Files
vRp.CD2g_test/server/server.go
T

772 lines
29 KiB
Go

package server
import (
"context"
"errors"
"fmt"
"github.com/gin-gonic/gin"
"github.com/kercylan98/minotaur/server/internal/logger"
"github.com/kercylan98/minotaur/utils/concurrent"
"github.com/kercylan98/minotaur/utils/log"
"github.com/kercylan98/minotaur/utils/network"
"github.com/kercylan98/minotaur/utils/str"
"github.com/kercylan98/minotaur/utils/super"
"github.com/kercylan98/minotaur/utils/timer"
"github.com/panjf2000/ants/v2"
"github.com/panjf2000/gnet"
"github.com/xtaci/kcp-go/v5"
"google.golang.org/grpc"
"net/http"
"os"
"os/signal"
"runtime/debug"
"sync"
"sync/atomic"
"syscall"
"time"
)
// New 根据特定网络类型创建一个服务器
func New(network Network, options ...Option) *Server {
network.check()
server := &Server{
runtime: &runtime{
packetWarnSize: DefaultPacketWarnSize,
dispatcherBufferSize: DefaultDispatcherBufferSize,
connWriteBufferSize: DefaultConnWriteBufferSize,
},
hub: &hub{},
option: &option{},
network: network,
closeChannel: make(chan struct{}, 1),
systemSignal: make(chan os.Signal, 1),
dispatchers: make(map[string]*dispatcher),
dispatcherMember: map[string]map[string]*Conn{},
currDispatcher: map[string]*dispatcher{},
}
server.ctx, server.cancel = context.WithCancel(context.Background())
server.event = newEvent(server)
network.preprocessing(server)
for _, option := range options {
option(server)
}
if !server.disableAnts {
if server.antsPoolSize <= 0 {
server.antsPoolSize = DefaultAsyncPoolSize
}
var err error
server.ants, err = ants.NewPool(server.antsPoolSize, ants.WithLogger(new(logger.Ants)))
if err != nil {
panic(err)
}
}
server.option = nil
return server
}
// Server 网络服务器
type Server struct {
*event // 事件
*runtime // 运行时
*option // 可选项
*hub // 连接集合
ginServer *gin.Engine // HTTP模式下的路由器
httpServer *http.Server // HTTP模式下的服务器
grpcServer *grpc.Server // GRPC模式下的服务器
gServer *gNet // TCP或UDP模式下的服务器
multiple *MultipleServer // 多服务器模式下的服务器
ants *ants.Pool // 协程池
messagePool *concurrent.Pool[*Message] // 消息池
ctx context.Context // 上下文
cancel context.CancelFunc // 停止上下文
systemDispatcher *dispatcher // 系统消息分发器
systemSignal chan os.Signal // 系统信号
closeChannel chan struct{} // 关闭信号
multipleRuntimeErrorChan chan error // 多服务器模式下的运行时错误
dispatchers map[string]*dispatcher // 消息分发器集合
dispatcherMember map[string]map[string]*Conn // 消息分发器包含的连接
currDispatcher map[string]*dispatcher // 当前连接所处消息分发器
dispatcherLock sync.RWMutex // 消息分发器锁
messageCounter atomic.Int64 // 消息计数器
addr string // 侦听地址
network Network // 网络类型
closed uint32 // 服务器是否已关闭
services []func() // 服务
}
// preCheckAndAdaptation 预检查及适配
func (srv *Server) preCheckAndAdaptation(addr string) (startState <-chan error, err error) {
if srv.event == nil {
return nil, ErrConstructed
}
srv.addr = addr
if srv.multiple == nil && srv.network != NetworkKcp {
kcp.SystemTimedSched.Close()
}
srv.hub.run(srv.ctx)
return srv.network.adaptation(srv), nil
}
// Run 使用特定地址运行服务器
// - server.NetworkTcp (addr:":8888")
// - server.NetworkTcp4 (addr:":8888")
// - server.NetworkTcp6 (addr:":8888")
// - server.NetworkUdp (addr:":8888")
// - server.NetworkUdp4 (addr:":8888")
// - server.NetworkUdp6 (addr:":8888")
// - server.NetworkUnix (addr:"socketPath")
// - server.NetworkHttp (addr:":8888")
// - server.NetworkWebsocket (addr:":8888/ws")
// - server.NetworkKcp (addr:":8888")
// - server.NetworkNone (addr:"")
