vRp.CD2g_test/server/client/client.go

159 lines
3.2 KiB
Go

package client
import (
"github.com/kercylan98/minotaur/utils/concurrent"
"sync"
"time"
)
// NewClient 创建客户端
func NewClient(core Core) *Client {
client := &Client{
events: new(events),
core: core,
}
return client
}
// Client 客户端
type Client struct {
*events
core Core
mutex sync.Mutex
packetPool *concurrent.Pool[*Packet]
packets []*Packet
accumulate []*Packet
}
func (slf *Client) Run() error {
var wait = new(sync.WaitGroup)
wait.Add(1)
go slf.writeLoop(wait)
wait.Wait()
var runState = make(chan error)
go func() {
defer func() {
if err := recover(); err != nil {
slf.Close(err.(error))
}
}()
slf.core.Run(runState, slf.onReceive)
}()
err := <-runState
if err != nil {
slf.Close()
return err
}
slf.OnConnectionOpenedEvent(slf)
return nil
}
// IsConnected 是否已连接
func (slf *Client) IsConnected() bool {
return slf.packetPool != nil
}
// Close 关闭
func (slf *Client) Close(err ...error) {
slf.core.Close()
if slf.packetPool != nil {
slf.packetPool.Close()
slf.packetPool = nil
}
slf.packets = nil
if len(err) > 0 {
slf.OnConnectionClosedEvent(slf, err[0])
} else {
slf.OnConnectionClosedEvent(slf, nil)
}
}
// WriteWS 向连接中写入指定 websocket 数据类型
// - wst: websocket模式中指定消息类型
func (slf *Client) WriteWS(wst int, packet []byte, callback ...func(err error)) {
slf.write(wst, packet, callback...)
}
// Write 向连接中写入数据
func (slf *Client) Write(packet []byte, callback ...func(err error)) {
slf.write(0, packet, callback...)
}
// write 向连接中写入数据
// - messageType: websocket模式中指定消息类型
func (slf *Client) write(wst int, packet []byte, callback ...func(err error)) {
cp := slf.packetPool.Get()
cp.wst = wst
cp.data = packet
if len(callback) > 0 {
cp.callback = callback[0]
}
if slf.packetPool == nil {
slf.accumulate = append(slf.accumulate, cp)
return
}
slf.mutex.Lock()
slf.packets = append(slf.packets, cp)
slf.mutex.Unlock()
}
// writeLoop 写循环
func (slf *Client) writeLoop(wait *sync.WaitGroup) {
slf.packetPool = concurrent.NewPool[*Packet](10*1024,
func() *Packet {
return &Packet{}
}, func(data *Packet) {
data.wst = 0
data.data = nil
data.callback = nil
},
)
slf.mutex.Lock()
slf.packets = append(slf.packets, slf.accumulate...)
slf.accumulate = nil
slf.mutex.Unlock()
defer func() {
if err := recover(); err != nil {
slf.Close(err.(error))
}
}()
wait.Done()
for {
slf.mutex.Lock()
if slf.packetPool == nil {
slf.mutex.Unlock()
return
}
if len(slf.packets) == 0 {
slf.mutex.Unlock()
time.Sleep(50 * time.Millisecond)
continue
}
packets := slf.packets[0:]
slf.packets = slf.packets[0:0]
slf.mutex.Unlock()
for i := 0; i < len(packets); i++ {
data := packets[i]
var err = slf.core.Write(data)
callback := data.callback
slf.packetPool.Release(data)
if callback != nil {
callback(err)
}
if err != nil {
panic(err)
}
}
}
}
func (slf *Client) onReceive(wst int, packet []byte) {
slf.OnConnectionReceivePacketEvent(slf, wst, packet)
}
// GetServerAddr 获取服务器地址
func (slf *Client) GetServerAddr() string {
return slf.core.GetServerAddr()
}