vRp.CD2g_test/server/client/websocket.go

158 lines
3.3 KiB
Go

package client
import (
"github.com/gorilla/websocket"
"github.com/kercylan98/minotaur/server"
"github.com/kercylan98/minotaur/utils/concurrent"
"sync"
"time"
)
// NewWebsocket 创建 websocket 客户端
func NewWebsocket(addr string) *Websocket {
client := &Websocket{
websocketEvents: new(websocketEvents),
addr: addr,
data: map[string]any{},
}
return client
}
// Websocket websocket 客户端
type Websocket struct {
*websocketEvents
conn *websocket.Conn
addr string
data map[string]any
mutex sync.Mutex
packetPool *concurrent.Pool[*websocketPacket]
packets []*websocketPacket
accumulate []server.Packet
}
// Run 启动
func (slf *Websocket) Run() error {
ws, _, err := websocket.DefaultDialer.Dial(slf.addr, nil)
if err != nil {
return err
}
slf.conn = ws
var wait = new(sync.WaitGroup)
wait.Add(1)
go slf.writeLoop(wait)
wait.Wait()
go func() {
defer func() {
if err := recover(); err != nil {
slf.Close()
slf.OnConnectionClosedEvent(slf, err)
}
}()
slf.OnConnectionOpenedEvent(slf)
for slf.packetPool != nil {
messageType, packet, readErr := ws.ReadMessage()
if readErr != nil {
panic(readErr)
}
slf.OnConnectionReceivePacketEvent(slf, server.NewWSPacket(messageType, packet))
}
}()
return nil
}
// Close 关闭
func (slf *Websocket) Close() {
if slf.packetPool != nil {
slf.packetPool.Close()
slf.packetPool = nil
}
slf.packets = nil
}
// IsConnected 是否已连接
func (slf *Websocket) IsConnected() bool {
return slf.packetPool != nil
}
// GetData 获取数据
func (slf *Websocket) GetData(key string) any {
return slf.data[key]
}
// SetData 设置数据
func (slf *Websocket) SetData(key string, value any) {
slf.data[key] = value
}
// Write 向连接中写入数据
// - messageType: websocket模式中指定消息类型
func (slf *Websocket) Write(packet server.Packet) {
if slf.packetPool == nil {
slf.accumulate = append(slf.accumulate, packet)
return
}
cp := slf.packetPool.Get()
cp.websocketMessageType = packet.WebsocketType
cp.packet = packet.Data
slf.mutex.Lock()
slf.packets = append(slf.packets, cp)
slf.mutex.Unlock()
}
// writeLoop 写循环
func (slf *Websocket) writeLoop(wait *sync.WaitGroup) {
slf.packetPool = concurrent.NewPool[*websocketPacket](10*1024,
func() *websocketPacket {
return &websocketPacket{}
}, func(data *websocketPacket) {
data.packet = nil
data.websocketMessageType = 0
data.callback = nil
},
)
slf.mutex.Lock()
for _, packet := range slf.accumulate {
cp := slf.packetPool.Get()
cp.websocketMessageType = packet.WebsocketType
cp.packet = packet.Data
slf.packets = append(slf.packets, cp)
}
slf.accumulate = nil
slf.mutex.Unlock()
defer func() {
if err := recover(); err != nil {
slf.Close()
}
}()
wait.Done()
for {
slf.mutex.Lock()
if slf.packetPool == nil {
slf.mutex.Unlock()
return
}
if len(slf.packets) == 0 {
slf.mutex.Unlock()
time.Sleep(50 * time.Millisecond)
continue
}
packets := slf.packets[0:]
slf.packets = slf.packets[0:0]
slf.mutex.Unlock()
for i := 0; i < len(packets); i++ {
data := packets[i]
var err = slf.conn.WriteMessage(data.websocketMessageType, data.packet)
callback := data.callback
slf.packetPool.Release(data)
if callback != nil {
callback(err)
}
if err != nil {
panic(err)
}
}
}
}