feat: components.Moving2D 支持停止移动事件注册

This commit is contained in:
kercylan98 2023-07-01 09:30:39 +08:00
parent 67616b2963
commit f67a66d2d0
3 changed files with 99 additions and 8 deletions

View File

@ -32,11 +32,11 @@ type Moving2D struct {
timeUnit float64
idle time.Duration
interval time.Duration
event chan func()
close bool
position2DChangeEventHandles []component.Position2DChangeEventHandle
position2DDestinationEventHandles []component.Position2DDestinationEventHandle
position2DStopMoveEventHandles []component.Position2DStopMoveEventHandle
}
// MoveTo 设置对象移动到特定位置
@ -67,8 +67,12 @@ func (slf *Moving2D) MoveTo(entity component.Moving2DEntity, x float64, y float6
// StopMove 停止特定对象的移动
func (slf *Moving2D) StopMove(guid int64) {
slf.rw.Lock()
delete(slf.entities, guid)
slf.rw.Unlock()
defer slf.rw.Unlock()
entity, exist := slf.entities[guid]
if exist {
slf.OnPosition2DStopMoveEvent(entity)
delete(slf.entities, guid)
}
}
// RegPosition2DChangeEvent 在对象位置改变时将执行注册的事件处理函数
@ -93,6 +97,17 @@ func (slf *Moving2D) OnPosition2DDestinationEvent(entity component.Moving2DEntit
}
}
// RegPosition2DStopMoveEvent 在对象停止移动时将执行被注册的事件处理函数
func (slf *Moving2D) RegPosition2DStopMoveEvent(handle component.Position2DStopMoveEventHandle) {
slf.position2DStopMoveEventHandles = append(slf.position2DStopMoveEventHandles, handle)
}
func (slf *Moving2D) OnPosition2DStopMoveEvent(entity component.Moving2DEntity) {
for _, handle := range slf.position2DStopMoveEventHandles {
handle(slf, entity)
}
}
type moving2DTarget struct {
component.Moving2DEntity
x, y float64
@ -104,7 +119,6 @@ func (slf *Moving2D) Release() {
slf.rw.Lock()
defer slf.rw.Unlock()
slf.close = true
close(slf.event)
}
func (slf *Moving2D) handle() {

View File

@ -19,4 +19,5 @@ type Moving2D interface {
type (
Position2DChangeEventHandle func(moving Moving2D, entity Moving2DEntity, oldX, oldY float64)
Position2DDestinationEventHandle func(moving Moving2D, entity Moving2DEntity)
Position2DStopMoveEventHandle func(moving Moving2D, entity Moving2DEntity)
)

View File

@ -34,6 +34,81 @@ type Rule struct {
restraint map[string]map[string]struct{}
}
// GetCardCountWithPointMaximumNumber 获取指定点数的牌的数量
func (slf *Rule) GetCardCountWithPointMaximumNumber(cards []Card, point Point, maximumNumber int) int {
count := 0
for _, card := range cards {
if card.GetPoint() == point {
count++
if count >= maximumNumber {
return count
}
}
}
return count
}
// GetCardCountWithColorMaximumNumber 获取指定花色的牌的数量
func (slf *Rule) GetCardCountWithColorMaximumNumber(cards []Card, color Color, maximumNumber int) int {
count := 0
for _, card := range cards {
if card.GetColor() == color {
count++
if count >= maximumNumber {
return count
}
}
}
return count
}
// GetCardCountWithMaximumNumber 获取指定牌的数量
func (slf *Rule) GetCardCountWithMaximumNumber(cards []Card, card Card, maximumNumber int) int {
count := 0
for _, c := range cards {
if c.Equal(card) {
count++
if count >= maximumNumber {
return count
}
}
}
return count
}
// GetCardCountWithPoint 获取指定点数的牌的数量
func (slf *Rule) GetCardCountWithPoint(cards []Card, point Point) int {
count := 0
for _, card := range cards {
if card.GetPoint() == point {
count++
}
}
return count
}
// GetCardCountWithColor 获取指定花色的牌的数量
func (slf *Rule) GetCardCountWithColor(cards []Card, color Color) int {
count := 0
for _, card := range cards {
if card.GetColor() == color {
count++
}
}
return count
}
// GetCardCount 获取指定牌的数量
func (slf *Rule) GetCardCount(cards []Card, card Card) int {
count := 0
for _, c := range cards {
if c.Equal(card) {
count++
}
}
return count
}
// PokerHandIsMatch 检查两组扑克牌牌型是否匹配
func (slf *Rule) PokerHandIsMatch(cardsA, cardsB []Card) bool {
handA, exist := slf.PokerHand(cardsA...)
@ -148,16 +223,17 @@ func (slf *Rule) SortByColorAsc(cards []Card) []Card {
}
// GetValueWithPokerHand 获取扑克牌的牌型牌值
func (slf *Rule) GetValueWithPokerHand(hand string) int {
return slf.pokerHandValue[hand]
func (slf *Rule) GetValueWithPokerHand(hand string, cards ...Card) int {
hv := slf.pokerHandValue[hand]
return hv * slf.GetValueWithCards(cards...)
}
// GetValueWithCards 获取扑克牌的牌值
func (slf *Rule) GetValueWithCards(cards ...Card) int {
var value int
for _, card := range cards {
value += slf.pointValue[card.GetPoint()]
value += slf.colorValue[card.GetColor()]
value += slf.GetValueWithPoint(card.GetPoint())
value += slf.GetValueWithColor(card.GetColor())
}
return value
}