func (srv *Server) Run(addr string) (err error) {
var startState <-chan error
if startState, err = srv.preCheckAndAdaptation(addr); err != nil {
return err
}
onServicesInit(srv)
onMessageSystemInit(srv)
if srv.multiple == nil {
showServersInfo(serverMark, srv)
}
if err = <-startState; err != nil {
return err
}
srv.OnStartFinishEvent()
if srv.multiple == nil {
signal.Notify(srv.systemSignal, syscall.SIGHUP, syscall.SIGQUIT, syscall.SIGTERM, syscall.SIGINT)
select {
case <-srv.systemSignal:
srv.shutdown(nil)
}
select {
case <-srv.closeChannel:
close(srv.closeChannel)
}
}
return nil
}
// IsSocket 是否是 Socket 模式
func (srv *Server) IsSocket() bool {
return srv.network == NetworkTcp || srv.network == NetworkTcp4 || srv.network == NetworkTcp6 ||
srv.network == NetworkUdp || srv.network == NetworkUdp4 || srv.network == NetworkUdp6 ||
srv.network == NetworkUnix || srv.network == NetworkKcp || srv.network == NetworkWebsocket
}
// RunNone 是 Run("") 的简写,仅适用于运行 NetworkNone 服务器
func (srv *Server) RunNone() error {
return srv.Run(str.None)
}
// Context 获取服务器上下文
func (srv *Server) Context() context.Context {
return srv.ctx
}
// TimeoutContext 获取服务器超时上下文,context.WithTimeout 的简写
func (srv *Server) TimeoutContext(timeout time.Duration) (context.Context, context.CancelFunc) {
return context.WithTimeout(srv.ctx, timeout)
}
// Ticker 获取服务器定时器
func (srv *Server) Ticker() *timer.Ticker {
if srv.ticker == nil {
panic(ErrNoSupportTicker)
}
return srv.ticker
}
// Shutdown 主动停止运行服务器
func (srv *Server) Shutdown() {
super.TryWriteChannel[os.Signal](srv.systemSignal, syscall.SIGQUIT)
}
// shutdown 停止运行服务器
func (srv *Server) shutdown(err error) {
if !atomic.CompareAndSwapUint32(&srv.closed, 0, 1) {
return
}
if err != nil {
log.Error("Server", log.String("state", "shutdown"), log.Err(err))
}
for srv.messageCounter.Load() > 0 {
log.Info("Server", log.Any("network", srv.network), log.String("listen", srv.addr),
log.String("action", "shutdown"), log.String("state", "waiting"), log.Int64("message", srv.messageCounter.Load()))
time.Sleep(time.Second)
}
if srv.multiple == nil {
srv.OnStopEvent()
}
defer super.TryWriteChannel(srv.multipleRuntimeErrorChan, err)
srv.cancel()
if srv.gServer != nil {
if shutdownErr := gnet.Stop(context.Background(), fmt.Sprintf("%s://%s", srv.network, srv.addr)); err != nil {
log.Error("Server", log.Err(shutdownErr))
}
}
if srv.tickerPool != nil {
srv.tickerPool.Release()
}
if srv.ticker != nil {
srv.ticker.Release()
}
if srv.ants != nil {
srv.ants.Release()
srv.ants = nil
}
srv.dispatcherLock.Lock()
for s, d := range srv.dispatchers {
srv.OnShuntChannelClosedEvent(d.name)
d.close()
delete(srv.dispatchers, s)
}
srv.dispatcherLock.Unlock()
if srv.grpcServer != nil {
srv.grpcServer.GracefulStop()
}
if srv.httpServer != nil {
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
if shutdownErr := srv.httpServer.Shutdown(ctx); shutdownErr != nil {
log.Error("Server", log.Err(shutdownErr))
}
}
if err != nil {
if srv.multiple != nil {
srv.multiple.RegExitEvent(func() {
log.Panic("Server", log.Any("network", srv.network), log.String("listen", srv.addr),
log.String("action", "shutdown"), log.String("state", "exception"), log.Err(err))
})
for i, server := range srv.multiple.servers {
if server.addr == srv.addr {
srv.multiple.servers = append(srv.multiple.servers[:i], srv.multiple.servers[i+1:]...)
