other: 优化消息分发

This commit is contained in:
kercylan98 2024-04-08 19:25:14 +08:00
parent 64c165317b
commit e84a6ee1ae
23 changed files with 471 additions and 559 deletions

View File

@ -15,8 +15,8 @@ type Conn interface {
// DelActor 删除连接使用的 Actor
DelActor()
// GetActor 获取连接使用的 Actor 名称及是否拥有 Actor 名称的状态
GetActor() (string, bool)
// GetActor 获取连接使用的 Actor 名称
GetActor() string
// WritePacket 写入一个 Packet
WritePacket(packet Packet) error
@ -29,15 +29,6 @@ type Conn interface {
// WriteContext 写入数据
WriteContext(data []byte, context interface{}) error
// PushMessage 通过连接推送特定消息到队列中进行处理
PushMessage(message Message)
// PushSyncMessage 是 PushMessage 中对于 GenerateConnSyncMessage 的快捷方式
PushSyncMessage(handler func(srv Server, conn Conn))
// PushAsyncMessage 是 PushMessage 中对于 GenerateConnAsyncMessage 的快捷方式,当 callback 传入多个时,将仅有首个生效
PushAsyncMessage(handler func(srv Server, conn Conn) error, callback ...func(srv Server, conn Conn, err error))
}
func newConn(srv *server, c net.Conn, connWriter ConnWriter) *conn {
@ -63,12 +54,12 @@ func (c *conn) DelActor() {
c.actor.Store(nil)
}
func (c *conn) GetActor() (string, bool) {
func (c *conn) GetActor() string {
ident := c.actor.Load()
if ident == nil {
return "", false
return ""
}
return *ident, true
return *ident
}
func (c *conn) WritePacket(packet Packet) error {
@ -87,30 +78,3 @@ func (c *conn) WriteBytes(data []byte) error {
func (c *conn) WriteContext(data []byte, context interface{}) error {
return c.writer(NewPacket(data).SetContext(context))
}
func (c *conn) PushMessage(message Message) {
c.getDispatchHandler()(message)
}
func (c *conn) PushSyncMessage(handler func(srv Server, conn Conn)) {
c.PushMessage(GenerateConnSyncMessage(c, handler))
}
func (c *conn) PushAsyncMessage(handler func(srv Server, conn Conn) error, callback ...func(srv Server, conn Conn, err error)) {
var cb func(srv Server, conn Conn, err error)
if len(callback) > 0 {
cb = callback[0]
}
c.PushMessage(GenerateConnAsyncMessage(c, handler, cb))
}
func (c *conn) getDispatchHandler() func(message Message) {
var ident, exist = c.GetActor()
return func(message Message) {
if !exist {
c.server.PushSystemMessage(message)
} else {
c.server.PushIdentMessage(ident, message)
}
}
}

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@ -1,7 +1,7 @@
package server
import (
"github.com/kercylan98/minotaur/utils/log"
"context"
"github.com/panjf2000/ants/v2"
"net"
)
@ -18,12 +18,6 @@ type Controller interface {
ReactPacket(conn net.Conn, packet Packet)
// GetAnts 获取服务器异步池
GetAnts() *ants.Pool
// PushSystemMessage 推送系统消息
PushSystemMessage(message Message, errorHandlers ...func(err error))
// PushIdentMessage 推送标识消息
PushIdentMessage(ident string, message Message, errorHandlers ...func(err error))
// MessageErrProcess 消息错误处理
MessageErrProcess(message Message, err error)
}
type controller struct {
@ -41,73 +35,37 @@ func (s *controller) GetServer() Server {
return s.server
}
func (s *controller) MessageErrProcess(message Message, err error) {
if err == nil {
return
}
if s.server.messageErrorHandler != nil {
s.server.messageErrorHandler(s.server, message, err)
} else {
s.server.GetLogger().Error("Server", log.Err(err))
}
}
func (s *controller) GetAnts() *ants.Pool {
return s.server.ants
}
func (s *controller) PushSystemMessage(message Message, errorHandlers ...func(err error)) {
if err := s.server.reactor.SystemDispatch(message); err != nil {
for _, f := range errorHandlers {
f(err)
}
s.MessageErrProcess(message, err)
}
}
func (s *controller) PushIdentMessage(ident string, message Message, errorHandlers ...func(err error)) {
if err := s.server.reactor.IdentDispatch(ident, message); err != nil {
for _, f := range errorHandlers {
f(err)
}
s.MessageErrProcess(message, err)
}
}
func (s *controller) RegisterConnection(conn net.Conn, writer ConnWriter) {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
s.server.PublishSyncMessage(s.getSysQueue(), func(ctx context.Context, srv Server) {
c := newConn(s.server, conn, writer)
s.server.connections[conn] = c
s.events.onConnectionOpened(c)
}))
})
}
func (s *controller) EliminateConnection(conn net.Conn, err error) {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
s.server.PublishSyncMessage(s.getSysQueue(), func(ctx context.Context, srv Server) {
c, exist := s.server.connections[conn]
if !exist {
return
}
delete(s.server.connections, conn)
s.server.events.onConnectionClosed(c, err)
}))
})
}
func (s *controller) ReactPacket(conn net.Conn, packet Packet) {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
s.server.PublishSyncMessage(s.getSysQueue(), func(ctx context.Context, srv Server) {
c, exist := s.server.connections[conn]
if !exist {
return
}
ident, exist := c.GetActor()
if !exist {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
s.events.onConnectionReceivePacket(c, packet)
}))
} else {
s.PushIdentMessage(ident, GenerateSystemSyncMessage(func(srv Server) {
s.events.onConnectionReceivePacket(c, packet)
}))
}
}))
s.PublishSyncMessage(c.GetActor(), func(ctx context.Context, srv Server) {
s.events.onConnectionReceivePacket(c, packet)
})
})
}

