272 lines
8.4 KiB
Go
272 lines
8.4 KiB
Go
package lockstep
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import (
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"encoding/json"
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"sync"
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"time"
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)
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// NewLockstep 创建一个锁步(帧)同步默认实现的组件(Lockstep)进行返回
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func NewLockstep[ClientID comparable, Command any](options ...Option[ClientID, Command]) *Lockstep[ClientID, Command] {
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lockstep := &Lockstep[ClientID, Command]{
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currentFrame: -1,
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frameRate: 15,
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serialization: func(frame int64, commands []Command) []byte {
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frameStruct := struct {
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Frame int64 `json:"frame"`
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Commands []Command `json:"commands"`
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}{frame, commands}
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data, _ := json.Marshal(frameStruct)
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return data
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},
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clients: make(map[ClientID]Client[ClientID]),
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clientFrame: make(map[ClientID]int64),
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frameCache: make(map[int64][]byte),
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}
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for _, option := range options {
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option(lockstep)
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}
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return lockstep
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}
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// Lockstep 锁步(帧)同步默认实现
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// - 支持最大帧上限 WithFrameLimit
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// - 自定逻辑帧频率,默认为每秒15帧(帧/66ms) WithFrameRate
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// - 自定帧序列化方式 WithSerialization
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// - 从特定帧开始追帧
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// - 兼容各种基于TCP/UDP/Unix的网络类型,可通过客户端实现其他网络类型同步
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type Lockstep[ClientID comparable, Command any] struct {
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running bool // 运行状态
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runningLock sync.RWMutex // 运行状态锁
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initFrame int64 // 初始帧
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frameRate int64 // 帧率(每秒N帧)
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frameLimit int64 // 帧上限
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serialization func(frame int64, commands []Command) []byte // 序列化函数
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clients map[ClientID]Client[ClientID] // 接受广播的客户端
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clientFrame map[ClientID]int64 // 客户端当前帧
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clientLock sync.RWMutex // 客户端锁
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currentFrame int64 // 当前主要帧
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currentCommands []Command // 当前帧指令
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currentFrameLock sync.RWMutex // 当前主要帧锁
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frameCache map[int64][]byte // 帧序列化缓存
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frameCacheLock sync.RWMutex // 帧序列化缓存锁
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ticker *time.Ticker // 定时器
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lockstepStoppedEventHandles []StoppedEventHandle[ClientID, Command]
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}
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// JoinClient 将客户端加入到广播队列中,通常在开始广播前使用
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// - 如果客户端在开始广播后加入,将丢失之前的帧数据,如要从特定帧开始追帧请使用 JoinClientWithFrame
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func (slf *Lockstep[ClientID, Command]) JoinClient(client Client[ClientID]) {
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slf.clientLock.Lock()
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defer slf.clientLock.Unlock()
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slf.clients[client.GetID()] = client
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}
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// JoinClientWithFrame 加入客户端到广播队列中,并从特定帧开始追帧
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// - 可用于重连及状态同步、帧同步混用的情况
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// - 混用:服务端记录指令时同时做一次状态计算,新客户端加入时直接同步当前状态,之后从特定帧开始广播
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func (slf *Lockstep[ClientID, Command]) JoinClientWithFrame(client Client[ClientID], frameIndex int64) {
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slf.currentFrameLock.RLock()
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if frameIndex > slf.currentFrame {
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frameIndex = slf.currentFrame
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}
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slf.currentFrameLock.RUnlock()
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if frameIndex < slf.initFrame {
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frameIndex = slf.initFrame
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}
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slf.clientLock.Lock()
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slf.clients[client.GetID()] = client
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slf.clientFrame[client.GetID()] = frameIndex
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slf.clientLock.Unlock()
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}
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// GetClientCount 获取客户端数量
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func (slf *Lockstep[ClientID, Command]) GetClientCount() int {
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slf.clientLock.RLock()
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defer slf.clientLock.RUnlock()
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return len(slf.clients)
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}
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// DropCache 丢弃特定帧的缓存,当 handler 返回 true 时将丢弃缓存
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func (slf *Lockstep[ClientID, Command]) DropCache(handler func(frame int64) bool) {
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slf.frameCacheLock.Lock()
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defer slf.frameCacheLock.Unlock()
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for frame := range slf.frameCache {
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if handler(frame) {
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delete(slf.frameCache, frame)
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}
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}
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}
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// LeaveClient 将客户端从广播队列中移除
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func (slf *Lockstep[ClientID, Command]) LeaveClient(clientId ClientID) {
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slf.clientLock.Lock()
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defer slf.clientLock.Unlock()
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delete(slf.clients, clientId)
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delete(slf.clientFrame, clientId)
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}
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// StartBroadcast 开始广播
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// - 在开始广播后将持续按照设定的帧率进行帧数推进,并在每一帧推进时向客户端进行同步,需提前将客户端加入广播队列 JoinClient
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// - 广播过程中使用 AddCommand 将该帧数据追加到当前帧中
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func (slf *Lockstep[ClientID, Command]) StartBroadcast() {
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slf.runningLock.Lock()
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if slf.running {
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slf.runningLock.Unlock()
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return
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}
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slf.running = true
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if slf.ticker == nil {
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slf.ticker = time.NewTicker(time.Second / time.Duration(slf.frameRate))
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}
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slf.runningLock.Unlock()
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slf.currentFrame = slf.initFrame
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go func(ls *Lockstep[ClientID, Command]) {
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for {
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ls.runningLock.RLock()