break
}
}
} else {
log.Panic("Server", log.Any("network", srv.network), log.String("listen", srv.addr),
log.String("action", "shutdown"), log.String("state", "exception"), log.Err(err))
}
} else {
log.Info("Server", log.Any("network", srv.network), log.String("listen", srv.addr),
log.String("action", "shutdown"), log.String("state", "normal"))
}
super.TryWriteChannel(srv.closeChannel, struct{}{})
}
// GRPCServer 当网络类型为 NetworkGRPC 时将被允许获取 grpc 服务器,否则将会发生 panic
func (srv *Server) GRPCServer() *grpc.Server {
if srv.grpcServer == nil {
panic(ErrNetworkOnlySupportGRPC)
}
return srv.grpcServer
}
// HttpRouter 当网络类型为 NetworkHttp 时将被允许获取路由器进行路由注册,否则将会发生 panic
// - 通过该函数注册的路由将无法在服务器关闭时正常等待请求结束
//
// Deprecated: 从 Minotaur 0.0.29 开始,由于设计原因已弃用,该函数将直接返回 *gin.Server 对象,导致无法正常的对请求结束时进行处理
func (srv *Server) HttpRouter() gin.IRouter {
if srv.ginServer == nil {
panic(ErrNetworkOnlySupportHttp)
}
return srv.ginServer
}
// HttpServer 替代 HttpRouter 的函数,返回一个 *Http[*HttpContext] 对象
// - 通过该函数注册的路由将在服务器关闭时正常等待请求结束
// - 如果需要自行包装 Context 对象,可以使用 NewHttpHandleWrapper 方法
func (srv *Server) HttpServer() *Http[*HttpContext] {
if srv.ginServer == nil {
panic(ErrNetworkOnlySupportHttp)
}
return NewHttpHandleWrapper(srv, func(ctx *gin.Context) *HttpContext {
return NewHttpContext(ctx)
})
}
// GetMessageCount 获取当前服务器中消息的数量
func (srv *Server) GetMessageCount() int64 {
return srv.messageCounter.Load()
}
// UseShunt 切换连接所使用的消息分流渠道,当分流渠道 name 不存在时将会创建一个新的分流渠道,否则将会加入已存在的分流渠道
// - 默认情况下,所有连接都使用系统通道进行消息分发,当指定消息分流渠道时,将会使用指定的消息分流渠道进行消息分发
// - 在使用 WithDisableAutomaticReleaseShunt 创建服务器后,必须始终在连接不再使用后主动通过 ReleaseShunt 释放消息分流渠道,否则将造成内存泄漏
func (srv *Server) UseShunt(conn *Conn, name string) {
srv.dispatcherLock.Lock()
defer srv.dispatcherLock.Unlock()
d, exist := srv.dispatchers[name]
if !exist {
d = generateDispatcher(srv.dispatcherBufferSize, name, srv.dispatchMessage)
srv.OnShuntChannelCreatedEvent(d.name)
go d.start()
srv.dispatchers[name] = d
}
curr, exist := srv.currDispatcher[conn.GetID()]
if exist {
if curr.name == name {
return
}
delete(srv.dispatcherMember[curr.name], conn.GetID())
if curr.name != serverSystemDispatcher && len(srv.dispatcherMember[curr.name]) == 0 {
delete(srv.dispatchers, curr.name)
curr.transfer(d)
srv.OnShuntChannelClosedEvent(d.name)
curr.close()
}
}
srv.currDispatcher[conn.GetID()] = d
member, exist := srv.dispatcherMember[name]
if !exist {
member = map[string]*Conn{}
srv.dispatcherMember[name] = member
}
member[conn.GetID()] = conn
}
// HasShunt 检查特定消息分流渠道是否存在
func (srv *Server) HasShunt(name string) bool {
srv.dispatcherLock.RLock()
defer srv.dispatcherLock.RUnlock()
_, exist := srv.dispatchers[name]
return exist
}
// GetConnCurrShunt 获取连接当前所使用的消息分流渠道
func (srv *Server) GetConnCurrShunt(conn *Conn) string {
srv.dispatcherLock.RLock()
defer srv.dispatcherLock.RUnlock()