View File

@ -1,7 +1,9 @@
package server
import (
"context"
"fmt"
"github.com/kercylan98/minotaur/server/internal/v2/message/messages"
"github.com/kercylan98/minotaur/utils/log"
"reflect"
"time"
@ -66,12 +68,17 @@ func (s *events) onLaunched() {
opt.logger.Info("Minotaur Server", log.String("", "============================================================================"))
})
s.PushMessage(GenerateSystemSyncMessage(func(srv Server) {
s.launchedEventHandlers.RangeValue(func(index int, value LaunchedEventHandler) bool {
value(s.server, s.server.state.Ip, s.server.state.LaunchedAt)
return true
})
}))
s.PublishMessage(messages.Synchronous(
Server(s.server),
newProducer(s.server, nil),
s.server.getSysQueue(),
func(ctx context.Context, broker Server) {
s.launchedEventHandlers.RangeValue(func(index int, value LaunchedEventHandler) bool {
value(s.server, s.server.state.Ip, s.server.state.LaunchedAt)
return true
})
},
))
}
func (s *events) RegisterConnectionOpenedEvent(handler ConnectionOpenedEventHandler, priority ...int) {
@ -79,12 +86,12 @@ func (s *events) RegisterConnectionOpenedEvent(handler ConnectionOpenedEventHand
}
func (s *events) onConnectionOpened(conn Conn) {
s.PushMessage(GenerateSystemSyncMessage(func(srv Server) {
s.PublishSyncMessage(s.getSysQueue(), func(ctx context.Context, srv Server) {
s.connectionOpenedEventHandlers.RangeValue(func(index int, value ConnectionOpenedEventHandler) bool {
value(s.server, conn)
value(srv, conn)
return true
})
}))
})
}
func (s *events) RegisterConnectionClosedEvent(handler ConnectionClosedEventHandler, priority ...int) {
@ -92,12 +99,12 @@ func (s *events) RegisterConnectionClosedEvent(handler ConnectionClosedEventHand
}
func (s *events) onConnectionClosed(conn Conn, err error) {
s.PushMessage(GenerateSystemSyncMessage(func(srv Server) {
s.PublishSyncMessage(s.getSysQueue(), func(ctx context.Context, srv Server) {
s.connectionClosedEventHandlers.RangeValue(func(index int, value ConnectionClosedEventHandler) bool {
value(s.server, conn, err)
value(srv, conn, err)
return true
})
}))
})
}
func (s *events) RegisterConnectionReceivePacketEvent(handler ConnectionReceivePacketEventHandler, priority ...int) {
@ -105,12 +112,12 @@ func (s *events) RegisterConnectionReceivePacketEvent(handler ConnectionReceiveP
}
func (s *events) onConnectionReceivePacket(conn *conn, packet Packet) {
conn.getDispatchHandler()(GenerateConnSyncMessage(conn, func(srv Server, conn Conn) {
s.PublishSyncMessage(conn.GetActor(), func(ctx context.Context, srv Server) {
s.connectionReceivePacketEventHandlers.RangeValue(func(index int, value ConnectionReceivePacketEventHandler) bool {
value(s.server, conn, packet)
value(srv, conn, packet)
return true
})
}))
})
}
func (s *events) RegisterShutdownEvent(handler ShutdownEventHandler, priority ...int) {
@ -118,10 +125,10 @@ func (s *events) RegisterShutdownEvent(handler ShutdownEventHandler, priority ..
}
func (s *events) onShutdown() {
s.PushSystemMessage(GenerateSystemSyncMessage(func(srv Server) {
s.PublishSyncMessage(s.getSysQueue(), func(ctx context.Context, srv Server) {
s.shutdownEventHandlers.RangeValue(func(index int, value ShutdownEventHandler) bool {
value(s.server)
value(srv)
return true
})
}))
})
}

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@ -1,249 +0,0 @@
package server
import (
"github.com/kercylan98/minotaur/server/internal/v2/queue"
"github.com/kercylan98/minotaur/server/internal/v2/reactor"
)
type Message interface {
// OnInitialize 消息初始化阶段将会被告知消息所在服务器、反应器、队列及标识信息
OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message])
// OnProcess 消息处理阶段需要完成对消息的处理,并返回处理结果
OnProcess()
}
// GenerateSystemSyncMessage 生成系统同步消息
func GenerateSystemSyncMessage(handler func(srv Server)) Message {
return &systemSyncMessage{handler: handler}
}
type systemSyncMessage struct {
controller Controller
handler func(srv Server)
}
func (m *systemSyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
}
func (m *systemSyncMessage) OnProcess() {
m.handler(m.controller.GetServer())
}
// GenerateSystemAsyncMessage 生成系统异步消息
func GenerateSystemAsyncMessage(handler func(srv Server) error, callback func(srv Server, err error)) Message {
return &systemAsyncMessage{
handler: handler,
callback: callback,
}
}
type systemAsyncMessage struct {
controller Controller
queue *queue.Queue[int, string, Message]
handler func(srv Server) error
callback func(srv Server, err error)
hasIdent bool
ident string
}
func (m *systemAsyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
m.hasIdent = message.HasIdent()
}
func (m *systemAsyncMessage) OnProcess() {
var ident = m.ident
m.queue.WaitAdd(ident, 1)
err := m.controller.GetAnts().Submit(func() {
err := m.handler(m.controller.GetServer())
if !m.hasIdent {
m.controller.PushSystemMessage(GenerateSystemAsyncCallbackMessage(m.callback, err), func(err error) {
m.queue.WaitAdd(ident, -1)
})
} else {
m.controller.PushIdentMessage(ident, GenerateSystemAsyncCallbackMessage(m.callback, err), func(err error) {
m.queue.WaitAdd(ident, -1)
})
}
if err != nil {
m.queue.WaitAdd(ident, -1)
}
})
if err != nil {
m.controller.MessageErrProcess(m, err)
m.queue.WaitAdd(ident, -1)
}
}
// GenerateSystemAsyncCallbackMessage 生成系统异步回调消息
func GenerateSystemAsyncCallbackMessage(handler func(srv Server, err error), err error) Message {
return &systemAsyncCallbackMessage{
err: err,
handler: handler,
}
}
type systemAsyncCallbackMessage struct {
controller Controller
err error
handler func(srv Server, err error)
queue *queue.Queue[int, string, Message]
ident string
}
func (m *systemAsyncCallbackMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
}
func (m *systemAsyncCallbackMessage) OnProcess() {
defer func(m *systemAsyncCallbackMessage) {
m.queue.WaitAdd(m.ident, -1)
}(m)
if m.handler != nil {
m.handler(m.controller.GetServer(), m.err)
}
}
// GenerateConnSyncMessage 生成连接同步消息
func GenerateConnSyncMessage(conn Conn, handler func(srv Server, conn Conn)) Message {
return &connSyncMessage{handler: handler, conn: conn}
}
type connSyncMessage struct {
controller Controller
conn Conn
handler func(srv Server, conn Conn)
}
func (m *connSyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
}
func (m *connSyncMessage) OnProcess() {
m.handler(m.controller.GetServer(), m.conn)
}
// GenerateConnAsyncMessage 生成连接异步消息
func GenerateConnAsyncMessage(conn Conn, handler func(srv Server, conn Conn) error, callback func(srv Server, conn Conn, err error)) Message {
return &connAsyncMessage{
conn: conn,
handler: handler,
callback: callback,
}
}
type connAsyncMessage struct {
controller Controller
conn Conn
queue *queue.Queue[int, string, Message]
handler func(srv Server, conn Conn) error
callback func(srv Server, conn Conn, err error)
ident string
hasIdent bool
}
func (m *connAsyncMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
m.hasIdent = message.HasIdent()
}
func (m *connAsyncMessage) OnProcess() {
m.queue.WaitAdd(m.ident, 1)
err := m.controller.GetAnts().Submit(func() {
err := m.handler(m.controller.GetServer(), m.conn)
if !m.hasIdent {
m.controller.PushSystemMessage(GenerateConnAsyncCallbackMessage(m.conn, m.callback, err), func(err error) {
m.queue.WaitAdd(m.ident, -1)
})
} else {
m.controller.PushIdentMessage(m.ident, GenerateConnAsyncCallbackMessage(m.conn, m.callback, err), func(err error) {
m.queue.WaitAdd(m.ident, -1)
})
}
if err != nil {
m.queue.WaitAdd(m.ident, -1)
}
})
if err != nil {
m.controller.MessageErrProcess(m, err)
m.queue.WaitAdd(m.ident, -1)
}
}
// GenerateConnAsyncCallbackMessage 生成连接异步回调消息
func GenerateConnAsyncCallbackMessage(conn Conn, handler func(srv Server, conn Conn, err error), err error) Message {
return &connAsyncCallbackMessage{
conn: conn,
err: err,
handler: handler,
}
}
type connAsyncCallbackMessage struct {
controller Controller
conn Conn
err error
handler func(srv Server, conn Conn, err error)
queue *queue.Queue[int, string, Message]
ident string
}
func (m *connAsyncCallbackMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.queue = message.Queue()
m.ident = message.Ident()
}
func (m *connAsyncCallbackMessage) OnProcess() {
defer func(m *connAsyncCallbackMessage) {
m.queue.WaitAdd(m.ident, -1)
}(m)
if m.handler != nil {
m.handler(m.controller.GetServer(), m.conn, m.err)
}
}
// GenerateCrossQueueMessage 生成跨队列消息,该消息将会把消息传入对应 ident 所在队列进行处理,并在处理完成时进行回调
func GenerateCrossQueueMessage(targetIdent string, handler func(srv Server), callback func(srv Server)) Message {
return &crossQueueMessage{
targetIdent: targetIdent,
handler: handler,
callback: callback,
}
}
type crossQueueMessage struct {
controller Controller
message queue.MessageWrapper[int, string, Message]
handler func(srv Server)
callback func(srv Server)
targetIdent string
}
func (m *crossQueueMessage) OnInitialize(controller Controller, reactor *reactor.Reactor[Message], message queue.MessageWrapper[int, string, Message]) {
m.controller = controller
m.message = message
}
func (m *crossQueueMessage) OnProcess() {
m.controller.PushIdentMessage(m.targetIdent, GenerateSystemSyncMessage(func(srv Server) {
m.handler(srv)
if m.message.HasIdent() {
m.controller.PushIdentMessage(m.message.Ident(), GenerateSystemSyncMessage(m.callback))
} else {
m.controller.PushSystemMessage(GenerateSystemSyncMessage(m.callback))
}
}))
}

