Files
vRp.CD2g_test/game/room/helper.go

172 lines
4.7 KiB
Go

package room
import (
"github.com/kercylan98/minotaur/game"
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/slice"
)
// NewHelper 创建房间助手
func NewHelper[PID comparable, P game.Player[PID], R Room](manager *Manager[PID, P, R], room R) *Helper[PID, P, R] {
return &Helper[PID, P, R]{
m: manager,
room: room,
Seat: manager.GetSeatInfo(room.GetGuid()),
}
}
// Helper 易于快捷使用的房间助手
type Helper[PID comparable, P game.Player[PID], R Room] struct {
m *Manager[PID, P, R]
*Seat[PID, P, R]
room R
}
// Room 获取房间
func (slf *Helper[PID, P, R]) Room() R {
return slf.room
}
// GetPlayer 获取玩家
func (slf *Helper[PID, P, R]) GetPlayer(playerId PID) P {
return slf.m.GetRoomPlayer(slf.room.GetGuid(), playerId)
}
// GetPlayers 获取房间中的所有玩家
func (slf *Helper[PID, P, R]) GetPlayers() map[PID]P {
return slf.m.GetRoomPlayers(slf.room.GetGuid())
}
// GetPlayerCount 获取房间中的玩家数量
func (slf *Helper[PID, P, R]) GetPlayerCount() int {
return slf.m.GetRoomPlayerCount(slf.room.GetGuid())
}
// GetPlayerLimit 获取房间中的玩家数量上限
func (slf *Helper[PID, P, R]) GetPlayerLimit() int {
return slf.m.GetRoomPlayerLimit(slf.room.GetGuid())
}
// GetPlayerRooms 获取玩家所在的所有房间
func (slf *Helper[PID, P, R]) GetPlayerRooms(playerId PID) map[int64]R {
return slf.m.GetPlayerRooms(playerId)
}
// GetPlayerRoomHelpers 获取玩家所在的所有房间助手
func (slf *Helper[PID, P, R]) GetPlayerRoomHelpers(playerId PID) map[int64]*Helper[PID, P, R] {
return slf.m.GetPlayerRoomHelpers(playerId)
}
// GetPlayersSlice 获取房间中的所有玩家
func (slf *Helper[PID, P, R]) GetPlayersSlice() []P {
seat := slf.GetSeatInfoMap()
var players = make([]P, 0, len(seat))
for _, v := range seat {
players = append(players, slf.GetPlayer(v))
}
return players
}
// Broadcast 向房间中的所有玩家广播消息
func (slf *Helper[PID, P, R]) Broadcast(handle func(player P), except ...PID) {
var exceptMap = slice.ToSet(except)
for _, player := range slf.GetPlayers() {
if hash.Exist(exceptMap, player.GetID()) {
continue
}
handle(player)
}
}
// BroadcastSeat 向房间中所有座位上的玩家广播消息
func (slf *Helper[PID, P, R]) BroadcastSeat(handle func(player P), except ...PID) {
var exceptMap = slice.ToSet(except)
for _, playerId := range slf.GetSeatInfoMap() {
if hash.Exist(exceptMap, playerId) {
continue
}
handle(slf.GetPlayer(playerId))
}
}
// BroadcastExcept 向房间中的所有玩家广播消息,根据特定表达式排除指定玩家
// - 当 except 返回 true 时,排除该玩家
func (slf *Helper[PID, P, R]) BroadcastExcept(handle func(player P), except func(player P) bool) {
for _, player := range slf.GetPlayers() {
if except(player) {
continue
}
handle(player)
}
}
// SetPlayerLimit 设置房间中的玩家数量上限
func (slf *Helper[PID, P, R]) SetPlayerLimit(limit int) {
slf.m.SetPlayerLimit(slf.room.GetGuid(), limit)
}
// GetPlayerIDs 获取房间中的所有玩家ID
func (slf *Helper[PID, P, R]) GetPlayerIDs() []PID {
return hash.KeyToSlice(slf.GetPlayers())
}
// SetOwner 设置房主
func (slf *Helper[PID, P, R]) SetOwner(playerId PID) {
slf.m.SetOwner(slf.room.GetGuid(), playerId)
}
// CancelOwner 取消房主
func (slf *Helper[PID, P, R]) CancelOwner() {
slf.manager.CancelOwner(slf.room.GetGuid())
}
// HasPlayer 是否有玩家
func (slf *Helper[PID, P, R]) HasPlayer(playerId PID) bool {
return slf.m.InRoom(slf.room.GetGuid(), playerId)
}
// IsFull 房间是否已满
func (slf *Helper[PID, P, R]) IsFull() bool {
return slf.GetPlayerCount() == slf.GetPlayerLimit()
}
// IsEmpty 房间是否为空
func (slf *Helper[PID, P, R]) IsEmpty() bool {
return slf.GetPlayerCount() == 0
}
// GetRemainder 获取房间还可以容纳多少玩家
func (slf *Helper[PID, P, R]) GetRemainder() int {
return slf.GetPlayerLimit() - slf.GetPlayerCount()
}
// IsOwner 是否是房主
func (slf *Helper[PID, P, R]) IsOwner(playerId PID) bool {
return slf.m.IsOwner(slf.room.GetGuid(), playerId)
}
// HasOwner 是否有房主
func (slf *Helper[PID, P, R]) HasOwner() bool {
return slf.m.HasOwner(slf.room.GetGuid())
}
// GetOwner 获取房主
func (slf *Helper[PID, P, R]) GetOwner() P {
return slf.m.GetOwner(slf.room.GetGuid())
}
// Join 加入房间
func (slf *Helper[PID, P, R]) Join(player P) error {
return slf.m.Join(slf.room.GetGuid(), player)
}
// Leave 离开房间
func (slf *Helper[PID, P, R]) Leave(player P) {
slf.m.Leave(slf.room.GetGuid(), player)
}
// KickOut 踢出房间
func (slf *Helper[PID, P, R]) KickOut(executor, kicked PID, reason string) error {
return slf.m.KickOut(slf.room.GetGuid(), executor, kicked, reason)
}