d, exist := srv.currDispatcher[conn.GetID()]
if exist {
return d.name
}
return serverSystemDispatcher
}
// GetShuntNum 获取消息分流渠道数量
func (srv *Server) GetShuntNum() int {
srv.dispatcherLock.RLock()
defer srv.dispatcherLock.RUnlock()
return len(srv.dispatchers)
}
// getConnDispatcher 获取连接所使用的消息分发器
func (srv *Server) getConnDispatcher(conn *Conn) *dispatcher {
if conn == nil {
return srv.systemDispatcher
}
srv.dispatcherLock.RLock()
defer srv.dispatcherLock.RUnlock()
d, exist := srv.currDispatcher[conn.GetID()]
if exist {
return d
}
return srv.systemDispatcher
}
// ReleaseShunt 释放分流渠道中的连接,当分流渠道中不再存在连接时将会自动释放分流渠道
// - 在未使用 WithDisableAutomaticReleaseShunt 选项时,当连接关闭时将会自动释放分流渠道中连接的资源占用
// - 若执行过程中连接正在使用,将会切换至系统通道
func (srv *Server) ReleaseShunt(conn *Conn) {
srv.releaseDispatcher(conn)
}
// releaseDispatcher 关闭消息分发器
func (srv *Server) releaseDispatcher(conn *Conn) {
if conn == nil {
return
}
cid := conn.GetID()
srv.dispatcherLock.Lock()
defer srv.dispatcherLock.Unlock()
d, exist := srv.currDispatcher[cid]
if exist && d.name != serverSystemDispatcher {
delete(srv.dispatcherMember[d.name], cid)
if len(srv.dispatcherMember[d.name]) == 0 {
srv.OnShuntChannelClosedEvent(d.name)
d.close()
delete(srv.dispatchers, d.name)
}
delete(srv.currDispatcher, cid)
}
}
// pushMessage 向服务器中写入特定类型的消息,需严格遵守消息属性要求
func (srv *Server) pushMessage(message *Message) {
if !srv.OnMessageExecBeforeEvent(message) {
srv.messagePool.Release(message)
return
}
var dispatcher *dispatcher
switch message.t {
case MessageTypePacket,
MessageTypeShuntTicker, MessageTypeShuntAsync, MessageTypeShuntAsyncCallback,
MessageTypeUniqueShuntAsync, MessageTypeUniqueShuntAsyncCallback,
MessageTypeShunt:
dispatcher = srv.getConnDispatcher(message.conn)
case MessageTypeSystem, MessageTypeAsync, MessageTypeUniqueAsync, MessageTypeAsyncCallback, MessageTypeUniqueAsyncCallback, MessageTypeTicker:
dispatcher = srv.systemDispatcher
}
if dispatcher == nil {
return
}
if (message.t == MessageTypeUniqueShuntAsync || message.t == MessageTypeUniqueAsync) && dispatcher.unique(message.name) {
srv.messagePool.Release(message)
return
}
srv.hitMessageStatistics()
dispatcher.put(message)
}
func (srv *Server) low(message *Message, present time.Time, expect time.Duration, messageReplace ...string) {
cost := time.Since(present)
if cost > expect {
if len(messageReplace) > 0 {
for i, s := range messageReplace {
message.marks = append(message.marks, log.String(fmt.Sprintf("Other-%d", i+1), s))
}
}
var fields = make([]log.Field, 0, len(message.marks)+5)
if message.conn != nil {
fields = append(fields, log.String("shunt", srv.GetConnCurrShunt(message.conn)))
}
fields = append(fields, log.String("type", messageNames[message.t]), log.String("cost", cost.String()), log.String("message", message.String()))
fields = append(fields, message.marks...)