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@ -0,0 +1,6 @@
package message
// Broker 消息核心的接口定义
type Broker[P Producer, Q Queue] interface {
PublishMessage(message Message[P, Q])
}

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@ -0,0 +1,16 @@
package message
import (
"context"
"github.com/kercylan98/minotaur/server/internal/v2/queue"
)
type Message[P Producer, Q Queue] interface {
OnInitialize(ctx context.Context)
OnProcess()
// GetProducer 获取消息生产者
GetProducer() P
queue.Message[Q]
}

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@ -0,0 +1,92 @@
package messages
import (
"context"
"github.com/kercylan98/minotaur/server/internal/v2/message"
"github.com/kercylan98/minotaur/server/internal/v2/queue"
)
type (
AsynchronousActuator[P message.Producer, Q message.Queue, B message.Broker[P, Q]] func(context.Context, B, func(context.Context, B)) // 负责执行异步消息的执行器
AsynchronousHandler[P message.Producer, Q message.Queue, B message.Broker[P, Q]] func(context.Context, B) error // 异步消息逻辑处理器
AsynchronousCallbackHandler[P message.Producer, Q message.Queue, B message.Broker[P, Q]] func(context.Context, B, error) // 异步消息回调处理器
)
// Asynchronous 创建一个异步消息实例,并指定相应的处理器。
// 该函数接收以下参数:
// - broker消息所属的 Broker 实例。
// - actuator异步消息的执行器负责执行异步消息的逻辑当该参数为空时将会使用默认的 go func()。
// - handler异步消息的逻辑处理器用于执行实际的异步消息处理逻辑可选参数。
// - callback异步消息的回调处理器处理消息处理完成后的回调操作可选参数。
// - afterHandler异步消息执行完成后的处理器用于进行后续的处理操作可选参数。
//
// 该函数除了 handler其他所有处理器均为同步执行
//
// 返回值为一个实现了 Message 接口的异步消息实例。
func Asynchronous[P message.Producer, Q message.Queue, B message.Broker[P, Q]](
broker B, producer P, queue Q,
actuator AsynchronousActuator[P, Q, B],
handler AsynchronousHandler[P, Q, B],
callback AsynchronousCallbackHandler[P, Q, B],
) message.Message[P, Q] {
m := &asynchronous[P, Q, B]{
broker: broker,
producer: producer,
queue: queue,
actuator: actuator,
handler: handler,
callback: callback,
}
if m.actuator == nil {
m.actuator = func(ctx context.Context, b B, f func(context.Context, B)) {
go f(ctx, b)
}
}
return m
}
type asynchronous[P message.Producer, Q message.Queue, B message.Broker[P, Q]] struct {
broker B
producer P
queue Q
ctx context.Context
actuator AsynchronousActuator[P, Q, B]
handler AsynchronousHandler[P, Q, B]
callback AsynchronousCallbackHandler[P, Q, B]
}
func (s *asynchronous[P, Q, B]) OnPublished(controller queue.Controller) {
controller.IncrementCustomMessageCount(1)
}
func (s *asynchronous[P, Q, B]) OnProcessed(controller queue.Controller) {
controller.IncrementCustomMessageCount(-1)
}
func (s *asynchronous[P, Q, B]) OnInitialize(ctx context.Context) {
s.ctx = ctx
}
func (s *asynchronous[P, Q, B]) OnProcess() {
s.actuator(s.ctx, s.broker, func(ctx context.Context, broker B) {
var err error
if s.handler != nil {
err = s.handler(s.ctx, s.broker)
}
broker.PublishMessage(Synchronous(broker, s.producer, s.queue, func(ctx context.Context, broker B) {
if s.callback != nil {
s.callback(ctx, broker, err)
}
}))
})
}
func (s *asynchronous[P, Q, B]) GetProducer() P {
return s.producer
}
func (s *asynchronous[P, Q, B]) GetQueue() Q {
return s.queue
}

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@ -0,0 +1,55 @@
package messages
import (
"context"
"github.com/kercylan98/minotaur/server/internal/v2/message"
"github.com/kercylan98/minotaur/server/internal/v2/queue"
)
type (
SynchronousHandler[P message.Producer, Q message.Queue, B message.Broker[P, Q]] func(context.Context, B)
)
func Synchronous[P message.Producer, Q message.Queue, B message.Broker[P, Q]](
broker B, producer P, queue Q,
handler SynchronousHandler[P, Q, B],
) message.Message[P, Q] {
return &synchronous[P, Q, B]{
broker: broker,
producer: producer,
queue: queue,
handler: handler,
}
}
type synchronous[P message.Producer, Q message.Queue, B message.Broker[P, Q]] struct {
broker B
producer P
queue Q
ctx context.Context
handler SynchronousHandler[P, Q, B]
}
func (s *synchronous[P, Q, B]) OnPublished(controller queue.Controller) {
}
func (s *synchronous[P, Q, B]) OnProcessed(controller queue.Controller) {
}
func (s *synchronous[P, Q, B]) OnInitialize(ctx context.Context) {
s.ctx = ctx
}
func (s *synchronous[P, Q, B]) OnProcess() {
s.handler(s.ctx, s.broker)
}
func (s *synchronous[P, Q, B]) GetProducer() P {
return s.producer
}
func (s *synchronous[P, Q, B]) GetQueue() Q {
return s.queue
}