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if ls.ticker == nil || !ls.running {
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ls.runningLock.RUnlock()
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break
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}
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_, ok := <-ls.ticker.C
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ls.runningLock.RUnlock()
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if !ok {
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break
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}
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go func(ls *Lockstep[ClientID, Command]) {
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ls.currentFrameLock.RLock()
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if ls.frameLimit > 0 && ls.currentFrame >= ls.frameLimit {
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ls.currentFrameLock.RUnlock()
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ls.StopBroadcast()
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return
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}
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ls.currentFrameLock.RUnlock()
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ls.currentFrameLock.Lock()
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ls.currentFrame++
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currentFrame := ls.currentFrame
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currentCommands := ls.currentCommands
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ls.currentCommands = make([]Command, 0, len(currentCommands))
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ls.currentFrameLock.Unlock()
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ls.clientLock.RLock()
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defer ls.clientLock.RUnlock()
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ls.frameCacheLock.Lock()
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defer ls.frameCacheLock.Unlock()
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for clientId, client := range ls.clients {
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var i = ls.clientFrame[clientId]
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if i < ls.initFrame {
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i = ls.initFrame
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}
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for ; i < currentFrame; i++ {
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cache, exist := ls.frameCache[i]
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if !exist {
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cache = ls.serialization(i, currentCommands)
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ls.frameCache[i] = cache
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}
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client.Write(cache)
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}
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ls.clientFrame[clientId] = currentFrame
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}
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}(ls)
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}
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}(slf)
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}
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// StopBroadcast 停止广播
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func (slf *Lockstep[ClientID, Command]) StopBroadcast() {
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slf.runningLock.Lock()
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if !slf.running {
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slf.runningLock.Unlock()
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return
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}
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slf.running = false
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if slf.ticker != nil {
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slf.ticker.Stop()
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}
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slf.ticker = nil
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slf.runningLock.Unlock()
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slf.OnLockstepStoppedEvent()
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slf.currentFrameLock.Lock()
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defer slf.currentFrameLock.Unlock()
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slf.frameCacheLock.Lock()
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defer slf.frameCacheLock.Unlock()
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slf.clientLock.Lock()
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defer slf.clientLock.Unlock()
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slf.frameCache = make(map[int64][]byte)
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slf.currentCommands = make([]Command, 0)
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slf.currentFrame = -1
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slf.clientFrame = make(map[ClientID]int64)
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}
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// IsRunning 是否正在广播
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func (slf *Lockstep[ClientID, Command]) IsRunning() bool {
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slf.runningLock.RLock()
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defer slf.runningLock.RUnlock()
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return slf.running
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}
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// AddCommand 添加命令到当前帧
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func (slf *Lockstep[ClientID, Command]) AddCommand(command Command) {
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slf.currentFrameLock.Lock()
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defer slf.currentFrameLock.Unlock()
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slf.currentCommands = append(slf.currentCommands, command)
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}
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// AddCommands 添加命令到当前帧
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func (slf *Lockstep[ClientID, Command]) AddCommands(commands []Command) {
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slf.currentFrameLock.Lock()
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defer slf.currentFrameLock.Unlock()
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slf.currentCommands = append(slf.currentCommands, commands...)
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}
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// GetCurrentFrame 获取当前帧
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func (slf *Lockstep[ClientID, Command]) GetCurrentFrame() int64 {
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slf.currentFrameLock.RLock()
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defer slf.currentFrameLock.RUnlock()
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return slf.currentFrame
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}
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// GetClientCurrentFrame 获取客户端当前帧
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func (slf *Lockstep[ClientID, Command]) GetClientCurrentFrame(clientId ClientID) int64 {
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slf.clientLock.RLock()
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defer slf.clientLock.RUnlock()
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return slf.clientFrame[clientId]
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}
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// GetFrameLimit 获取帧上限
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// - 未设置时将返回0
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func (slf *Lockstep[ClientID, Command]) GetFrameLimit() int64 {
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return slf.frameLimit
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}
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// GetCurrentCommands 获取当前帧还未结束时的所有指令
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func (slf *Lockstep[ClientID, Command]) GetCurrentCommands() []Command {
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slf.currentFrameLock.RLock()
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defer slf.currentFrameLock.RUnlock()
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return slf.currentCommands
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}
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// RegLockstepStoppedEvent 当广播停止时将触发被注册的事件处理函数
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func (slf *Lockstep[ClientID, Command]) RegLockstepStoppedEvent(handle StoppedEventHandle[ClientID, Command]) {
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slf.lockstepStoppedEventHandles = append(slf.lockstepStoppedEventHandles, handle)
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}
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func (slf *Lockstep[ClientID, Command]) OnLockstepStoppedEvent() {
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for _, handle := range slf.lockstepStoppedEventHandles {
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handle(slf)
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}
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}
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