vRp.CD2g_test/game/poker/options.go

99 lines
3.0 KiB
Go

package poker
import (
"fmt"
"github.com/kercylan98/minotaur/utils/generic"
)
type Option[P, C generic.Number, T Card[P, C]] func(rule *Rule[P, C, T])
// WithHand 通过绑定特定牌型的方式创建扑克玩法
// - 牌型顺序决定了牌型的优先级
func WithHand[P, C generic.Number, T Card[P, C]](pokerHand string, value int, handle HandHandle[P, C, T]) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
if _, exist := rule.pokerHand[pokerHand]; exist {
panic(fmt.Errorf("same poker hand name: %s", pokerHand))
}
rule.pokerHand[pokerHand] = handle
rule.pokerHandValue[pokerHand] = value
restraint, exist := rule.restraint[pokerHand]
if !exist {
restraint = map[string]struct{}{}
rule.restraint[pokerHand] = restraint
}
restraint[pokerHand] = struct{}{}
}
}
// WithHandRestraint 通过绑定特定克制牌型的方式创建扑克玩法
func WithHandRestraint[P, C generic.Number, T Card[P, C]](pokerHand, restraint string) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
r, exist := rule.restraint[pokerHand]
if !exist {
r = map[string]struct{}{}
rule.restraint[pokerHand] = r
}
r[restraint] = struct{}{}
}
}
// WithHandRestraintFull 通过绑定所有克制牌型的方式创建扑克玩法
// - 需要确保在牌型声明之后调用
func WithHandRestraintFull[P, C generic.Number, T Card[P, C]](pokerHand string) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
for hand := range rule.pokerHand {
r, exist := rule.restraint[pokerHand]
if !exist {
r = map[string]struct{}{}
rule.restraint[pokerHand] = r
}
r[hand] = struct{}{}
}
}
}
// WithPointValue 通过特定的扑克点数牌值创建扑克玩法
func WithPointValue[P, C generic.Number, T Card[P, C]](pointValues map[P]int) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
rule.pointValue = pointValues
}
}
// WithColorValue 通过特定的扑克花色牌值创建扑克玩法
func WithColorValue[P, C generic.Number, T Card[P, C]](colorValues map[C]int) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
rule.colorValue = colorValues
}
}
// WithPointSort 通过特定的扑克点数顺序创建扑克玩法,顺序必须为连续的
func WithPointSort[P, C generic.Number, T Card[P, C]](pointSort map[P]int) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
for k, v := range pointSort {
rule.pointSort[k] = v
}
}
}
// WithColorSort 通过特定的扑克花色顺序创建扑克玩法,顺序必须为连续的
func WithColorSort[P, C generic.Number, T Card[P, C]](colorSort map[C]int) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
for k, v := range colorSort {
rule.colorSort[k] = v
}
}
}
// WithExcludeContinuityPoint 排除连续的点数
func WithExcludeContinuityPoint[P, C generic.Number, T Card[P, C]](points ...P) Option[P, C, T] {
return func(rule *Rule[P, C, T]) {
if rule.excludeContinuityPoint == nil {
rule.excludeContinuityPoint = make(map[P]struct{})
}
for _, point := range points {
rule.excludeContinuityPoint[point] = struct{}{}
}
}
}