vRp.CD2g_test/utils/synchronization/pool.go

79 lines
1.7 KiB
Go

package synchronization
import (
"github.com/kercylan98/minotaur/utils/log"
"go.uber.org/zap"
"sync"
)
func NewPool[T any](bufferSize int, generator func() T, releaser func(data T)) *Pool[T] {
pool := &Pool[T]{
bufferSize: bufferSize,
generator: generator,
releaser: releaser,
}
for i := 0; i < bufferSize; i++ {
pool.put(generator())
}
return pool
}
// Pool 线程安全的对象缓冲池
// - 一些高频临时生成使用的对象可以通过 Pool 进行管理,例如属性计算等
// - 缓冲区内存在可用对象时直接返回,否则新建一个进行返回
// - 通过 Release 将使用完成的对象放回缓冲区,超出缓冲区大小的对象将被放弃
type Pool[T any] struct {
mutex sync.Mutex
buffers []T
bufferSize int
generator func() T
releaser func(data T)
warn int
}
func (slf *Pool[T]) Get() T {
slf.mutex.Lock()
if len(slf.buffers) > 0 {
data := slf.buffers[0]
slf.buffers = slf.buffers[1:]
slf.mutex.Unlock()
return data
}
slf.mutex.Unlock()
slf.warn++
if slf.warn >= 100 {
log.Warn("Pool", zap.String("Get", "the number of buffer members is insufficient, consider whether it is due to unreleased or inappropriate buffer size"))
slf.warn = 0
}
return slf.generator()
}
func (slf *Pool[T]) IsClose() bool {
return slf.generator == nil
}
func (slf *Pool[T]) Release(data T) {
slf.releaser(data)
slf.put(data)
}
func (slf *Pool[T]) Close() {
slf.mutex.Lock()
slf.buffers = nil
slf.bufferSize = 0
slf.generator = nil
slf.releaser = nil
slf.warn = 0
slf.mutex.Unlock()
}
func (slf *Pool[T]) put(data T) {
slf.mutex.Lock()
if len(slf.buffers) > slf.bufferSize {
slf.mutex.Unlock()
return
}
slf.buffers = append(slf.buffers, data)
slf.mutex.Unlock()
}