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@ -0,0 +1,5 @@
package message
type Producer interface {
}

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@ -0,0 +1,3 @@
package message
type Queue comparable

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@ -1,6 +1,7 @@
package server
import (
"github.com/kercylan98/minotaur/server/internal/v2/message"
"github.com/kercylan98/minotaur/utils/log/v2"
"os"
"sync"
@ -26,16 +27,16 @@ func DefaultOptions() *Options {
type Options struct {
server *server
rw sync.RWMutex
serverMessageChannelSize int // 服务器 Actor 消息处理管道大小
actorMessageChannelSize int // Actor 消息处理管道大小
serverMessageBufferInitialSize int // 服务器 Actor 消息写入缓冲区初始化大小
actorMessageBufferInitialSize int // Actor 消息写入缓冲区初始化大小
messageErrorHandler func(srv Server, message Message, err error) // 消息错误处理器
lifeCycleLimit time.Duration // 服务器生命周期上限,在服务器启动后达到生命周期上限将关闭服务器
logger *log.Logger // 日志记录器
debug bool // Debug 模式
syncLowMessageDuration time.Duration // 同步慢消息时间
asyncLowMessageDuration time.Duration // 异步慢消息时间
serverMessageChannelSize int // 服务器 Actor 消息处理管道大小
actorMessageChannelSize int // Actor 消息处理管道大小
serverMessageBufferInitialSize int // 服务器 Actor 消息写入缓冲区初始化大小
actorMessageBufferInitialSize int // Actor 消息写入缓冲区初始化大小
messageErrorHandler func(srv Server, message message.Message[Producer, string], err error) // 消息错误处理器
lifeCycleLimit time.Duration // 服务器生命周期上限,在服务器启动后达到生命周期上限将关闭服务器
logger *log.Logger // 日志记录器
debug bool // Debug 模式
syncLowMessageDuration time.Duration // 同步慢消息时间
asyncLowMessageDuration time.Duration // 异步慢消息时间
}
func (opt *Options) init(srv *server) *Options {
@ -189,14 +190,14 @@ func (opt *Options) GetActorMessageBufferInitialSize() int {
// WithMessageErrorHandler 设置消息错误处理器,当消息处理出现错误时,会调用该处理器进行处理
// - 如果在运行时设置,后续消息错误将会使用新的 handler 进行处理
func (opt *Options) WithMessageErrorHandler(handler func(srv Server, message Message, err error)) *Options {
func (opt *Options) WithMessageErrorHandler(handler func(srv Server, message message.Message[Producer, string], err error)) *Options {
return opt.modifyOptionsValue(func(opt *Options) {
opt.messageErrorHandler = handler
})
}
func (opt *Options) GetMessageErrorHandler() func(srv Server, message Message, err error) {
return getOptionsValue(opt, func(opt *Options) func(srv Server, message Message, err error) {
func (opt *Options) GetMessageErrorHandler() func(srv Server, message message.Message[Producer, string], err error) {
return getOptionsValue(opt, func(opt *Options) func(srv Server, message message.Message[Producer, string], err error) {
return opt.messageErrorHandler
})
}

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@ -0,0 +1,21 @@
package server
func newProducer(srv Server, conn Conn) Producer {
return Producer{
srv: srv,
conn: conn,
}
}
type Producer struct {
srv Server
conn Conn
}
func (p Producer) GetServer() Server {
return p.srv
}
func (p Producer) GetConn() (conn Conn, exist bool) {
return p.conn, p.conn != nil
}

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@ -0,0 +1,34 @@
package queue
type (
incrementCustomMessageCountHandler func(delta int64)
)
func newController[Id, Q comparable, M Message[Q]](queue *Queue[Id, Q, M], message Message[Q]) Controller {
return Controller{
incrementCustomMessageCount: func(delta int64) {
queueName := message.GetQueue()
queue.cond.L.Lock()
currIdent := queue.identifiers[queueName]
currIdent += delta
queue.identifiers[queueName] = currIdent
queue.state.total += delta
//log.Info("消息总计数", log.Int64("计数", q.state.total))
queue.cond.Signal()
queue.cond.L.Unlock()
},
}
}
// Controller 队列控制器
type Controller struct {
incrementCustomMessageCount incrementCustomMessageCountHandler
}
// IncrementCustomMessageCount 增加自定义消息计数,当消息计数不为 > 0 时会导致队列关闭进入等待状态
func (c Controller) IncrementCustomMessageCount(delta int64) {
c.incrementCustomMessageCount(delta)
}

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@ -1,6 +1,11 @@
package queue
// Message 消息接口定义
type Message interface {
// 保留
type Message[Queue comparable] interface {
// GetQueue 获取消息执行队列
GetQueue() Queue
// OnPublished 消息发布成功
OnPublished(controller Controller)
// OnProcessed 消息处理完成
OnProcessed(controller Controller)
}

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@ -3,7 +3,7 @@ package queue
// MessageHandler 消息处理器支持传入两个函数对消息进行处理
// - 在 handler 内可以执行对消息的逻辑
// - 在 finisher 函数中可以接收到该消息是否是最后一条消息
type MessageHandler[Id, Ident comparable, M Message] func(
handler func(m MessageWrapper[Id, Ident, M]),
finisher func(m MessageWrapper[Id, Ident, M], last bool),
type MessageHandler[Id, Q comparable, M Message[Q]] func(
handler func(m M),
finisher func(m M, last bool),
)

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@ -1,38 +0,0 @@
package queue
func messageWrapper[Id, Ident comparable, M Message](queue *Queue[Id, Ident, M], hasIdent bool, ident Ident, msg M) MessageWrapper[Id, Ident, M] {
return MessageWrapper[Id, Ident, M]{
queue: queue,
hasIdent: hasIdent,
ident: ident,
msg: msg,
}
}
// MessageWrapper 提供了对外部消息的包装,用于方便的获取消息信息
type MessageWrapper[Id, Ident comparable, M Message] struct {
queue *Queue[Id, Ident, M] // 处理消息的队列
ident Ident // 消息所有人
msg M // 消息信息
hasIdent bool // 是否拥有所有人
}
// Queue 返回处理该消息的队列
func (m MessageWrapper[Id, Ident, M]) Queue() *Queue[Id, Ident, M] {
return m.queue
}
// Ident 返回消息的所有人
func (m MessageWrapper[Id, Ident, M]) Ident() Ident {
return m.ident
}
// HasIdent 返回消息是否拥有所有人
func (m MessageWrapper[Id, Ident, M]) HasIdent() bool {
return m.hasIdent
}
// Message 返回消息的具体实例
func (m MessageWrapper[Id, Ident, M]) Message() M {
return m.msg
}