//fields = append(fields, log.Stack("stack"))
log.Warn("ServerLowMessage", fields...)
srv.OnMessageLowExecEvent(message, cost)
}
}
// dispatchMessage 消息分发
func (srv *Server) dispatchMessage(dispatcherIns *dispatcher, msg *Message) {
var (
ctx context.Context
cancel context.CancelFunc
)
if srv.deadlockDetect > 0 {
ctx, cancel = context.WithTimeout(context.Background(), srv.deadlockDetect)
go func(ctx context.Context, srv *Server, msg *Message) {
select {
case <-ctx.Done():
if err := ctx.Err(); errors.Is(err, context.DeadlineExceeded) {
log.Warn("Server", log.String("MessageType", messageNames[msg.t]), log.String("Info", msg.String()), log.Any("SuspectedDeadlock", msg))
srv.OnDeadlockDetectEvent(msg)
}
}
}(ctx, srv, msg)
}
present := time.Now()
if msg.t != MessageTypeAsync && msg.t != MessageTypeUniqueAsync && msg.t != MessageTypeShuntAsync && msg.t != MessageTypeUniqueShuntAsync {
defer func(cancel context.CancelFunc, srv *Server, dispatcherIns *dispatcher, msg *Message, present time.Time) {
super.Handle(cancel)
if err := super.RecoverTransform(recover()); err != nil {
stack := string(debug.Stack())
log.Error("Server", log.String("MessageType", messageNames[msg.t]), log.String("Info", msg.String()), log.Any("error", err), log.String("stack", stack))
fmt.Println(stack)
srv.OnMessageErrorEvent(msg, err)
}
if msg.t == MessageTypeUniqueAsyncCallback || msg.t == MessageTypeUniqueShuntAsyncCallback {
dispatcherIns.antiUnique(msg.name)
}
srv.low(msg, present, time.Millisecond*100)
srv.messageCounter.Add(-1)
if atomic.CompareAndSwapUint32(&srv.closed, 0, 0) {
srv.messagePool.Release(msg)
}
}(cancel, srv, dispatcherIns, msg, present)
} else {
if cancel != nil {
defer cancel()
}
}
switch msg.t {
case MessageTypePacket:
if !srv.OnConnectionPacketPreprocessEvent(msg.conn, msg.packet, func(newPacket []byte) {
msg.packet = newPacket
}) {
srv.OnConnectionReceivePacketEvent(msg.conn, msg.packet)
}
case MessageTypeTicker, MessageTypeShuntTicker:
msg.ordinaryHandler()
case MessageTypeAsync, MessageTypeShuntAsync, MessageTypeUniqueAsync, MessageTypeUniqueShuntAsync:
if err := srv.ants.Submit(func() {
defer func(cancel context.CancelFunc, srv *Server, dispatcherIns *dispatcher, msg *Message, present time.Time) {
if err := super.RecoverTransform(recover()); err != nil {
if msg.t == MessageTypeUniqueAsync || msg.t == MessageTypeUniqueShuntAsync {
dispatcherIns.antiUnique(msg.name)
}
stack := string(debug.Stack())
log.Error("Server", log.String("MessageType", messageNames[msg.t]), log.Any("error", err), log.String("stack", stack))
fmt.Println(stack)
srv.OnMessageErrorEvent(msg, err)
}
super.Handle(cancel)
srv.low(msg, present, time.Second)
srv.messageCounter.Add(-1)
if atomic.CompareAndSwapUint32(&srv.closed, 0, 0) {
srv.messagePool.Release(msg)
