注释补充
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@ -8,6 +8,7 @@ import (
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"sync/atomic"
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"sync/atomic"
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)
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)
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// NewWorld 创建一个内置的游戏世界
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func NewWorld[PlayerID comparable, Player game.Player[PlayerID]](guid int64, options ...WorldOption[PlayerID, Player]) *World[PlayerID, Player] {
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func NewWorld[PlayerID comparable, Player game.Player[PlayerID]](guid int64, options ...WorldOption[PlayerID, Player]) *World[PlayerID, Player] {
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world := &World[PlayerID, Player]{
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world := &World[PlayerID, Player]{
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guid: guid,
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guid: guid,
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@ -23,6 +24,7 @@ func NewWorld[PlayerID comparable, Player game.Player[PlayerID]](guid int64, opt
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return world
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return world
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}
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}
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// World 游戏世界的内置实现,实现了基本的游戏世界接口
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type World[PlayerID comparable, Player game.Player[PlayerID]] struct {
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type World[PlayerID comparable, Player game.Player[PlayerID]] struct {
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guid int64
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guid int64
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actorGuid atomic.Int64
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actorGuid atomic.Int64
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@ -3,6 +3,6 @@ package builtin
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import "errors"
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import "errors"
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var (
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var (
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ErrWorldPlayerLimit = errors.New("the number of players in the world has reached the upper limit")
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ErrWorldPlayerLimit = errors.New("the number of players in the world has reached the upper limit") // 玩家数量达到上限
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ErrWorldReleased = errors.New("the world has been released")
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ErrWorldReleased = errors.New("the world has been released") // 世界已被释放
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)
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)
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@ -2,8 +2,10 @@ package builtin
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import "minotaur/game"
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import "minotaur/game"
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// WorldOption 世界构建可选项
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type WorldOption[PlayerID comparable, Player game.Player[PlayerID]] func(world *World[PlayerID, Player])
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type WorldOption[PlayerID comparable, Player game.Player[PlayerID]] func(world *World[PlayerID, Player])
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// WithWorldPlayerLimit 限制世界的玩家数量上限
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func WithWorldPlayerLimit[PlayerID comparable, Player game.Player[PlayerID]](playerLimit int) WorldOption[PlayerID, Player] {
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func WithWorldPlayerLimit[PlayerID comparable, Player game.Player[PlayerID]](playerLimit int) WorldOption[PlayerID, Player] {
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return func(world *World[PlayerID, Player]) {
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return func(world *World[PlayerID, Player]) {
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world.playerLimit = playerLimit
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world.playerLimit = playerLimit
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