feat: 优化 game.Player 的 Send 和 Close 函数与 server.Conn 同步
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@ -34,11 +34,11 @@ func (slf *Player[ID]) UseConn(conn *server.Conn) {
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}
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// Send 向该玩家发送数据
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func (slf *Player[ID]) Send(packet []byte) {
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slf.conn.Write(packet)
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func (slf *Player[ID]) Send(packet []byte, callback ...func(err error)) {
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slf.conn.Write(packet, callback...)
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}
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// Close 关闭玩家
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func (slf *Player[ID]) Close() {
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slf.conn.Close()
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func (slf *Player[ID]) Close(err ...error) {
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slf.conn.Close(err...)
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}
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@ -11,5 +11,5 @@ type Player[ID comparable] interface {
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// UseConn 指定连接
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UseConn(conn *server.Conn)
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// Close 关闭玩家并且释放其资源
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Close()
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Close(err ...error)
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}
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