View File

@ -7,15 +7,15 @@ import (
)
// New 创建一个并发安全的队列 Queue该队列支持通过 chanSize 自定义读取 channel 的大小,同支持使用 bufferSize 指定 buffer.Ring 的初始大小
func New[Id, Ident comparable, M Message](id Id, chanSize, bufferSize int) *Queue[Id, Ident, M] {
q := &Queue[Id, Ident, M]{
c: make(chan MessageHandler[Id, Ident, M], chanSize),
buf: buffer.NewRing[MessageWrapper[Id, Ident, M]](bufferSize),
func New[Id, Q comparable, M Message[Q]](id Id, chanSize, bufferSize int) *Queue[Id, Q, M] {
q := &Queue[Id, Q, M]{
c: make(chan MessageHandler[Id, Q, M], chanSize),
buf: buffer.NewRing[wrapper[Id, Q, M]](bufferSize),
condRW: &sync.RWMutex{},
identifiers: make(map[Ident]int64),
identifiers: make(map[Q]int64),
}
q.cond = sync.NewCond(q.condRW)
q.state = &State[Id, Ident, M]{
q.state = &State[Id, Q, M]{
queue: q,
id: id,
status: StatusNone,
@ -27,39 +27,39 @@ func New[Id, Ident comparable, M Message](id Id, chanSize, bufferSize int) *Queu
// - 该队列接收自定义的消息 M并将消息有序的传入 Read 函数所返回的 channel 中以供处理
// - 该结构主要实现目标为读写分离且并发安全的非阻塞传输队列,当消费阻塞时以牺牲内存为代价换取消息的生产不阻塞,适用于服务器消息处理等
// - 该队列保证了消息的完整性,确保消息不丢失,在队列关闭后会等待所有消息处理完毕后进行关闭,并提供 SetClosedHandler 函数来监听队列的关闭信号
type Queue[Id, Ident comparable, M Message] struct {
state *State[Id, Ident, M] // 队列状态信息
c chan MessageHandler[Id, Ident, M] // 消息读取通道
buf *buffer.Ring[MessageWrapper[Id, Ident, M]] // 消息缓冲区
cond *sync.Cond // 条件变量
condRW *sync.RWMutex // 条件变量的读写锁
closedHandler func(q *Queue[Id, Ident, M]) // 关闭处理函数
identifiers map[Ident]int64 // 标识符在队列的消息计数映射
type Queue[Id, Q comparable, M Message[Q]] struct {
state *State[Id, Q, M] // 队列状态信息
c chan MessageHandler[Id, Q, M] // 消息读取通道
buf *buffer.Ring[wrapper[Id, Q, M]] // 消息缓冲区
cond *sync.Cond // 条件变量
condRW *sync.RWMutex // 条件变量的读写锁
closedHandler func(q *Queue[Id, Q, M]) // 关闭处理函数
identifiers map[Q]int64 // 标识符在队列的消息计数映射
}
// Id 获取队列 Id
func (q *Queue[Id, Ident, M]) Id() Id {
func (q *Queue[Id, Q, M]) Id() Id {
return q.state.id
}
// SetId 设置队列 Id
func (q *Queue[Id, Ident, M]) SetId(id Id) {
func (q *Queue[Id, Q, M]) SetId(id Id) {
q.state.id = id
}
// SetClosedHandler 设置队列关闭处理函数,在队列关闭后将执行该函数。此刻队列不再可用
// - Close 函数为非阻塞调用,调用后不会立即关闭队列,会等待消息处理完毕且处理期间不再有新消息介入
func (q *Queue[Id, Ident, M]) SetClosedHandler(handler func(q *Queue[Id, Ident, M])) {
func (q *Queue[Id, Q, M]) SetClosedHandler(handler func(q *Queue[Id, Q, M])) {
q.closedHandler = handler
}
// Run 阻塞的运行队列,当队列非首次运行时,将会引发来自 ErrorQueueInvalid 的 panic
func (q *Queue[Id, Ident, M]) Run() {
func (q *Queue[Id, Q, M]) Run() {
if atomic.LoadInt32(&q.state.status) != StatusNone {
panic(ErrorQueueInvalid)
}
atomic.StoreInt32(&q.state.status, StatusRunning)
defer func(q *Queue[Id, Ident, M]) {
defer func(q *Queue[Id, Q, M]) {
if q.closedHandler != nil {
q.closedHandler(q)
}
@ -77,16 +77,21 @@ func (q *Queue[Id, Ident, M]) Run() {
}
items := q.buf.ReadAll()
q.cond.L.Unlock()
for _, item := range items {
q.c <- func(handler func(MessageWrapper[Id, Ident, M]), finisher func(m MessageWrapper[Id, Ident, M], last bool)) {
defer func(msg MessageWrapper[Id, Ident, M]) {
for i := 0; i < len(items); i++ {
item := items[i]
q.c <- func(handler func(m M), finisher func(m M, last bool)) {
defer func(msg M) {
msg.OnProcessed(item.controller)
queue := msg.GetQueue()
q.cond.L.Lock()
q.state.total--
curr := q.identifiers[msg.Ident()] - 1
curr := q.identifiers[queue] - 1
if curr != 0 {
q.identifiers[msg.Ident()] = curr
q.identifiers[queue] = curr
} else {
delete(q.identifiers, msg.Ident())
delete(q.identifiers, queue)
}
if finisher != nil {
finisher(msg, curr == 0)
@ -94,36 +99,40 @@ func (q *Queue[Id, Ident, M]) Run() {
//log.Info("消息总计数", log.Int64("计数", q.state.total))
q.cond.Signal()
q.cond.L.Unlock()
}(item)
}(item.message)
handler(item)
handler(item.message)
}
}
}
}
// Push 向队列中推送来自 ident 的消息 m当队列已关闭时将会返回 ErrorQueueClosed
func (q *Queue[Id, Ident, M]) Push(hasIdent bool, ident Ident, m M) error {
// Push 向队列中推送来自 queue 的消息 m当队列已关闭时将会返回 ErrorQueueClosed
func (q *Queue[Id, Q, M]) Push(queue Q, m M) error {
if atomic.LoadInt32(&q.state.status) > StatusClosing {
return ErrorQueueClosed
}
wrapper := newWrapper(q, m)
q.cond.L.Lock()
q.identifiers[ident]++
q.identifiers[queue]++
q.state.total++
q.buf.Write(messageWrapper(q, hasIdent, ident, m))
q.buf.Write(wrapper)
//log.Info("消息总计数", log.Int64("计数", q.state.total))
q.cond.Signal()
q.cond.L.Unlock()
m.OnPublished(wrapper.controller)
return nil
}
// WaitAdd 向队列增加来自外部的等待计数,在队列关闭时会等待该计数归零
func (q *Queue[Id, Ident, M]) WaitAdd(ident Ident, delta int64) {
func (q *Queue[Id, Q, M]) WaitAdd(queue Q, delta int64) {
q.cond.L.Lock()
currIdent := q.identifiers[ident]
currIdent := q.identifiers[queue]
currIdent += delta
q.identifiers[ident] = currIdent
q.identifiers[queue] = currIdent
q.state.total += delta
//log.Info("消息总计数", log.Int64("计数", q.state.total))
@ -132,23 +141,23 @@ func (q *Queue[Id, Ident, M]) WaitAdd(ident Ident, delta int64) {
}
// Read 获取队列消息的只读通道,
func (q *Queue[Id, Ident, M]) Read() <-chan MessageHandler[Id, Ident, M] {
func (q *Queue[Id, Q, M]) Read() <-chan MessageHandler[Id, Q, M] {
return q.c
}
// Close 关闭队列
func (q *Queue[Id, Ident, M]) Close() {
func (q *Queue[Id, Q, M]) Close() {
atomic.CompareAndSwapInt32(&q.state.status, StatusRunning, StatusClosing)
q.cond.Broadcast()
}
// State 获取队列状态
func (q *Queue[Id, Ident, M]) State() *State[Id, Ident, M] {
func (q *Queue[Id, Q, M]) State() *State[Id, Q, M] {
return q.state
}
// GetMessageCount 获取消息数量
func (q *Queue[Id, Ident, M]) GetMessageCount() (count int64) {
func (q *Queue[Id, Q, M]) GetMessageCount() (count int64) {
q.condRW.RLock()
defer q.condRW.RUnlock()
for _, i := range q.identifiers {
@ -158,8 +167,8 @@ func (q *Queue[Id, Ident, M]) GetMessageCount() (count int64) {
}
// GetMessageCountWithIdent 获取特定消息人的消息数量
func (q *Queue[Id, Ident, M]) GetMessageCountWithIdent(ident Ident) int64 {
func (q *Queue[Id, Q, M]) GetMessageCountWithIdent(queue Q) int64 {
q.condRW.RLock()
defer q.condRW.RUnlock()
return q.identifiers[ident]
return q.identifiers[queue]
}

