeAfterShowTime(afterShow time.Time) {
slf.afterShow = afterShow
slf.refreshTicker(false)
}
// IsShowAndOpen 判断活动是否展示并开启
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsShowAndOpen() bool {
return slf.IsShow() && slf.IsOpen()
}
// IsShow 判断活动是否展示
// - 活动展示时,活动并非一定开启。常用于活动的预告和结束后的成果展示
// - 当活动没有设置展示时间时,活动展示与活动开启一致
// - 如果活动仅设置了活动开始前的展示时间,则活动展示将从开始前的展示时间持续到活动结束
// - 如果活动仅设置了活动结束后的展示时间,则活动展示将从活动开始持续到结束后的展示时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsShow() bool {
if slf.beforeShow.IsZero() && slf.afterShow.IsZero() {
return slf.IsOpen()
} else if slf.beforeShow.IsZero() {
return slf.IsOpen() && slf.afterShow.After(activityOffset.Now())
} else if slf.afterShow.IsZero() {
return slf.IsOpen() && slf.beforeShow.Before(activityOffset.Now())
}
return times.NewPeriod(slf.beforeShow, slf.afterShow).IsOngoing(activityOffset.Now())
}
// IsOpen 判断活动是否开启
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsOpen() bool {
current := activityOffset.Now()
return slf.period.IsOngoing(current)
}
// IsInvalid 判断活动是否无效
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsInvalid() bool {
current := activityOffset.Now()
if slf.beforeShow.IsZero() && !slf.afterShow.IsZero() {
return current.After(slf.afterShow) || current.Equal(slf.afterShow)
} else {
end := slf.GetEnd()
return current.After(end) || current.Equal(end)
}
}
// Register 将该活动进行注册
func (slf *Activity[PlayerID, ActivityData, PlayerData]) Register() {
if slf.IsInvalid() {
return
}
if !generic.IsNil(slf.data) {
activities[slf.id] = slf
}
slf.refreshTicker(true)
}
// Join 设置玩家加入活动
// - 通常玩家应该在上线的时候加入活动
func (slf *Activity[PlayerID, ActivityData, PlayerData]) Join(playerId PlayerID) {
if slf.playerDataLoadHandle != nil {
playerData := slf.playerDataLoadHandle(slf, playerId)
if !generic.IsNil(playerData) {
slf.data.PlayerData[playerId] = playerData
}
}
current := activityOffset.Now()
slf.OnPlayerJoinEvent(playerId)
slf.playerNewDay(playerId, current)
}
// Leave 设置玩家离开活动
// - 当玩家离开活动时,玩家的活动数据将会被清除
func (slf *Activity[PlayerID, ActivityData, PlayerData]) Leave(playerId PlayerID) {
slf.OnPlayerLeaveEvent(playerId)
delete(slf.data.PlayerData, playerId)
}
// RegStartEvent 注册活动开始事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStartEvent(handle StartEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.startEventHandles = append(slf.startEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStartEvent() {
for _, handle := range slf.startEventHandles {
handle(slf)
}
}
// RegStopEvent 注册活动结束事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStopEvent(handle StopEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.stopEventHandles = append(slf.stopEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStopEvent() {
slf.stopTicker()
for _, handle := range slf.stopEventHandles {
handle(slf)
}
}
// RegStartShowEvent 注册活动开始展示事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStartShowEvent(handle StartShowEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.startShowEventHandles = append(slf.startShowEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStartShowEvent() {
for _, handle := range slf.startShowEventHandles {
handle(slf)
}
}
// RegStopShowEvent 注册活动结束展示事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStopShowEvent(handle StopShowEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.stopShowEventHandles = append(slf.stopShowEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStopShowEvent() {
for _, handle := range slf.stopShowEventHandles {
handle(slf)
}
}
// RegPlayerJoinEvent 注册玩家加入活动事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegPlayerJoinEvent(handle PlayerJoinEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.playerJoinEventHandles = append(slf.playerJoinEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnPlayerJoinEvent(playerId PlayerID) {
for _, handle := range slf.playerJoinEventHandles {
handle(slf, playerId)
}
}
// RegPlayerLeaveEvent 注册玩家离开活动事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegPlayerLeaveEvent(handle PlayerLeaveEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.playerLeaveEventHandles = append(slf.playerLeaveEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnPlayerLeaveEvent(playerId PlayerID) {
for _, handle := range slf.playerLeaveEventHandles {
handle(slf, playerId)
}
}
// RegNewDayEvent 注册新的一天事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegNewDayEvent(handle NewDayEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.newDayEventHandles = append(slf.newDayEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnNewDayEvent() {
for _, handle := range slf.newDayEventHandles {
handle(slf)
}
}
// RegPlayerNewDayEvent 注册玩家新的一天事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegPlayerNewDayEvent(handle PlayerNewDayEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.playerNewDayEventHandles = append(slf.playerNewDayEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnPlayerNewDayEvent(playerId PlayerID) {
for _, handle := range slf.playerNewDayEventHandles {
handle(slf, playerId)
}
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) refreshTicker(init bool) {
var (
current = activityOffset.Now()
start = slf.period.Start()
end = slf.period.End()
)
if slf.IsOpen() {
if init {
slf.OnStartEvent()
}
if distance := end.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerStop, slf.id), distance, slf.OnStopEvent)
}
ticker.After(fmt.Sprintf(tickerNewDay, slf.id), times.GetNextDayInterval(current), slf.newDay)
} else {
if distance := start.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerNewDay, slf.id), times.GetNextDayInterval(start), slf.newDay)
ticker.After(fmt.Sprintf(tickerStart, slf.id), distance, slf.OnStartEvent)
}
if end.Before(current) {
slf.OnStopEvent()
}
}
if slf.IsShow() {
if init {
slf.OnStartShowEvent()
}
if distance := slf.afterShow.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerShowStop, slf.id), distance, slf.OnStopShowEvent)
}
} else {
if distance := slf.beforeShow.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerShowStart, slf.id), distance, slf.OnStartShowEvent)
}
if slf.afterShow.Before(current) {
slf.OnStopShowEvent()
}
}
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) stopTicker() {
ticker.StopTimer(fmt.Sprintf(tickerStart, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerStop, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerShowStart, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerShowStop, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerNewDay, slf.id))
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) newDay() {
current := activityOffset.Now()
ticker.After(fmt.Sprintf(tickerNewDay, slf.id), times.GetNextDayInterval(current), slf.newDay)
last := time.Unix(slf.data.LastNewDay, 0)
if !times.IsSameDay(last, times.GetToday(current)) {
slf.OnNewDayEvent()
}
for playerId := range slf.data.PlayerData {
slf.playerNewDay(playerId, current)
}
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) playerNewDay(playerId PlayerID, current time.Time) {
last := time.Unix(slf.data.PlayerLastNewDay[playerId], 0)
if !times.IsSameDay(last, times.GetToday(current)) {
slf.OnPlayerNewDayEvent(playerId)
}
}