154 lines
5.5 KiB
Go
154 lines
5.5 KiB
Go
package server
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import (
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"github.com/kercylan98/minotaur/utils/log"
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"github.com/kercylan98/minotaur/utils/timer"
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"go.uber.org/zap"
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"google.golang.org/grpc"
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"reflect"
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"time"
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)
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const (
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// WebsocketMessageTypeText 表示文本数据消息。文本消息负载被解释为 UTF-8 编码的文本数据
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WebsocketMessageTypeText = 1
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// WebsocketMessageTypeBinary 表示二进制数据消息
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WebsocketMessageTypeBinary = 2
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// WebsocketMessageTypeClose 表示关闭控制消息。可选消息负载包含数字代码和文本。使用 FormatCloseMessage 函数来格式化关闭消息负载
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WebsocketMessageTypeClose = 8
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// WebsocketMessageTypePing 表示 ping 控制消息。可选的消息负载是 UTF-8 编码的文本
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WebsocketMessageTypePing = 9
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// WebsocketMessageTypePong 表示一个 pong 控制消息。可选的消息负载是 UTF-8 编码的文本
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WebsocketMessageTypePong = 10
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)
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type Option func(srv *Server)
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// WithTicker 通过定时器创建服务器,为服务器添加定时器功能
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// - autonomy:定时器是否独立运行(独立运行的情况下不会作为服务器消息运行,会导致并发问题)
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// - 多核与分流情况下需要考虑是否有必要 autonomy
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func WithTicker(size int, autonomy bool) Option {
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return func(srv *Server) {
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if !autonomy {
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srv.ticker = timer.GetTicker(size)
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} else {
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srv.ticker = timer.GetTicker(size, timer.WithCaller(func(name string, caller func()) {
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srv.PushMessage(MessageTypeTicker, caller)
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}))
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}
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}
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}
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// WithCross 通过跨服的方式创建服务器
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// - 推送跨服消息时,将推送到对应crossName的跨服中间件中,crossName可以满足不同功能采用不同的跨服/消息中间件
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// - 通常情况下crossName仅需一个即可
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func WithCross(crossName string, serverId int64, cross Cross) Option {
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return func(srv *Server) {
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start:
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{
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srv.id = serverId
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if srv.cross == nil {
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srv.cross = map[string]Cross{}
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}
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srv.cross[crossName] = cross
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err := cross.Init(srv, func(serverId int64, packet []byte) {
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srv.PushMessage(MessageTypeCross, serverId, packet)
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})
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if err != nil {
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log.Info("Cross", zap.Int64("ServerID", serverId), zap.String("Cross", reflect.TypeOf(cross).String()), zap.String("State", "WaitNatsRun"))
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time.Sleep(1 * time.Second)
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goto start
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}
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log.Info("Cross", zap.Int64("ServerID", serverId), zap.String("Cross", reflect.TypeOf(cross).String()))
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}
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}
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}
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// WithTLS 通过安全传输层协议TLS创建服务器
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// - 支持:Http、Websocket
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func WithTLS(certFile, keyFile string) Option {
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return func(srv *Server) {
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switch srv.network {
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case NetworkHttp, NetworkWebsocket:
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srv.certFile = certFile
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srv.keyFile = keyFile
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}
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}
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}
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// WithGRPCServerOptions 通过GRPC的可选项创建GRPC服务器
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func WithGRPCServerOptions(options ...grpc.ServerOption) Option {
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return func(srv *Server) {
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if srv.network != NetworkGRPC {
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return
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}
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srv.grpcServer = grpc.NewServer(options...)
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}
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}
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// WithProd 通过生产模式运行服务器
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func WithProd() Option {
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return func(srv *Server) {
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srv.prod = true
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}
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}
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// WithWebsocketWriteMessageType 设置客户端写入的Websocket消息类型
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// - 默认: WebsocketMessageTypeBinary
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func WithWebsocketWriteMessageType(messageType int) Option {
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return func(srv *Server) {
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switch messageType {
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case WebsocketMessageTypeText, WebsocketMessageTypeBinary, WebsocketMessageTypeClose, WebsocketMessageTypePing, WebsocketMessageTypePong:
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srv.websocketWriteMessageType = messageType
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default:
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log.Warn("WithWebsocketWriteMessageType", zap.Int("MessageType", messageType), zap.Error(ErrWebsocketMessageTypeException))
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}
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}
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}
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// WithWebsocketMessageType 设置仅支持特定类型的Websocket消息
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func WithWebsocketMessageType(messageTypes ...int) Option {
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return func(srv *Server) {
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if srv.network != NetworkWebsocket {
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log.Warn("WitchWebsocketMessageType", zap.String("Network", string(srv.network)), zap.Error(ErrNotWebsocketUseMessageType))
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return
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}
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var supports = make(map[int]bool)
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for _, messageType := range messageTypes {
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switch messageType {
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case WebsocketMessageTypeText, WebsocketMessageTypeBinary, WebsocketMessageTypeClose, WebsocketMessageTypePing, WebsocketMessageTypePong:
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supports[messageType] = true
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default:
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log.Warn("WitchWebsocketMessageType", zap.Int("MessageType", messageType), zap.Error(ErrWebsocketMessageTypeException))
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}
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}
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srv.supportMessageTypes = supports
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}
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}
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// WithMessageBufferSize 通过特定的消息缓冲池大小运行服务器
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// - 默认大小为 4096 * 1024
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// - 消息数量超出这个值的时候,消息处理将会造成更大的开销(频繁创建新的结构体),同时服务器将输出警告内容
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func WithMessageBufferSize(size int) Option {
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return func(srv *Server) {
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if size <= 0 {
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return
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}
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srv.messagePoolSize = size
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}
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}
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// WithMultiCore 通过特定核心数量运行服务器,默认为单核
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// - count > 1 的情况下,将会有对应数量的 goroutine 来处理消息
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// - 注意:HTTP和GRPC网络模式下不会生效
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// - 在需要分流的场景推荐采用多核模式,如游戏以房间的形式进行,每个房间互不干扰,这种情况下便可以每个房间单独维护数据包消息进行处理
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func WithMultiCore(count int) Option {
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return func(srv *Server) {
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srv.core = count
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if srv.core < 1 {
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log.Warn("WithMultiCore", zap.Int("count", count), zap.String("tips", "wrong core count configuration, corrected to 1, currently in single-core mode"))
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srv.core = 1
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}
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}
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}
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