View File

@ -11,24 +11,24 @@ const (
StatusClosed // 队列已关闭
)
type State[Id, Ident comparable, M Message] struct {
queue *Queue[Id, Ident, M]
type State[Id, Q comparable, M Message[Q]] struct {
queue *Queue[Id, Q, M]
id Id // 队列 ID
status int32 // 状态标志
total int64 // 消息总计数
}
// IsClosed 判断队列是否已关闭
func (q *State[Id, Ident, M]) IsClosed() bool {
func (q *State[Id, Q, M]) IsClosed() bool {
return atomic.LoadInt32(&q.status) == StatusClosed
}
// IsClosing 判断队列是否正在关闭
func (q *State[Id, Ident, M]) IsClosing() bool {
func (q *State[Id, Q, M]) IsClosing() bool {
return atomic.LoadInt32(&q.status) == StatusClosing
}
// IsRunning 判断队列是否正在运行
func (q *State[Id, Ident, M]) IsRunning() bool {
func (q *State[Id, Q, M]) IsRunning() bool {
return atomic.LoadInt32(&q.status) == StatusRunning
}

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@ -0,0 +1,13 @@
package queue
func newWrapper[Id, Q comparable, M Message[Q]](queue *Queue[Id, Q, M], message M) wrapper[Id, Q, M] {
return wrapper[Id, Q, M]{
message: message,
controller: newController[Id, Q, M](queue, message),
}
}
type wrapper[Id, Q comparable, M Message[Q]] struct {
message M
controller Controller
}

View File

@ -2,6 +2,6 @@ package reactor
import "github.com/kercylan98/minotaur/server/internal/v2/queue"
type MessageHandler[M any] func(message queue.MessageWrapper[int, string, M])
type MessageHandler[Q comparable, M queue.Message[Q]] func(message M)
type ErrorHandler[M any] func(message queue.MessageWrapper[int, string, M], err error)
type ErrorHandler[Q comparable, M queue.Message[Q]] func(message M, err error)