}
}(cancel, srv, dispatcherIns, msg, present)
var err error
if msg.exceptionHandler != nil {
err = msg.exceptionHandler()
}
if msg.errHandler != nil {
if msg.conn == nil {
if msg.t == MessageTypeUniqueAsync {
srv.PushUniqueAsyncCallbackMessage(msg.name, err, msg.errHandler)
return
}
srv.PushAsyncCallbackMessage(err, msg.errHandler)
return
}
if msg.t == MessageTypeUniqueShuntAsync {
srv.PushUniqueShuntAsyncCallbackMessage(msg.conn, msg.name, err, msg.errHandler)
return
}
srv.PushShuntAsyncCallbackMessage(msg.conn, err, msg.errHandler)
return
}
dispatcherIns.antiUnique(msg.name)
if err != nil {
log.Error("Server", log.String("MessageType", messageNames[msg.t]), log.Any("error", err), log.String("stack", string(debug.Stack())))
}
}); err != nil {
panic(err)
}
case MessageTypeAsyncCallback, MessageTypeShuntAsyncCallback, MessageTypeUniqueAsyncCallback, MessageTypeUniqueShuntAsyncCallback:
msg.errHandler(msg.err)
case MessageTypeSystem, MessageTypeShunt:
msg.ordinaryHandler()
default:
log.Warn("Server", log.String("not support message type", msg.t.String()))
}
}
// PushSystemMessage 向服务器中推送 MessageTypeSystem 消息
// - 系统消息仅包含一个可执行函数,将在系统分发器中执行
// - mark 为可选的日志标记,当发生异常时,将会在日志中进行体现
func (srv *Server) PushSystemMessage(handler func(), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToSystemMessage(handler, mark...))
}
// PushAsyncMessage 向服务器中推送 MessageTypeAsync 消息
// - 异步消息将在服务器的异步消息队列中进行处理,处理完成 caller 的阻塞操作后,将会通过系统消息执行 callback 函数
// - callback 函数将在异步消息处理完成后进行调用,无论过程是否产生 err,都将被执行,允许为 nil
// - 需要注意的是,为了避免并发问题,caller 函数请仅处理阻塞操作,其他操作应该在 callback 函数中进行
// - mark 为可选的日志标记,当发生异常时,将会在日志中进行体现
func (srv *Server) PushAsyncMessage(caller func() error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToAsyncMessage(caller, callback, mark...))
}
// PushAsyncCallbackMessage 向服务器中推送 MessageTypeAsyncCallback 消息
// - 异步消息回调将会通过一个接收 error 的函数进行处理,该函数将在系统分发器中执行
// - mark 为可选的日志标记,当发生异常时,将会在日志中进行体现
func (srv *Server) PushAsyncCallbackMessage(err error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToAsyncCallbackMessage(err, callback, mark...))
}
// PushShuntAsyncMessage 向特定分发器中推送 MessageTypeAsync 消息,消息执行与 MessageTypeAsync 一致
// - 需要注意的是,当未指定 UseShunt 时,将会通过 PushAsyncMessage 进行转发
// - mark 为可选的日志标记,当发生异常时,将会在日志中进行体现
func (srv *Server) PushShuntAsyncMessage(conn *Conn, caller func() error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToShuntAsyncMessage(conn, caller, callback, mark...))
}
// PushShuntAsyncCallbackMessage 向特定分发器中推送 MessageTypeAsyncCallback 消息,消息执行与 MessageTypeAsyncCallback 一致
// - 需要注意的是,当未指定 UseShunt 时,将会通过 PushAsyncCallbackMessage 进行转发
func (srv *Server) PushShuntAsyncCallbackMessage(conn *Conn, err error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToShuntAsyncCallbackMessage(conn, err, callback, mark...))
