From d71d8434b6c431327fd405535843ca52c65c9973 Mon Sep 17 00:00:00 2001 From: kercylan98 Date: Tue, 25 Jul 2023 20:01:01 +0800 Subject: [PATCH] =?UTF-8?q?refactor:=20=E9=87=8D=E6=9E=84=20poker=20?= =?UTF-8?q?=E5=8C=85=E4=B8=BA=E5=85=A8=E6=B3=9B=E5=9E=8B=E5=8C=85=EF=BC=8C?= =?UTF-8?q?=E6=94=AF=E6=8C=81=E9=80=9A=E8=BF=87=20poker.Matcher=20?= =?UTF-8?q?=E6=A0=B9=E6=8D=AE=E4=B8=80=E7=BB=84=E6=89=91=E5=85=8B=E7=89=8C?= =?UTF-8?q?=E9=80=89=E5=87=BA=E6=9C=80=E4=BD=B3=E7=BB=84=E5=90=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/poker/card.go | 162 +--------------- game/poker/card_example_test.go | 189 ------------------- game/poker/card_pile.go | 102 ++++++---- game/poker/card_pile_example_test.go | 17 -- game/poker/card_pile_options.go | 36 ++-- game/poker/card_test.go | 60 ------ game/poker/color.go | 43 ----- game/poker/hand.go | 156 +++++++-------- game/poker/matcher.go | 52 +++++ game/poker/matcher_filter.go | 42 +++++ game/poker/matcher_options.go | 271 +++++++++++++++++++++++++++ game/poker/matcher_test.go | 117 ++++++++++++ game/poker/options.go | 41 ++-- game/poker/point.go | 63 ------- game/poker/poker.go | 151 +++++++++++++-- game/poker/rule.go | 71 +++---- utils/slice/slice.go | 122 ++++++++++++ utils/slice/slice_test.go | 14 ++ 18 files changed, 978 insertions(+), 731 deletions(-) delete mode 100644 game/poker/card_example_test.go delete mode 100644 game/poker/card_pile_example_test.go delete mode 100644 game/poker/card_test.go delete mode 100644 game/poker/color.go create mode 100644 game/poker/matcher.go create mode 100644 game/poker/matcher_filter.go create mode 100644 game/poker/matcher_options.go create mode 100644 game/poker/matcher_test.go delete mode 100644 game/poker/point.go create mode 100644 utils/slice/slice_test.go diff --git a/game/poker/card.go b/game/poker/card.go index 4aa0536..cafb8dd 100644 --- a/game/poker/card.go +++ b/game/poker/card.go @@ -1,159 +1,13 @@ package poker -import ( - "fmt" - "math" -) - -// NewCard 创建一张扑克牌 -// - 当 point 为 PointBlackJoker 或 PointRedJoker 时,color 将没有效果 -func NewCard(point Point, color Color) Card { - if point == PointRedJoker || point == PointBlackJoker { - color = ColorNone - } - card := Card{ - point: point, - color: color, - } - return card -} +import "github.com/kercylan98/minotaur/utils/generic" // Card 扑克牌 -type Card struct { - point Point - color Color -} - -// GetPoint 返回扑克牌的点数 -func (slf Card) GetPoint() Point { - return slf.point -} - -// GetColor 返回扑克牌的花色 -func (slf Card) GetColor() Color { - if slf.point == PointRedJoker || slf.point == PointBlackJoker { - return ColorNone - } - return slf.color -} - -// GetPointAndColor 返回扑克牌的点数和花色 -func (slf Card) GetPointAndColor() (Point, Color) { - return slf.GetPoint(), slf.GetColor() -} - -// EqualPoint 比较与另一张扑克牌的点数是否相同 -func (slf Card) EqualPoint(card Card) bool { - return slf.GetPoint() == card.GetPoint() -} - -// EqualColor 比较与另一张扑克牌的花色是否相同 -func (slf Card) EqualColor(card Card) bool { - return slf.GetColor() == card.GetColor() -} - -// Equal 比较与另一张扑克牌的点数和花色是否相同 -func (slf Card) Equal(card Card) bool { - return slf.GetPoint() == card.GetPoint() && slf.GetColor() == card.GetColor() -} - -// MaxPoint 返回两张扑克牌中点数较大的一张 -func (slf Card) MaxPoint(card Card) Card { - if slf.GetPoint() > card.GetPoint() { - return slf - } - return card -} - -// MinPoint 返回两张扑克牌中点数较小的一张 -func (slf Card) MinPoint(card Card) Card { - if slf.GetPoint() < card.GetPoint() { - return slf - } - return card -} - -// MaxColor 返回两张扑克牌中花色较大的一张 -func (slf Card) MaxColor(card Card) Card { - if slf.GetColor() > card.GetColor() { - return slf - } - return card -} - -// MinColor 返回两张扑克牌中花色较小的一张 -func (slf Card) MinColor(card Card) Card { - if slf.GetColor() < card.GetColor() { - return slf - } - return card -} - -// Max 返回两张扑克牌中点数和花色较大的一张 -func (slf Card) Max(card Card) Card { - if slf.GetPoint() > card.GetPoint() { - return slf - } else if slf.GetPoint() < card.GetPoint() { - return card - } else { - if slf.GetColor() > card.GetColor() { - return slf - } - return card - } -} - -// Min 返回两张扑克牌中点数和花色较小的一张 -func (slf Card) Min(card Card) Card { - if slf.GetPoint() < card.GetPoint() { - return slf - } else if slf.GetPoint() > card.GetPoint() { - return card - } else { - if slf.GetColor() < card.GetColor() { - return slf - } - return card - } -} - -// IsJoker 判断是否为大小王 -func (slf Card) IsJoker() bool { - point := slf.GetPoint() - return point == PointRedJoker || point == PointBlackJoker -} - -// CalcPointDifference 计算两张扑克牌的点数差 -func (slf Card) CalcPointDifference(card Card) int { - return int(slf.GetPoint()) - int(card.GetPoint()) -} - -// CalcPointDifferenceAbs 计算两张扑克牌的点数差的绝对值 -func (slf Card) CalcPointDifferenceAbs(card Card) int { - return int(math.Abs(float64(slf.CalcPointDifference(card)))) -} - -// CalcColorDifference 计算两张扑克牌的花色差 -func (slf Card) CalcColorDifference(card Card) int { - return int(slf.GetColor()) - int(card.GetColor()) -} - -// CalcColorDifferenceAbs 计算两张扑克牌的花色差的绝对值 -func (slf Card) CalcColorDifferenceAbs(card Card) int { - return int(math.Abs(float64(slf.CalcColorDifference(card)))) -} - -// IsNeighborPoint 判断两张扑克牌是否为相邻的点数 -func (slf Card) IsNeighborPoint(card Card) bool { - return slf.CalcPointDifferenceAbs(card) == 1 -} - -// IsNeighborColor 判断两张扑克牌是否为相邻的花色 -func (slf Card) IsNeighborColor(card Card) bool { - return slf.CalcColorDifferenceAbs(card) == 1 -} - -// String 将扑克牌转换为字符串形式 -func (slf Card) String() string { - return fmt.Sprintf("(%s %s)", slf.point, slf.color) +type Card[P, C generic.Number] interface { + // GetGuid 获取扑克牌的唯一标识 + GetGuid() int64 + // GetPoint 获取扑克牌的点数 + GetPoint() P + // GetColor 获取扑克牌的花色 + GetColor() C } diff --git a/game/poker/card_example_test.go b/game/poker/card_example_test.go deleted file mode 100644 index 946f25b..0000000 --- a/game/poker/card_example_test.go +++ /dev/null @@ -1,189 +0,0 @@ -package poker_test - -import ( - "fmt" - "github.com/kercylan98/minotaur/game/poker" -) - -func ExampleNewCard() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - fmt.Println(card) - - // Output: - // (A Spade) -} - -func ExampleCard_Equal() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorSpade) - fmt.Println(card1.Equal(card2)) - - // Output: - // true -} - -func ExampleCard_EqualColor() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.EqualColor(card2)) - - // Output: - // false -} - -func ExampleCard_EqualPoint() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.EqualPoint(card2)) - - // Output: - // true -} - -func ExampleCard_GetColor() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - fmt.Println(card.GetColor()) - - // Output: - // Spade -} - -func ExampleCard_GetPoint() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - fmt.Println(card.GetPoint()) - - // Output: - // A -} - -func ExampleCard_GetPointAndColor() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - fmt.Println(card.GetPointAndColor()) - - // Output: - // A Spade -} - -func ExampleCard_MaxPoint() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.Point2, poker.ColorSpade) - fmt.Println(card1.MaxPoint(card2)) - - // Output: - // (2 Spade) -} - -func ExampleCard_MinPoint() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.Point2, poker.ColorSpade) - fmt.Println(card1.MinPoint(card2)) - - // Output: - // (A Spade) -} - -func ExampleCard_String() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - fmt.Println(card.String()) - - // Output: - // (A Spade) -} - -func ExampleCard_MaxColor() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.MaxColor(card2)) - - // Output: - // (A Spade) -} - -func ExampleCard_MinColor() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.MinColor(card2)) - - // Output: - // (A Heart) -} - -func ExampleCard_Max() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.Max(card2)) - - // Output: - // (A Spade) -} - -func ExampleCard_Min() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.Min(card2)) - - // Output: - // (A Heart) -} - -func ExampleCard_IsJoker() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - fmt.Println(card.IsJoker()) - - // Output: - // false -} - -func ExampleCard_CalcPointDifference() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.Point2, poker.ColorSpade) - fmt.Println(card1.CalcPointDifference(card2)) - - // Output: - // -1 -} - -func ExampleCard_CalcColorDifference() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.CalcColorDifference(card2)) - - // Output: - // 1 -} - -func ExampleCard_CalcPointDifferenceAbs() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.Point2, poker.ColorSpade) - fmt.Println(card1.CalcPointDifferenceAbs(card2)) - - // Output: - // 1 -} - -func ExampleCard_CalcColorDifferenceAbs() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.CalcColorDifferenceAbs(card2)) - - // Output: - // 1 -} - -func ExampleCard_IsNeighborPoint() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.Point2, poker.ColorSpade) - fmt.Println(card1.IsNeighborPoint(card2)) - - // Output: - // true -} - -func ExampleCard_IsNeighborColor() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorHeart) - fmt.Println(card1.IsNeighborColor(card2)) - - // Output: - // true -} diff --git a/game/poker/card_pile.go b/game/poker/card_pile.go index ee37abb..5388bfc 100644 --- a/game/poker/card_pile.go +++ b/game/poker/card_pile.go @@ -2,6 +2,7 @@ package poker import ( "fmt" + "github.com/kercylan98/minotaur/utils/generic" "github.com/kercylan98/minotaur/utils/hash" "github.com/kercylan98/minotaur/utils/random" "github.com/kercylan98/minotaur/utils/slice" @@ -10,12 +11,17 @@ import ( // NewCardPile 返回一个新的牌堆,其中 size 表示了该牌堆由多少副牌组成 // - 在不洗牌的情况下,默认牌堆顶部到底部为从大到小排列 -func NewCardPile(size int, options ...CardPileOption) *CardPile { - pile := &CardPile{ - size: size, - pile: make([]Card, 0, size*54), +func NewCardPile[P, C generic.Number, T Card[P, C]](size int, jokers [2]P, points [13]P, colors [4]C, generateCard func(guid int64, point P, color C) T, options ...CardPileOption[P, C, T]) *CardPile[P, C, T] { + pile := &CardPile[P, C, T]{ + size: size, + pile: make([]T, 0, size*54), + generateCard: generateCard, + cards: map[int64]T{}, + jokers: jokers, + points: points, + colors: colors, } - pile.shuffleHandle = func(cards []Card) []Card { + pile.shuffleHandle = func(cards []T) []T { sort.Slice(cards, func(i, j int) bool { return random.Float64() >= 0.5 }) @@ -29,28 +35,47 @@ func NewCardPile(size int, options ...CardPileOption) *CardPile { } // CardPile 扑克牌堆 -type CardPile struct { - pile []Card +type CardPile[P, C generic.Number, T Card[P, C]] struct { + pile []T size int - shuffleHandle func(cards []Card) []Card - excludeColor map[Color]struct{} - excludePoint map[Point]struct{} - excludeCard map[Point]map[Color]struct{} + shuffleHandle func(cards []T) []T + excludeColor map[C]struct{} + excludePoint map[P]struct{} + excludeCard map[P]map[C]struct{} + generateCard func(guid int64, point P, color C) T + guid int64 + cards map[int64]T + jokers [2]P + points [13]P + colors [4]C +} + +// GetCard 通过 guid 获取一张牌 +func (slf *CardPile[P, C, T]) GetCard(guid int64) T { + return slf.cards[guid] } // Reset 重置牌堆的扑克牌数量及顺序 -func (slf *CardPile) Reset() { - var cards = make([]Card, 0, 54) - if !slf.IsExclude(PointRedJoker, ColorNone) { - cards = append(cards, NewCard(PointRedJoker, ColorNone)) - } - if !slf.IsExclude(PointBlackJoker, ColorNone) { - cards = append(cards, NewCard(PointBlackJoker, ColorNone)) - } - for point := PointK; point >= PointA; point-- { - for color := ColorDiamond; color <= ColorSpade; color++ { - if !slf.IsExclude(point, color) { - cards = append(cards, NewCard(point, color)) +func (slf *CardPile[P, C, T]) Reset() { + var cards = make([]T, 0, 54*slf.size) + for i := 0; i < slf.size; i++ { + for _, joker := range slf.jokers { + if !slf.IsExclude(joker, C(0)) { + slf.guid++ + card := slf.generateCard(slf.guid, joker, C(0)) + slf.cards[slf.guid] = card + cards = append(cards, card) + } + } + + for p := 0; p < len(slf.points); p++ { + for c := 0; c < len(slf.colors); c++ { + point, color := slf.points[p], slf.colors[c] + if !slf.IsExclude(point, color) { + slf.guid++ + card := slf.generateCard(slf.guid, point, color) + slf.cards[slf.guid] = card + } } } } @@ -61,21 +86,18 @@ func (slf *CardPile) Reset() { } // IsExclude 检查特定点数和花色是否被排除在外 -func (slf *CardPile) IsExclude(point Point, color Color) bool { - if point == PointRedJoker || point == PointBlackJoker { - color = ColorNone - } +func (slf *CardPile[P, C, T]) IsExclude(point P, color C) bool { return hash.Exist(slf.excludePoint, point) || hash.Exist(slf.excludeColor, color) || hash.Exist(slf.excludeCard[point], color) } // IsExcludeWithCard 检查特定扑克牌是否被排除在外 -func (slf *CardPile) IsExcludeWithCard(card Card) bool { - point, color := card.GetPointAndColor() +func (slf *CardPile[P, C, T]) IsExcludeWithCard(card T) bool { + point, color := GetPointAndColor[P, C, T](card) return hash.Exist(slf.excludePoint, point) || hash.Exist(slf.excludeColor, color) || hash.Exist(slf.excludeCard[point], color) } // Shuffle 洗牌 -func (slf *CardPile) Shuffle() { +func (slf *CardPile[P, C, T]) Shuffle() { before := slf.Count() cards := slf.shuffleHandle(slf.Cards()) if len(cards) != before { @@ -85,22 +107,22 @@ func (slf *CardPile) Shuffle() { } // Cards 获取当前牌堆的所有扑克牌 -func (slf *CardPile) Cards() []Card { +func (slf *CardPile[P, C, T]) Cards() []T { return slf.pile } // IsFree 返回牌堆是否没有扑克牌了 -func (slf *CardPile) IsFree() bool { +func (slf *CardPile[P, C, T]) IsFree() bool { return len(slf.pile) == 0 } // Count 获取牌堆剩余牌量 -func (slf *CardPile) Count() int { +func (slf *CardPile[P, C, T]) Count() int { return len(slf.pile) } // Pull 从牌堆特定位置抽出一张牌 -func (slf *CardPile) Pull(index int) Card { +func (slf *CardPile[P, C, T]) Pull(index int) T { if index >= slf.Count() || index < 0 { panic(fmt.Errorf("failed to pull a poker card from the pile, the index is less than 0 or exceeds the remaining number of cards in the pile. count: %d, index: %d", slf.Count(), index)) } @@ -110,7 +132,7 @@ func (slf *CardPile) Pull(index int) Card { } // PullTop 从牌堆顶部抽出一张牌 -func (slf *CardPile) PullTop() Card { +func (slf *CardPile[P, C, T]) PullTop() T { if slf.IsFree() { panic("empty poker cards pile") } @@ -120,7 +142,7 @@ func (slf *CardPile) PullTop() Card { } // PullBottom 从牌堆底部抽出一张牌 -func (slf *CardPile) PullBottom() Card { +func (slf *CardPile[P, C, T]) PullBottom() T { if slf.IsFree() { panic("empty poker cards pile") } @@ -131,17 +153,17 @@ func (slf *CardPile) PullBottom() Card { } // Push 将扑克牌插入到牌堆特定位置 -func (slf *CardPile) Push(index int, card Card) { +func (slf *CardPile[P, C, T]) Push(index int, card T) { slice.Insert(&slf.pile, index, card) return } // PushTop 将扑克牌插入到牌堆顶部 -func (slf *CardPile) PushTop(card Card) { - slf.pile = append([]Card{card}, slf.pile...) +func (slf *CardPile[P, C, T]) PushTop(card T) { + slf.pile = append([]T{card}, slf.pile...) } // PushBottom 将扑克牌插入到牌堆底部 -func (slf *CardPile) PushBottom(card Card) { +func (slf *CardPile[P, C, T]) PushBottom(card T) { slf.pile = append(slf.pile, card) } diff --git a/game/poker/card_pile_example_test.go b/game/poker/card_pile_example_test.go deleted file mode 100644 index 5714397..0000000 --- a/game/poker/card_pile_example_test.go +++ /dev/null @@ -1,17 +0,0 @@ -package poker_test - -import ( - "fmt" - "github.com/kercylan98/minotaur/game/poker" -) - -func ExampleNewCardPile() { - var pile = poker.NewCardPile(1, - poker.WithCardPileExcludeCard(poker.NewCard(poker.PointBlackJoker, poker.ColorNone)), - ) - - fmt.Println(pile.Cards()) - - // Output: - // [(R None) (K Diamond) (K Club) (K Heart) (K Spade) (Q Diamond) (Q Club) (Q Heart) (Q Spade) (J Diamond) (J Club) (J Heart) (J Spade) (10 Diamond) (10 Club) (10 Heart) (10 Spade) (9 Diamond) (9 Club) (9 Heart) (9 Spade) (8 Diamond) (8 Club) (8 Heart) (8 Spade) (7 Diamond) (7 Club) (7 Heart) (7 Spade) (6 Diamond) (6 Club) (6 Heart) (6 Spade) (5 Diamond) (5 Club) (5 Heart) (5 Spade) (4 Diamond) (4 Club) (4 Heart) (4 Spade) (3 Diamond) (3 Club) (3 Heart) (3 Spade) (2 Diamond) (2 Club) (2 Heart) (2 Spade) (A Diamond) (A Club) (A Heart) (A Spade)] -} diff --git a/game/poker/card_pile_options.go b/game/poker/card_pile_options.go index 5b66428..19c94a2 100644 --- a/game/poker/card_pile_options.go +++ b/game/poker/card_pile_options.go @@ -1,11 +1,13 @@ package poker -type CardPileOption func(pile *CardPile) +import "github.com/kercylan98/minotaur/utils/generic" + +type CardPileOption[P, C generic.Number, T Card[P, C]] func(pile *CardPile[P, C, T]) // WithCardPileShuffle 通过特定的洗牌算法创建牌堆 // - 需要保证洗牌后的牌堆剩余扑克数量与之前相同,否则将会引发 panic -func WithCardPileShuffle(shuffleHandle func(pile []Card) []Card) CardPileOption { - return func(pile *CardPile) { +func WithCardPileShuffle[P, C generic.Number, T Card[P, C]](shuffleHandle func(pile []T) []T) CardPileOption[P, C, T] { + return func(pile *CardPile[P, C, T]) { if shuffleHandle == nil { return } @@ -14,10 +16,10 @@ func WithCardPileShuffle(shuffleHandle func(pile []Card) []Card) CardPileOption } // WithCardPileExcludeColor 通过排除特定花色的方式创建牌堆 -func WithCardPileExcludeColor(colors ...Color) CardPileOption { - return func(pile *CardPile) { +func WithCardPileExcludeColor[P, C generic.Number, T Card[P, C]](colors ...C) CardPileOption[P, C, T] { + return func(pile *CardPile[P, C, T]) { if pile.excludeColor == nil { - pile.excludeColor = map[Color]struct{}{} + pile.excludeColor = map[C]struct{}{} } for _, color := range colors { pile.excludeColor[color] = struct{}{} @@ -26,10 +28,10 @@ func WithCardPileExcludeColor(colors ...Color) CardPileOption { } // WithCardPileExcludePoint 通过排除特定点数的方式创建牌堆 -func WithCardPileExcludePoint(points ...Point) CardPileOption { - return func(pile *CardPile) { +func WithCardPileExcludePoint[P, C generic.Number, T Card[P, C]](points ...P) CardPileOption[P, C, T] { + return func(pile *CardPile[P, C, T]) { if pile.excludePoint == nil { - pile.excludePoint = map[Point]struct{}{} + pile.excludePoint = map[P]struct{}{} } for _, point := range points { pile.excludePoint[point] = struct{}{} @@ -38,22 +40,22 @@ func WithCardPileExcludePoint(points ...Point) CardPileOption { } // WithCardPileExcludeCard 通过排除特定扑克牌的方式创建牌堆 -func WithCardPileExcludeCard(cards ...Card) CardPileOption { - return func(pile *CardPile) { +func WithCardPileExcludeCard[P, C generic.Number, T Card[P, C]](cards ...Card[P, C]) CardPileOption[P, C, T] { + return func(pile *CardPile[P, C, T]) { if pile.excludeCard == nil { - pile.excludeCard = map[Point]map[Color]struct{}{} + pile.excludeCard = map[P]map[C]struct{}{} } for _, card := range cards { point := card.GetPoint() cs, exist := pile.excludeCard[point] if !exist { - cs = map[Color]struct{}{} + cs = map[C]struct{}{} pile.excludeCard[point] = cs } - if point == PointRedJoker || point == PointBlackJoker { - cs[ColorNone] = struct{}{} - } else { - cs[card.GetColor()] = struct{}{} + for _, joker := range pile.jokers { + if point != joker { + cs[card.GetColor()] = struct{}{} + } } } } diff --git a/game/poker/card_test.go b/game/poker/card_test.go deleted file mode 100644 index 124c7e5..0000000 --- a/game/poker/card_test.go +++ /dev/null @@ -1,60 +0,0 @@ -package poker_test - -import ( - "github.com/kercylan98/minotaur/game/poker" - . "github.com/smartystreets/goconvey/convey" - "testing" -) - -func TestCard_GetPoint(t *testing.T) { - Convey("TestCard_GetPoint", t, func() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - So(card.GetPoint(), ShouldEqual, poker.PointA) - }) -} - -func TestCard_GetColor(t *testing.T) { - Convey("TestCard_GetColor", t, func() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - So(card.GetColor(), ShouldEqual, poker.ColorSpade) - }) -} - -func TestCard_GetPointAndColor(t *testing.T) { - Convey("TestCard_GetPointAndColor", t, func() { - card := poker.NewCard(poker.PointA, poker.ColorSpade) - point, color := card.GetPointAndColor() - So(point, ShouldEqual, poker.PointA) - So(color, ShouldEqual, poker.ColorSpade) - }) -} - -func TestCard_EqualPoint(t *testing.T) { - Convey("TestCard_EqualPoint", t, func() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorSpade) - card3 := poker.NewCard(poker.Point2, poker.ColorSpade) - So(card1.EqualPoint(card2), ShouldEqual, true) - So(card2.EqualPoint(card3), ShouldEqual, false) - }) -} - -func TestCard_EqualColor(t *testing.T) { - Convey("TestCard_EqualColor", t, func() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorSpade) - card3 := poker.NewCard(poker.PointA, poker.ColorHeart) - So(card1.EqualColor(card2), ShouldEqual, true) - So(card2.EqualColor(card3), ShouldEqual, false) - }) -} - -func TestCard_Equal(t *testing.T) { - Convey("TestCard_Equal", t, func() { - card1 := poker.NewCard(poker.PointA, poker.ColorSpade) - card2 := poker.NewCard(poker.PointA, poker.ColorSpade) - card3 := poker.NewCard(poker.Point2, poker.ColorHeart) - So(card1.Equal(card2), ShouldEqual, true) - So(card2.Equal(card3), ShouldEqual, false) - }) -} diff --git a/game/poker/color.go b/game/poker/color.go deleted file mode 100644 index 6cbc652..0000000 --- a/game/poker/color.go +++ /dev/null @@ -1,43 +0,0 @@ -package poker - -const ( - ColorNone Color = 0 // 无花色,通常为大小王 - ColorSpade Color = 4 // 黑桃 - ColorHeart Color = 3 // 红桃 - ColorClub Color = 2 // 梅花 - ColorDiamond Color = 1 // 方片 -) - -var defaultColorSort = map[Color]int{ - ColorSpade: int(ColorSpade), - ColorHeart: int(ColorHeart), - ColorClub: int(ColorClub), - ColorDiamond: int(ColorDiamond), - ColorNone: int(ColorDiamond + 1), -} - -// Color 扑克牌花色 -type Color int - -// InBounds 扑克牌花色是否在界限内 -// - 将检查花色是否在黑桃、红桃、梅花、方片之间 -func (slf Color) InBounds() bool { - return slf <= ColorSpade && slf >= ColorDiamond -} - -func (slf Color) String() string { - var str string - switch slf { - case ColorSpade: - str = "Spade" - case ColorHeart: - str = "Heart" - case ColorClub: - str = "Club" - case ColorDiamond: - str = "Diamond" - default: - str = "None" - } - return str -} diff --git a/game/poker/hand.go b/game/poker/hand.go index 4fe1ab4..2a16d1a 100644 --- a/game/poker/hand.go +++ b/game/poker/hand.go @@ -1,37 +1,39 @@ package poker +import "github.com/kercylan98/minotaur/utils/generic" + const ( HandNone = "None" // 无牌型 ) // HandHandle 扑克牌型验证函数 -type HandHandle func(rule *Rule, cards []Card) bool +type HandHandle[P, C generic.Number, T Card[P, C]] func(rule *Rule[P, C, T], cards []T) bool // HandSingle 单牌 -func