172 lines
4.7 KiB
Go
172 lines
4.7 KiB
Go
package room
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import (
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"github.com/kercylan98/minotaur/game"
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"github.com/kercylan98/minotaur/utils/hash"
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"github.com/kercylan98/minotaur/utils/slice"
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)
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// NewHelper 创建房间助手
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func NewHelper[PID comparable, P game.Player[PID], R Room](manager *Manager[PID, P, R], room R) *Helper[PID, P, R] {
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return &Helper[PID, P, R]{
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m: manager,
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room: room,
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Seat: manager.GetSeatInfo(room.GetGuid()),
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}
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}
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// Helper 易于快捷使用的房间助手
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type Helper[PID comparable, P game.Player[PID], R Room] struct {
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m *Manager[PID, P, R]
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*Seat[PID, P, R]
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room R
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}
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// Room 获取房间
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func (slf *Helper[PID, P, R]) Room() R {
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return slf.room
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}
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// GetPlayer 获取玩家
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func (slf *Helper[PID, P, R]) GetPlayer(playerId PID) P {
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return slf.m.GetRoomPlayer(slf.room.GetGuid(), playerId)
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}
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// GetPlayers 获取房间中的所有玩家
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func (slf *Helper[PID, P, R]) GetPlayers() map[PID]P {
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return slf.m.GetRoomPlayers(slf.room.GetGuid())
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}
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// GetPlayerCount 获取房间中的玩家数量
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func (slf *Helper[PID, P, R]) GetPlayerCount() int {
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return slf.m.GetRoomPlayerCount(slf.room.GetGuid())
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}
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// GetPlayerLimit 获取房间中的玩家数量上限
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func (slf *Helper[PID, P, R]) GetPlayerLimit() int {
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return slf.m.GetRoomPlayerLimit(slf.room.GetGuid())
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}
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// GetPlayerRooms 获取玩家所在的所有房间
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func (slf *Helper[PID, P, R]) GetPlayerRooms(playerId PID) map[int64]R {
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return slf.m.GetPlayerRooms(playerId)
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}
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// GetPlayerRoomHelpers 获取玩家所在的所有房间助手
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func (slf *Helper[PID, P, R]) GetPlayerRoomHelpers(playerId PID) map[int64]*Helper[PID, P, R] {
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return slf.m.GetPlayerRoomHelpers(playerId)
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}
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// GetPlayersSlice 获取房间中的所有玩家
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func (slf *Helper[PID, P, R]) GetPlayersSlice() []P {
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seat := slf.GetSeatInfoMap()
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var players = make([]P, 0, len(seat))
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for _, v := range seat {
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players = append(players, slf.GetPlayer(v))
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}
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return players
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}
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// Broadcast 向房间中的所有玩家广播消息
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func (slf *Helper[PID, P, R]) Broadcast(handle func(player P), except ...PID) {
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var exceptMap = slice.ToSet(except)
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for _, player := range slf.GetPlayers() {
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if hash.Exist(exceptMap, player.GetID()) {
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continue
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}
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handle(player)
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}
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}
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// BroadcastSeat 向房间中所有座位上的玩家广播消息
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func (slf *Helper[PID, P, R]) BroadcastSeat(handle func(player P), except ...PID) {
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var exceptMap = slice.ToSet(except)
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for _, playerId := range slf.GetSeatInfoMap() {
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if hash.Exist(exceptMap, playerId) {
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continue
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}
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handle(slf.GetPlayer(playerId))
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}
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}
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// BroadcastExcept 向房间中的所有玩家广播消息,根据特定表达式排除指定玩家
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// - 当 except 返回 true 时,排除该玩家
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func (slf *Helper[PID, P, R]) BroadcastExcept(handle func(player P), except func(player P) bool) {
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for _, player := range slf.GetPlayers() {
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if except(player) {
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continue
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}
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handle(player)
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}
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}
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// SetPlayerLimit 设置房间中的玩家数量上限
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func (slf *Helper[PID, P, R]) SetPlayerLimit(limit int) {
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slf.m.SetPlayerLimit(slf.room.GetGuid(), limit)
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}
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// GetPlayerIDs 获取房间中的所有玩家ID
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func (slf *Helper[PID, P, R]) GetPlayerIDs() []PID {
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return hash.KeyToSlice(slf.GetPlayers())
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}
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// SetOwner 设置房主
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func (slf *Helper[PID, P, R]) SetOwner(playerId PID) {
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slf.m.SetOwner(slf.room.GetGuid(), playerId)
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}
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// CancelOwner 取消房主
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func (slf *Helper[PID, P, R]) CancelOwner() {
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slf.manager.CancelOwner(slf.room.GetGuid())
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}
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// HasPlayer 是否有玩家
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func (slf *Helper[PID, P, R]) HasPlayer(playerId PID) bool {
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return slf.m.InRoom(slf.room.GetGuid(), playerId)
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}
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// IsFull 房间是否已满
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func (slf *Helper[PID, P, R]) IsFull() bool {
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return slf.GetPlayerCount() == slf.GetPlayerLimit()
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}
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// IsEmpty 房间是否为空
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func (slf *Helper[PID, P, R]) IsEmpty() bool {
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return slf.GetPlayerCount() == 0
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}
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// GetRemainder 获取房间还可以容纳多少玩家
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func (slf *Helper[PID, P, R]) GetRemainder() int {
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return slf.GetPlayerLimit() - slf.GetPlayerCount()
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}
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// IsOwner 是否是房主
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func (slf *Helper[PID, P, R]) IsOwner(playerId PID) bool {
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return slf.m.IsOwner(slf.room.GetGuid(), playerId)
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}
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// HasOwner 是否有房主
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func (slf *Helper[PID, P, R]) HasOwner() bool {
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return slf.m.HasOwner(slf.room.GetGuid())
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}
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// GetOwner 获取房主
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func (slf *Helper[PID, P, R]) GetOwner() P {
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return slf.m.GetOwner(slf.room.GetGuid())
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}
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// Join 加入房间
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func (slf *Helper[PID, P, R]) Join(player P) error {
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return slf.m.Join(slf.room.GetGuid(), player)
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}
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// Leave 离开房间
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func (slf *Helper[PID, P, R]) Leave(player P) {
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slf.m.Leave(slf.room.GetGuid(), player)
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}
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// KickOut 踢出房间
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func (slf *Helper[PID, P, R]) KickOut(executor, kicked PID, reason string) error {
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return slf.m.KickOut(slf.room.GetGuid(), executor, kicked, reason)
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}
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