vRp.CD2g_test/utils/g2d/physics.go

129 lines
3.6 KiB
Go

package g2d
// SlideDropXY 侧滑掉落特定位置成员
func SlideDropXY[T any](matrix [][]T, x, y int, isStop func(start T, x, y int, data T) bool) (dropX, dropY int) {
width, height := len(matrix), len(matrix[0])
start := matrix[x][y]
var offsetX, offsetY = -1, 1
for {
targetX, targetY := x+offsetX, y+offsetY
if targetX < 0 || targetY == height || isStop(start, targetX, targetY, matrix[targetX][targetY]) {
dropX, dropY = targetX+1, targetY-1
break
}
offsetX--
offsetY++
}
offsetX, offsetY = 1, 1
for dropX != x && dropY != y {
targetX, targetY := x+offsetX, y+offsetY
if targetX == width || targetY == height || isStop(start, targetX, targetY, matrix[targetX][targetY]) {
dropX, dropY = targetX-1, targetY-1
break
}
offsetX++
offsetY++
}
return
}
// SlideDropX 侧滑掉落一整列
// - 返回每一个成员的y轴新坐标
func SlideDropX[T any](matrix [][]T, x int, isStop func(start T, x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix[x]))
for y := len(matrix[x]) - 1; y >= 0; y-- {
_, dropY := SlideDropXY(matrix, x, y, isStop)
result[y] = dropY
if y != dropY {
change = true
}
}
return
}
// SlideDropY 侧滑掉落一整行
// - 返回每一个成员的x轴新坐标
func SlideDropY[T any](matrix [][]T, y int, isStop func(start T, x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix))
for x := 0; x < len(matrix); x++ {
dropX, _ := SlideDropXY(matrix, x, y, isStop)
result[x] = dropX
if x != dropX {
change = true
}
}
return
}
// SlideDrop 侧滑掉落整个矩阵
func SlideDrop[T any](matrix [][]T, isStop func(start T, x, y int, data T) bool) (result [][][2]int, change bool) {
result = make([][][2]int, len(matrix))
for x := 0; x < len(matrix); x++ {
ys := make([][2]int, len(matrix[x]))
var dropYs []int
dropYs, change = SlideDropX(matrix, x, isStop)
for y, positionY := range dropYs {
ys[y] = PositionToArray(x, positionY)
}
result[x] = ys
}
return
}
// VerticalDropXY 垂直掉落特定位置成员
func VerticalDropXY[T any](matrix [][]T, x, y int, isStop func(start T, x, y int, data T) bool) (dropX, dropY int) {
height := len(matrix[0])
start := matrix[x][y]
var offsetY = 1
for {
testY := y + offsetY
if testY == height || isStop(start, x, testY, matrix[x][testY]) {
return x, testY - 1
}
offsetY++
}
}
// VerticalDropX 垂直掉落一整列
// - 返回每一个成员的y轴新坐标
func VerticalDropX[T any](matrix [][]T, x int, isStop func(start T, x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix[x]))
for y := len(matrix[x]) - 1; y >= 0; y-- {
_, dropY := VerticalDropXY(matrix, x, y, isStop)
result[y] = dropY
if y != dropY {
change = true
}
}
return
}
// VerticalDropY 垂直掉落一整行
// - 返回每一个成员的x轴新坐标
func VerticalDropY[T any](matrix [][]T, y int, isStop func(start T, x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix))
for x := 0; x < len(matrix); x++ {
dropX, _ := VerticalDropXY(matrix, x, y, isStop)
result[x] = dropX
if x != dropX {
change = true
}
}
return
}
// VerticalDrop 垂直掉落整个矩阵
func VerticalDrop[T any](matrix [][]T, isStop func(start T, x, y int, data T) bool) (result [][][2]int, change bool) {
result = make([][][2]int, len(matrix))
for x := 0; x < len(matrix); x++ {
ys := make([][2]int, len(matrix[x]))
var dropYs []int
dropYs, change = VerticalDropX(matrix, x, isStop)
for y, positionY := range dropYs {
ys[y] = PositionToArray(x, positionY)
}
result[x] = ys
}
return
}