新增获取玩家数量接口
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@@ -43,6 +43,10 @@ func (slf *Room[PlayerID, Player]) GetPlayers() synchronization.MapReadonly[Play
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return slf.players
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}
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func (slf *Room[PlayerID, Player]) GetPlayerCount() int {
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return slf.players.Size()
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}
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func (slf *Room[PlayerID, Player]) IsExistPlayer(id PlayerID) bool {
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return slf.players.Exist(id)
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}
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