vRp.CD2g_test/game/builtin/gameplay.go

88 lines
2.1 KiB
Go

package builtin
import (
"github.com/kercylan98/minotaur/game"
"github.com/kercylan98/minotaur/utils/offset"
"time"
)
func NewGameplay() *Gameplay {
return &Gameplay{
Time: offset.NewTime(0),
}
}
type Gameplay struct {
*offset.Time
startTime time.Time
gameplayStartEventHandles []game.GameplayStartEventHandle
gameplayTimeChangeEventHandles []game.GameplayTimeChangeEventHandle
gameplayReleaseEventHandles []game.GameplayReleaseEventHandle
}
func (slf *Gameplay) GameStart(handle func() error) error {
if handle != nil {
if err := handle(); err != nil {
return err
}
}
slf.startTime = slf.Time.Now()
slf.OnGameplayStartEvent()
return nil
}
func (slf *Gameplay) GetTime() *offset.Time {
return slf.Time
}
func (slf *Gameplay) GetCurrentTime() time.Time {
return slf.Time.Now()
}
func (slf *Gameplay) SetTimeOffset(offset time.Duration) {
slf.Time.SetOffset(offset)
slf.OnGameplayTimeChangeEvent()
}
func (slf *Gameplay) Release() {
slf.OnGameplayReleaseEvent()
slf.gameplayStartEventHandles = nil
slf.gameplayTimeChangeEventHandles = nil
slf.gameplayReleaseEventHandles = nil
}
func (slf *Gameplay) RegGameplayStartEvent(handle game.GameplayStartEventHandle) {
slf.gameplayStartEventHandles = append(slf.gameplayStartEventHandles, handle)
}
func (slf *Gameplay) OnGameplayStartEvent() {
for _, handle := range slf.gameplayStartEventHandles {
handle(slf.startTime)
}
}
func (slf *Gameplay) RegGameplayTimeChangeEvent(handle game.GameplayTimeChangeEventHandle) {
slf.gameplayTimeChangeEventHandles = append(slf.gameplayTimeChangeEventHandles, handle)
}
func (slf *Gameplay) OnGameplayTimeChangeEvent() {
if len(slf.gameplayTimeChangeEventHandles) == 0 {
return
}
current := slf.Time.Now()
for _, handle := range slf.gameplayTimeChangeEventHandles {
handle(current)
}
}
func (slf *Gameplay) RegGameplayReleaseEvent(handle game.GameplayReleaseEventHandle) {
slf.gameplayReleaseEventHandles = append(slf.gameplayReleaseEventHandles, handle)
}
func (slf *Gameplay) OnGameplayReleaseEvent() {
for _, handle := range slf.gameplayReleaseEventHandles {
handle()
}
}