HandSingle() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandSingle[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { return len(cards) == 1 } } // HandPairs 对子 -func HandPairs() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandPairs[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { return len(cards) == 2 && rule.IsPointContinuity(2, cards...) } } // HandThreeOfKind 三张 -func HandThreeOfKind() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandThreeOfKind[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { return len(cards) == 3 && rule.IsPointContinuity(3, cards...) } } // HandThreeOfKindWithOne 三带一 -func HandThreeOfKindWithOne() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandThreeOfKindWithOne[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) if len(group) != 2 { return false } @@ -49,9 +51,9 @@ func HandThreeOfKindWithOne() HandHandle { } // HandThreeOfKindWithTwo 三带二 -func HandThreeOfKindWithTwo() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandThreeOfKindWithTwo[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) if len(group) != 2 { return false } @@ -69,15 +71,15 @@ func HandThreeOfKindWithTwo() HandHandle { } // HandOrderSingle 顺子 -func HandOrderSingle(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandOrderSingle[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { return len(cards) >= count && rule.IsPointContinuity(1, cards...) } } // HandOrderPairs 对子顺子 -func HandOrderPairs(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandOrderPairs[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) < count*2 || len(cards)%2 != 0 { return false } @@ -86,8 +88,8 @@ func HandOrderPairs(count int) HandHandle { } // HandOrderSingleThree 三张顺子 -func HandOrderSingleThree(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandOrderSingleThree[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) < count*3 || len(cards)%3 != 0 { return false } @@ -96,8 +98,8 @@ func HandOrderSingleThree(count int) HandHandle { } // HandOrderSingleFour 四张顺子 -func HandOrderSingleFour(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandOrderSingleFour[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) < count*4 || len(cards)%4 != 0 { return false } @@ -106,10 +108,10 @@ func HandOrderSingleFour(count int) HandHandle { } // HandOrderThreeWithOne 三带一顺子 -func HandOrderThreeWithOne(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) - var continuous []Card +func HandOrderThreeWithOne[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) + var continuous []T var other int for _, cards := range group { if len(cards) == 3 { @@ -126,10 +128,10 @@ func HandOrderThreeWithOne(count int) HandHandle { } // HandOrderThreeWithTwo 三带二顺子 -func HandOrderThreeWithTwo(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) - var continuous []Card +func HandOrderThreeWithTwo[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) + var continuous []T var other int for _, cards := range group { if len(cards) == 3 { @@ -148,10 +150,10 @@ func HandOrderThreeWithTwo(count int) HandHandle { } // HandOrderFourWithOne 四带一顺子 -func HandOrderFourWithOne(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) - var continuous []Card +func HandOrderFourWithOne[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) + var continuous []T var other int for _, cards := range group { if len(cards) == 4 { @@ -168,10 +170,10 @@ func HandOrderFourWithOne(count int) HandHandle { } // HandOrderFourWithTwo 四带二顺子 -func HandOrderFourWithTwo(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) - var continuous []Card +func HandOrderFourWithTwo[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) + var continuous []T var other int for _, cards := range group { if len(cards) == 4 { @@ -190,10 +192,10 @@ func HandOrderFourWithTwo(count int) HandHandle { } // HandOrderFourWithThree 四带三顺子 -func HandOrderFourWithThree(count int) HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) - var continuous []Card +func HandOrderFourWithThree[P, C generic.Number, T Card[P, C]](count int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) + var continuous []T var other int for _, cards := range group { if len(cards) == 4 { @@ -212,9 +214,9 @@ func HandOrderFourWithThree(count int) HandHandle { } // HandFourWithOne 四带一 -func HandFourWithOne() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandFourWithOne[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) var hasFour bool