}
// PushPacketMessage 向服务器中推送 MessageTypePacket 消息
// - 当存在 UseShunt 的选项时,将会根据选项中的 shuntMatcher 进行分发,否则将在系统分发器中处理消息
func (srv *Server) PushPacketMessage(conn *Conn, wst int, packet []byte, mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToPacketMessage(
&Conn{wst: wst, connection: conn.connection},
packet, mark...,
))
}
// PushTickerMessage 向服务器中推送 MessageTypeTicker 消息
// - 通过该函数推送定时消息,当消息触发时将在系统分发器中处理消息
// - 可通过 timer.Ticker 或第三方定时器将执行函数(caller)推送到该消息中进行处理,可有效的避免线程安全问题
// - 参数 name 仅用作标识该定时器名称
//
// 定时消息执行不会有特殊的处理,仅标记为定时任务,也就是允许将各类函数通过该消息发送处理,但是并不建议
// - mark 为可选的日志标记,当发生异常时,将会在日志中进行体现
func (srv *Server) PushTickerMessage(name string, caller func(), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToTickerMessage(name, caller, mark...))
}
// PushShuntTickerMessage 向特定分发器中推送 MessageTypeTicker 消息,消息执行与 MessageTypeTicker 一致
// - 需要注意的是,当未指定 UseShunt 时,将会通过 PushTickerMessage 进行转发
// - mark 为可选的日志标记,当发生异常时,将会在日志中进行体现
func (srv *Server) PushShuntTickerMessage(conn *Conn, name string, caller func(), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToShuntTickerMessage(conn, name, caller, mark...))
}
// PushUniqueAsyncMessage 向服务器中推送 MessageTypeAsync 消息,消息执行与 MessageTypeAsync 一致
// - 不同的是当上一个相同的 unique 消息未执行完成时,将会忽略该消息
func (srv *Server) PushUniqueAsyncMessage(unique string, caller func() error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToUniqueAsyncMessage(unique, caller, callback, mark...))
}
// PushUniqueAsyncCallbackMessage 向服务器中推送 MessageTypeAsyncCallback 消息,消息执行与 MessageTypeAsyncCallback 一致
func (srv *Server) PushUniqueAsyncCallbackMessage(unique string, err error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToUniqueAsyncCallbackMessage(unique, err, callback, mark...))
}
// PushUniqueShuntAsyncMessage 向特定分发器中推送 MessageTypeAsync 消息,消息执行与 MessageTypeAsync 一致
// - 需要注意的是,当未指定 UseShunt 时,将会通过系统分流渠道进行转发
// - 不同的是当上一个相同的 unique 消息未执行完成时,将会忽略该消息
func (srv *Server) PushUniqueShuntAsyncMessage(conn *Conn, unique string, caller func() error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToUniqueShuntAsyncMessage(conn, unique, caller, callback, mark...))
}
// PushUniqueShuntAsyncCallbackMessage 向特定分发器中推送 MessageTypeAsyncCallback 消息,消息执行与 MessageTypeAsyncCallback 一致
// - 需要注意的是,当未指定 UseShunt 时,将会通过系统分流渠道进行转发
func (srv *Server) PushUniqueShuntAsyncCallbackMessage(conn *Conn, unique string, err error, callback func(err error), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToUniqueShuntAsyncCallbackMessage(conn, unique, err, callback, mark...))
}
// PushShuntMessage 向特定分发器中推送 MessageTypeShunt 消息,消息执行与 MessageTypeSystem 一致,不同的是将会在特定分发器中执行
func (srv *Server) PushShuntMessage(conn *Conn, caller func(), mark ...log.Field) {
srv.pushMessage(srv.messagePool.Get().castToShuntMessage(conn, caller, mark...))