View File

@ -20,19 +20,18 @@ const (
)
// NewReactor 创建一个新的 Reactor 实例,初始化系统级别的队列和多个 Socket 对应的队列
func NewReactor[M queue.Message](systemQueueSize, queueSize, systemBufferSize, queueBufferSize int, handler MessageHandler[M], errorHandler ErrorHandler[M]) *Reactor[M] {
func NewReactor[Queue comparable, M queue.Message[Queue]](queueSize, queueBufferSize int, handler MessageHandler[Queue, M], errorHandler ErrorHandler[Queue, M]) *Reactor[Queue, M] {
if handler == nil {
}
r := &Reactor[M]{
systemQueue: queue.New[int, string, M](-1, systemQueueSize, systemBufferSize),
lb: loadbalancer.NewRoundRobin[int, *queue.Queue[int, string, M]](),
r := &Reactor[Queue, M]{
lb: loadbalancer.NewRoundRobin[int, *queue.Queue[int, Queue, M]](),
errorHandler: errorHandler,
queueSize: queueSize,
queueBufferSize: queueBufferSize,
state: statusNone,
handler: handler,
location: make(map[string]int),
location: make(map[Queue]int),
}
r.logger.Store(log.GetLogger())
@ -47,41 +46,40 @@ func NewReactor[M queue.Message](systemQueueSize, queueSize, systemBufferSize, q
}
// Reactor 是一个消息反应器,管理系统级别的队列和多个 Socket 对应的队列
type Reactor[M queue.Message] struct {
logger atomic.Pointer[log.Logger] // 日志记录器
state int32 // 状态
systemQueue *queue.Queue[int, string, M] // 系统级别的队列
queueSize int // 队列管道大小
queueBufferSize int // 队列缓冲区大小
queues []*queue.Queue[int, string, M] // 所有使用的队列
queueRW sync.RWMutex // 队列读写锁
location map[string]int // 所在队列 ID 映射
locationRW sync.RWMutex // 所在队列 ID 映射锁
lb *loadbalancer.RoundRobin[int, *queue.Queue[int, string, M]] // 负载均衡器
wg sync.WaitGroup // 等待组
cwg sync.WaitGroup // 关闭等待组
handler MessageHandler[M] // 消息处理器
errorHandler ErrorHandler[M] // 错误处理器
type Reactor[Queue comparable, M queue.Message[Queue]] struct {
logger atomic.Pointer[log.Logger] // 日志记录器
state int32 // 状态
queueSize int // 队列管道大小
queueBufferSize int // 队列缓冲区大小
queues []*queue.Queue[int, Queue, M] // 所有使用的队列
queueRW sync.RWMutex // 队列读写锁
location map[Queue]int // 所在队列 ID 映射
locationRW sync.RWMutex // 所在队列 ID 映射锁
lb *loadbalancer.RoundRobin[int, *queue.Queue[int, Queue, M]] // 负载均衡器
wg sync.WaitGroup // 等待组
cwg sync.WaitGroup // 关闭等待组
handler MessageHandler[Queue, M] // 消息处理器
errorHandler ErrorHandler[Queue, M] // 错误处理器
}
// SetLogger 设置日志记录器
func (r *Reactor[M]) SetLogger(logger *log.Logger) {
func (r *Reactor[Queue, M]) SetLogger(logger *log.Logger) {
r.logger.Store(logger)
}
// GetLogger 获取日志记录器
func (r *Reactor[M]) GetLogger() *log.Logger {
func (r *Reactor[Queue, M]) GetLogger() *log.Logger {
return r.logger.Load()
}
// process 消息处理
func (r *Reactor[M]) process(msg queue.MessageWrapper[int, string, M]) {
defer func(msg queue.MessageWrapper[int, string, M]) {
func (r *Reactor[Queue, M]) process(msg M) {
defer func(msg M) {
if err := super.RecoverTransform(recover()); err != nil {
if r.errorHandler != nil {
r.errorHandler(msg, err)
} else {
r.GetLogger().Error("Reactor", log.String("action", "process"), log.Any("ident", msg.Ident()), log.Int("queue", msg.Queue().Id()), log.Err(err))
r.GetLogger().Error("Reactor", log.String("action", "process"), log.Any("queue", msg.GetQueue()), log.Err(err))
debug.PrintStack()
}
}
@ -90,25 +88,17 @@ func (r *Reactor[M]) process(msg queue.MessageWrapper[int, string, M]) {
r.handler(msg)
}
// SystemDispatch 将消息分发到系统级别的队列
func (r *Reactor[M]) SystemDispatch(msg M) error {
if atomic.LoadInt32(&r.state) > statusClosing {
r.queueRW.RUnlock()
return fmt.Errorf("reactor closing or closed")
}
return r.systemQueue.Push(false, "", msg)
}
// IdentDispatch 将消息分发到 ident 使用的队列,当 ident 首次使用时,将会根据负载均衡策略选择一个队列
// Dispatch 将消息分发到 ident 使用的队列,当 ident 首次使用时,将会根据负载均衡策略选择一个队列
// - 设置 count 会增加消息的外部计数,当 Reactor 关闭时会等待外部计数归零
func (r *Reactor[M]) IdentDispatch(ident string, msg M) error {
// - 当 ident 为空字符串时候,将发送到
func (r *Reactor[Queue, M]) Dispatch(ident Queue, msg M) error {
r.queueRW.RLock()
if atomic.LoadInt32(&r.state) > statusClosing {
r.queueRW.RUnlock()
return fmt.Errorf("reactor closing or closed")
}
var next *queue.Queue[int, string, M]
var next *queue.Queue[int, Queue, M]
r.locationRW.RLock()
i, exist := r.location[ident]
r.locationRW.RUnlock()
@ -126,16 +116,16 @@ func (r *Reactor[M]) IdentDispatch(ident string, msg M) error {
next = r.queues[i]
}
r.queueRW.RUnlock()
return next.Push(true, ident, msg)
return next.Push(ident, msg)
}
// Run 启动 Reactor运行系统级别的队列和多个 Socket 对应的队列
func (r *Reactor[M]) Run(callbacks ...func(queues []*queue.Queue[int, string, M])) {
func (r *Reactor[Queue, M]) Run(callbacks ...func(queues []*queue.Queue[int, Queue, M])) {
if !atomic.CompareAndSwapInt32(&r.state, statusNone, statusRunning) {
return
}
r.queueRW.Lock()
queues := append([]*queue.Queue[int, string, M]{r.systemQueue}, r.queues...)
queues := r.queues
for _, q := range queues {
r.runQueue(q)
}
@ -146,13 +136,13 @@ func (r *Reactor[M]) Run(callbacks ...func(queues []*queue.Queue[int, string, M]
r.wg.Wait()
}
func (r *Reactor[M]) noneLockAddQueue() {
q := queue.New[int, string, M](len(r.queues), r.queueSize, r.queueBufferSize)
func (r *Reactor[Queue, M]) noneLockAddQueue() {
q := queue.New[int, Queue, M](len(r.queues), r.queueSize, r.queueBufferSize)
r.lb.Add(q) // 运行前添加到负载均衡器,未运行时允许接收消息
r.queues = append(r.queues, q)
}
func (r *Reactor[M]) noneLockDelQueue(q *queue.Queue[int, string, M]) {
func (r *Reactor[Queue, M]) noneLockDelQueue(q *queue.Queue[int, Queue, M]) {
idx := q.Id()
if idx < 0 || idx >= len(r.queues) || r.queues[idx] != q {
return
@ -163,9 +153,9 @@ func (r *Reactor[M]) noneLockDelQueue(q *queue.Queue[int, string, M]) {
}
}
func (r *Reactor[M]) runQueue(q *queue.Queue[int, string, M]) {
func (r *Reactor[Queue, M]) runQueue(q *queue.Queue[int, Queue, M]) {
r.wg.Add(1)
q.SetClosedHandler(func(q *queue.Queue[int, string, M]) {
q.SetClosedHandler(func(q *queue.Queue[int, Queue, M]) {
// 关闭时正在等待关闭完成,外部已加锁,无需再次加锁
r.noneLockDelQueue(q)
r.cwg.Done()
@ -173,7 +163,7 @@ func (r *Reactor[M]) runQueue(q *queue.Queue[int, string, M]) {
})
go q.Run()
go func(r *Reactor[M], q *queue.Queue[int, string, M]) {
go func(r *Reactor[Queue, M], q *queue.Queue[int, Queue, M]) {
defer r.wg.Done()
for m := range q.Read() {
m(r.process, r.processFinish)
@ -181,13 +171,13 @@ func (r *Reactor[M]) runQueue(q *queue.Queue[int, string, M]) {
}(r, q)
}
func (r *Reactor[M]) Close() {
func (r *Reactor[Queue, M]) Close() {
if !atomic.CompareAndSwapInt32(&r.state, statusRunning, statusClosing) {
return
}
r.queueRW.Lock()
r.cwg.Add(len(r.queues) + 1)
for _, q := range append(r.queues, r.systemQueue) {
for _, q := range r.queues {
q.Close()
}
r.cwg.Wait()
@ -195,22 +185,25 @@ func (r *Reactor[M]) Close() {
r.queueRW.Unlock()
}
func (r *Reactor[M]) processFinish(m queue.MessageWrapper[int, string, M], last bool) {
if last {
r.locationRW.RLock()
mq, exist := r.location[m.Ident()]
r.locationRW.RUnlock()
func (r *Reactor[Queue, M]) processFinish(m M, last bool) {
if !last {
return
}
queueName := m.GetQueue()
r.locationRW.RLock()
mq, exist := r.location[queueName]
r.locationRW.RUnlock()
if exist {
r.locationRW.Lock()
defer r.locationRW.Unlock()
mq, exist = r.location[queueName]
if exist {
r.locationRW.Lock()
defer r.locationRW.Unlock()
mq, exist = r.location[m.Ident()]
if exist {
delete(r.location, m.Ident())
r.queueRW.RLock()
mq := r.queues[mq]
r.queueRW.RUnlock()
r.logger.Load().Debug("Reactor", log.String("action", "unbind"), log.Any("ident", m.Ident()), log.Any("queue", mq.Id()))
}
delete(r.location, queueName)
r.queueRW.RLock()
mq := r.queues[mq]
r.queueRW.RUnlock()
r.logger.Load().Debug("Reactor", log.String("action", "unbind"), log.Any("queueName", queueName), log.Any("queue", mq.Id()))
}
}
}