var count int for _, cards := range group { @@ -229,9 +231,9 @@ func HandFourWithOne() HandHandle { } // HandFourWithTwo 四带二 -func HandFourWithTwo() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandFourWithTwo[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) var hasFour bool var count int for _, cards := range group { @@ -246,9 +248,9 @@ func HandFourWithTwo() HandHandle { } // HandFourWithThree 四带三 -func HandFourWithThree() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandFourWithThree[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) var hasFour bool var count int for _, cards := range group { @@ -263,9 +265,9 @@ func HandFourWithThree() HandHandle { } // HandFourWithTwoPairs 四带两对 -func HandFourWithTwoPairs() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandFourWithTwoPairs[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) var hasFour bool var count int for _, cards := range group { @@ -286,15 +288,15 @@ func HandFourWithTwoPairs() HandHandle { } // HandBomb 炸弹 -func HandBomb() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandBomb[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { return len(cards) == 4 && rule.IsPointContinuity(4, cards...) } } // HandStraightPairs 连对 -func HandStraightPairs() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandStraightPairs[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) < 6 || len(cards)%2 != 0 { return false } @@ -304,8 +306,8 @@ func HandStraightPairs() HandHandle { // HandPlane 飞机 // - 表示三张点数相同的牌组成的连续的牌 -func HandPlane() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandPlane[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) < 6 || len(cards)%3 != 0 { return false } @@ -314,9 +316,9 @@ func HandPlane() HandHandle { } // HandPlaneWithOne 飞机带单 -func HandPlaneWithOne() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandPlaneWithOne[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) if len(group) < 2 { return false } @@ -335,20 +337,20 @@ func HandPlaneWithOne() HandHandle { // HandRocket 王炸 // - 表示一对王牌,即大王和小王 -func HandRocket() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandRocket[P, C generic.Number, T Card[P, C]](pile *CardPile[P, C, T]) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) != 2 { return false } - return IsRocket(cards[0], cards[1]) + return IsRocket[P, C, T](pile, cards[0], cards[1]) } } // HandFlush 同花 // - 表示所有牌的花色都相同 -func HandFlush() HandHandle { - return func(rule *Rule, cards []Card) bool { - return IsFlush(cards...) +func HandFlush[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + return IsFlush[P, C, T](cards...) } } @@ -356,12 +358,12 @@ func HandFlush() HandHandle { // - count: 顺子的对子数量,例如当 count = 2 时,可以是 334455、445566、556677、667788、778899 // - lower: 顺子的最小连续数量 // - limit: 顺子的最大连续数量 -func HandFlushStraight(count, lower, limit int) HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandFlushStraight[P, C generic.Number, T Card[P, C]](count, lower, limit int) HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) < lower*count || len(cards) > limit*count || len(cards)%count != 0 { return false } - if !IsFlush(cards...) { + if !IsFlush[P, C, T](cards...) { return false } return rule.IsPointContinuity(count, cards...) @@ -372,8 +374,8 @@ func HandFlushStraight(count, lower, limit int) HandHandle { // - 表示三张点数相同的牌 // - 例如:333、444、555、666、777、888、999、JJJ、QQQ、KKK、AAA // - 大小王不能用于豹子,因为他们没有点数 -func HandLeopard() HandHandle { - return func(rule *Rule, cards []Card) bool { +func HandLeopard[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { if len(cards) == 0 { return false } @@ -382,7 +384,7 @@ func HandLeopard() HandHandle { } var card = cards[0] for i := 1; i < len(cards); i++ { - if !card.Equal(cards[1]) { + if !Equal[P, C, T](card, cards[1]) { return false } } @@ -395,9 +397,9 @@ func HandLeopard() HandHandle { // - 例如:334、445、556、667、778、889、99J、TTQ、JJK、QQA、AA2 // - 大小王不能用于二带一,因为他们没有点数 // - 通常用于炸金花玩法中检查对子 -func HandTwoWithOne() HandHandle { - return func(rule *Rule, cards []Card) bool { - group := GroupByPoint(cards...) +func HandTwoWithOne[P, C generic.Number, T Card[P, C]]() HandHandle[P, C, T] { + return func(rule *Rule[P, C, T], cards []T) bool { + group := GroupByPoint[P, C, T](cards...) var hasTwo bool var count int for _, cards := range group { diff --git a/game/poker/matcher.go b/game/poker/matcher.go new file mode 100644 index 0000000..e76d2c6 --- /dev/null +++ b/game/poker/matcher.go @@ -0,0 +1,52 @@ +package