vRp.CD2g_test/server/dispatcher.go

111 lines
2.1 KiB
Go

package server
import (
"context"
"github.com/alphadose/haxmap"
"sync"
)
var dispatcherUnique = struct{}{}
// generateDispatcher 生成消息分发器
func generateDispatcher(size int, name string, handler func(dispatcher *dispatcher, message *Message)) *dispatcher {
d := &dispatcher{
name: name,
buffer: make(chan *Message, size),
handler: handler,
uniques: haxmap.New[string, struct{}](),
queueMutex: new(sync.Mutex),
}
d.ctx, d.cancel = context.WithCancel(context.Background())
d.queueCond = sync.NewCond(d.queueMutex)
return d
}
// dispatcher 消息分发器
type dispatcher struct {
name string
buffer chan *Message
uniques *haxmap.Map[string, struct{}]
handler func(dispatcher *dispatcher, message *Message)
ctx context.Context
cancel context.CancelFunc
queue []*Message
queueMutex *sync.Mutex
queueCond *sync.Cond
}
func (d *dispatcher) unique(name string) bool {
_, loaded := d.uniques.GetOrSet(name, dispatcherUnique)
return loaded
}
func (d *dispatcher) antiUnique(name string) {
d.uniques.Del(name)
}
func (d *dispatcher) start() {
d.process()
for {
select {
case message, ok := <-d.buffer:
if !ok {
return
}
d.handler(d, message)
}
}
}
func (d *dispatcher) process() {
go func(ctx context.Context) {
for {
select {
case <-ctx.Done():
return
default:
d.queueMutex.Lock()
if len(d.queue) == 0 {
d.queueCond.Wait()
}
messages := make([]*Message, len(d.queue))
copy(messages, d.queue)
d.queue = d.queue[:0]
d.queueMutex.Unlock()
for _, message := range messages {
select {
case d.buffer <- message:
}
}
}
}
}(d.ctx)
}
func (d *dispatcher) put(message *Message) {
d.queueMutex.Lock()
d.queue = append(d.queue, message)
d.queueCond.Signal()
defer d.queueMutex.Unlock()
}
func (d *dispatcher) close() {
close(d.buffer)
d.cancel()
}
func (d *dispatcher) transfer(target *dispatcher) {
if target == nil {
return
}
for {
select {
case message, ok := <-d.buffer:
if !ok {
return
}
target.buffer <- message
}
}
}