View File

@ -2,9 +2,15 @@ package server
import (
"context"
"fmt"
"github.com/kercylan98/minotaur/server/internal/v2/message"
"github.com/kercylan98/minotaur/server/internal/v2/message/messages"
"github.com/kercylan98/minotaur/server/internal/v2/queue"
"github.com/kercylan98/minotaur/utils/collection"
"github.com/kercylan98/minotaur/utils/log/v2"
"github.com/kercylan98/minotaur/utils/random"
"github.com/panjf2000/ants/v2"
"reflect"
"time"
"github.com/kercylan98/minotaur/server/internal/v2/reactor"
@ -13,6 +19,7 @@ import (
type Server interface {
Events
message.Broker[Producer, string]
// Run 运行服务器
Run() error
@ -23,46 +30,45 @@ type Server interface {
// GetStatus 获取服务器状态
GetStatus() *State
// PushMessage 推送特定消息到系统队列中进行处理
PushMessage(message Message)
// PublishSyncMessage 发布同步消息
PublishSyncMessage(queue string, handler messages.SynchronousHandler[Producer, string, Server])
// PushSyncMessage 是 PushMessage 中对于 GenerateSystemSyncMessage 的快捷方式
PushSyncMessage(handler func(srv Server))
// PushAsyncMessage 是 PushMessage 中对于 GenerateSystemAsyncMessage 的快捷方式,当 callback 传入多个时,将仅有首个生效
PushAsyncMessage(handler func(srv Server) error, callback ...func(srv Server, err error))
// PublishAsyncMessage 发布异步消息,当包含多个 callback 时,仅首个生效
PublishAsyncMessage(queue string, handler messages.AsynchronousHandler[Producer, string, Server], callback ...messages.AsynchronousCallbackHandler[Producer, string, Server])
}
type server struct {
*controller
*events
*Options
queue string
ants *ants.Pool
state *State
notify *notify
ctx context.Context
cancel context.CancelFunc
network Network
reactor *reactor.Reactor[Message]
reactor *reactor.Reactor[string, message.Message[Producer, string]]
}
func NewServer(network Network, options ...*Options) Server {
srv := &server{
network: network,
Options: DefaultOptions(),
queue: fmt.Sprintf("%s:%s", reflect.TypeOf(new(server)).String(), random.HostName()),
}
srv.ctx, srv.cancel = context.WithCancel(context.Background())
srv.notify = new(notify).init(srv)
srv.controller = new(controller).init(srv)
srv.events = new(events).init(srv)
srv.state = new(State).init(srv)
srv.reactor = reactor.NewReactor[Message](
srv.GetServerMessageChannelSize(), srv.GetActorMessageChannelSize(),
srv.GetServerMessageBufferInitialSize(), srv.GetActorMessageBufferInitialSize(),
srv.reactor = reactor.NewReactor[string, message.Message[Producer, string]](
srv.GetActorMessageChannelSize(),
srv.GetActorMessageBufferInitialSize(),
srv.onProcessMessage,
func(message queue.MessageWrapper[int, string, Message], err error) {
func(message message.Message[Producer, string], err error) {
if handler := srv.GetMessageErrorHandler(); handler != nil {
handler(srv, message.Message(), err)
handler(srv, message, err)
}
})
srv.Options.init(srv).Apply(options...)
@ -84,7 +90,7 @@ func NewServer(network Network, options ...*Options) Server {
func (s *server) Run() (err error) {
var queueWait = make(chan struct{})
go s.reactor.Run(func(queues []*queue.Queue[int, string, Message]) {
go s.reactor.Run(func(queues []*queue.Queue[int, string, message.Message[Producer, string]]) {
for _, q := range queues {
s.GetLogger().Debug("Reactor", log.String("action", "run"), log.Any("queue", q.Id()))
}
@ -123,31 +129,42 @@ func (s *server) Shutdown() (err error) {
return
}
func (s *server) PushMessage(message Message) {
s.controller.PushSystemMessage(message)
func (s *server) getSysQueue() string {
return s.queue
}
func (s *server) PushSyncMessage(handler func(srv Server)) {
s.PushMessage(GenerateSystemSyncMessage(handler))
func (s *server) PublishMessage(msg message.Message[Producer, string]) {
s.reactor.Dispatch(msg.GetQueue(), msg)
}
func (s *server) PushAsyncMessage(handler func(srv Server) error, callback ...func(srv Server, err error)) {
var cb func(srv Server, err error)
if len(callback) > 0 {
cb = callback[0]
}
s.PushMessage(GenerateSystemAsyncMessage(handler, cb))
func (s *server) PublishSyncMessage(queue string, handler messages.SynchronousHandler[Producer, string, Server]) {
s.PublishMessage(messages.Synchronous[Producer, string, Server](
s, newProducer(s, nil), queue,
handler,
))
}
func (s *server) PublishAsyncMessage(queue string, handler messages.AsynchronousHandler[Producer, string, Server], callback ...messages.AsynchronousCallbackHandler[Producer, string, Server]) {
s.PublishMessage(messages.Asynchronous[Producer, string, Server](
s, newProducer(s, nil), queue,
func(ctx context.Context, srv Server, f func(context.Context, Server)) {
s.ants.Submit(func() {
f(ctx, s)
})
},
handler,
collection.FindFirstOrDefaultInSlice(callback, nil),
))
}
func (s *server) GetStatus() *State {
return s.state.Status()
}
func (s *server) onProcessMessage(message queue.MessageWrapper[int, string, Message]) {
func (s *server) onProcessMessage(m message.Message[Producer, string]) {
s.getManyOptions(func(opt *Options) {
m := message.Message()
m.OnInitialize(s, s.reactor, message)
ctx := context.Background()
m.OnInitialize(ctx)
m.OnProcess()
})
}

View File

@ -1,6 +1,7 @@
package server_test
import (
"context"
"github.com/gobwas/ws"
"github.com/kercylan98/minotaur/server/internal/v2"
"github.com/kercylan98/minotaur/server/internal/v2/network"
@ -30,19 +31,18 @@ func TestNewServer(t *testing.T) {
var tm = make(map[string]bool)
srv.RegisterConnectionOpenedEvent(func(srv server.Server, conn server.Conn) {
conn.SetActor(random.HostName())
if err := conn.WritePacket(server.NewPacket([]byte("hello")).SetContext(ws.OpText)); err != nil {
t.Error(err)
}
conn.PushMessage(server.GenerateCrossQueueMessage("target", func(srv server.Server) {
srv.PublishAsyncMessage("123", func(ctx context.Context, s server.Server) error {
return nil
}, func(ctx context.Context, s server.Server, err error) {
for i := 0; i < 10000000; i++ {
_ = tm["1"]
tm["1"] = random.Bool()
}
}, func(srv server.Server) {
}))
})
})
srv.RegisterConnectionReceivePacketEvent(func(srv server.Server, conn server.Conn, packet server.Packet) {