}
// startMessageStatistics 开始消息统计
func (srv *Server) startMessageStatistics() {
if !srv.HasMessageStatistics() {
return
}
srv.runtime.messageStatistics = append(srv.runtime.messageStatistics, new(atomic.Int64))
ticker := time.NewTicker(srv.runtime.messageStatisticsDuration)
go func(ctx context.Context, ticker *time.Ticker, r *runtime) {
defer ticker.Stop()
for {
select {
case <-ticker.C:
r.messageStatisticsLock.Lock()
r.messageStatistics = append([]*atomic.Int64{new(atomic.Int64)}, r.messageStatistics...)
if len(r.messageStatistics) > r.messageStatisticsLimit {
r.messageStatistics = r.messageStatistics[:r.messageStatisticsLimit]
}
r.messageStatisticsLock.Unlock()
case <-ctx.Done():
return
}
}
}(srv.ctx, ticker, srv.runtime)
}
// hitMessageStatistics 命中消息统计
func (srv *Server) hitMessageStatistics() {
srv.messageCounter.Add(1)
if !srv.HasMessageStatistics() {
return
}
srv.runtime.messageStatisticsLock.RLock()
srv.runtime.messageStatistics[0].Add(1)
srv.runtime.messageStatisticsLock.RUnlock()
}
// GetDurationMessageCount 获取当前 WithMessageStatistics 设置的 duration 期间的消息量
func (srv *Server) GetDurationMessageCount() int64 {
return srv.GetDurationMessageCountByOffset(0)
}
// GetDurationMessageCountByOffset 获取特定偏移次数的 WithMessageStatistics 设置的 duration 期间的消息量
// - 该值小于 0 时,将与 GetDurationMessageCount 无异,否则将返回 +n 个期间的消息量,例如 duration 为 1 分钟,limit 为 10,那么 offset 为 1 的情况下,获取的则是上一分钟消息量
func (srv *Server) GetDurationMessageCountByOffset(offset int) int64 {
if !srv.HasMessageStatistics() {
return 0
}
srv.runtime.messageStatisticsLock.Lock()
if offset >= len(srv.runtime.messageStatistics)-1 {
srv.runtime.messageStatisticsLock.Unlock()
return 0
}
v := srv.runtime.messageStatistics[offset].Load()
srv.runtime.messageStatisticsLock.Unlock()
return v
}
// GetAllDurationMessageCount 获取所有 WithMessageStatistics 设置的 duration 期间的消息量
func (srv *Server) GetAllDurationMessageCount() []int64 {
if !srv.HasMessageStatistics() {
return nil
}
srv.runtime.messageStatisticsLock.Lock()
var vs = make([]int64, len(srv.runtime.messageStatistics))
for i, statistic := range srv.runtime.messageStatistics {
vs[i] = statistic.Load()
}
srv.runtime.messageStatisticsLock.Unlock()
return vs
}
// HasMessageStatistics 是否了开启消息统计
func (srv *Server) HasMessageStatistics() bool {
return srv.runtime.messageStatisticsLock != nil
}
// showServersInfo 显示服务器信息
func showServersInfo(mark string, servers ...*Server) {
var serverInfos = make([]func(), 0, len(servers))
var ip, _ = network.IP()
for _, srv := range servers {
srv := srv
serverInfos = append(serverInfos, func() {
log.Info("Server", log.String(mark, "RunningInfo"), log.Any("network", srv.network), log.String("ip", ip.String()), log.String("listen", srv.addr))
})
}
log.Info("Server", log.String(mark, "===================================================================="))
for _, info := range serverInfos {
info()
}
log.Info("Server", log.String(mark, "===================================================================="))
}
// onServicesInit 服务初始化
func onServicesInit(srv *Server) {
for _, service := range srv.services {
service()
}
}
// onMessageSystemInit 消息系统初始化
func onMessageSystemInit(srv *Server) {
srv.messagePool = concurrent.NewPool[Message](
func() *Message {
return &Message{}
},
func(data *Message) {
data.reset()
},
)
srv.startMessageStatistics()
srv.systemDispatcher = generateDispatcher(srv.dispatcherBufferSize, serverSystemDispatcher, srv.dispatchMessage)
go srv.systemDispatcher.start()
srv.OnMessageReadyEvent()
}