poker + +import ( + "github.com/kercylan98/minotaur/utils/generic" + "github.com/kercylan98/minotaur/utils/hash" +) + +// NewMatcher 创建一个新的匹配器 +// - evaluate: 用于评估一组扑克牌的分值,分值最高的组合将被选中 +func NewMatcher[P, C generic.Number, T Card[P, C]]() *Matcher[P, C, T] { + matcher := &Matcher[P, C, T]{ + filter: map[string]*MatcherFilter[P, C, T]{}, + } + return matcher +} + +// Matcher 匹配器 +// - 用于匹配扑克牌型,筛选分组等 +type Matcher[P, C generic.Number, T Card[P, C]] struct { + filter map[string]*MatcherFilter[P, C, T] + sort []string +} + +// RegType 注册一个新的牌型 +// - name: 牌型名称 +// - evaluate: 用于评估一组扑克牌的分值,分值最高的组合将被选中 +// - options: 牌型选项 +func (slf *Matcher[P, C, T]) RegType(name string, evaluate func([]T) int64, options ...MatcherOption[P, C, T]) *Matcher[P, C, T] { + if hash.Exist(slf.filter, name) { + panic("exist of the same type") + } + filter := &MatcherFilter[P, C, T]{ + evaluate: evaluate, + } + for _, option := range options { + option(filter) + } + slf.filter[name] = filter + slf.sort = append(slf.sort, name) + return slf +} + +// Group 将一组扑克牌按照匹配器的规则分组,并返回最佳组合及其牌型名称 +func (slf *Matcher[P, C, T]) Group(cards []T) (name string, result []T) { + for _, n := range slf.sort { + result = slf.filter[n].group(cards) + if len(result) > 0 { + return n, result + } + } + return +} diff --git a/game/poker/matcher_filter.go b/game/poker/matcher_filter.go new file mode 100644 index 0000000..2047a89 --- /dev/null +++ b/game/poker/matcher_filter.go @@ -0,0 +1,42 @@ +package poker + +import "github.com/kercylan98/minotaur/utils/generic" + +type MatcherFilter[P, C generic.Number, T Card[P, C]] struct { + evaluate func([]T) int64 + handles []func(cards []T) [][]T + asc bool +} + +func (slf *MatcherFilter[P, C, T]) AddHandle(handle func(cards []T) [][]T) { + slf.handles = append(slf.handles, handle) +} + +func (slf *MatcherFilter[P, C, T]) group(cards []T) []T { + var bestCombination = cards + + for _, handle := range slf.handles { + var bestScore int64 + filteredCombinations := handle(bestCombination) + if len(filteredCombinations) == 0 { + return []T{} + } + for _, combination := range filteredCombinations { + score := slf.evaluate(combination) + if slf.asc { + if score < bestScore || bestCombination == nil { + bestCombination = combination + bestScore = score + } + } else { + if score > bestScore || bestCombination == nil { + bestCombination = combination + bestScore = score + } + } + + } + } + + return bestCombination +} diff --git a/game/poker/matcher_options.go b/game/poker/matcher_options.go new file mode 100644 index 0000000..0045329 --- /dev/null +++ b/game/poker/matcher_options.go @@ -0,0 +1,271 @@ +package poker + +import ( + "fmt" + "github.com/kercylan98/minotaur/utils/generic" + "github.com/kercylan98/minotaur/utils/slice" + "reflect" + "sort" +) + +// MatcherOption 匹配器选项 +type MatcherOption[P, C generic.Number, T Card[P, C]] func(matcher *MatcherFilter[P, C, T]) + +// WithMatcherScoreAsc 通过升序评估分数创建匹配器 +// - 用于评估一组扑克牌的分值,分值最低的组合将被选中 +// - 默认为分数最高的组合将被选中 +func WithMatcherScoreAsc[P, C generic.Number, T Card[P, C]]() MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.asc = true + } +} + +// WithMatcherLeastLength 通过匹配最小长度的扑克牌创建匹配器 +// - length: 牌型的长度,表示需要匹配的扑克牌最小数量 +func WithMatcherLeastLength[P, C generic.Number, T Card[P, C]](length int) MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + combinations = slice.LimitedCombinations(cards, length, len(cards)) + return combinations + }) + } +} + +// WithMatcherLength 通过匹配长度的扑克牌创建匹配器 +// - length: 牌型的长度,表示需要匹配的扑克牌数量 +func WithMatcherLength[P, C generic.Number, T Card[P, C]](length int) MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + combinations = slice.LimitedCombinations(cards, length, length) + return combinations + }) + } +} + +// WithMatcherContinuity 通过匹配连续的扑克牌创建匹配器 +func WithMatcherContinuity[P, C generic.Number, T Card[P, C]]() MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + n := len(cards) + + if n <= 0 { + return combinations + } + + // 对扑克牌按点数进行排序 + sort.Slice(cards, func(i, j int) bool { + return cards[i].GetPoint() < cards[j].GetPoint() + }) + + // 查找连续的牌型组合 + for i := 0; i < n; i++ { + combination := []T{cards[i]} + for j := i + 1; j < n; j++ { + if cards[j].GetPoint()-combination[len(combination)-1].GetPoint() == 1 { + combination = append(combination, cards[j]) + } else { + break + } + } + if len(combination) >= 2 { + combinations = append(combinations, combination) + } + } + + return combinations + }) + } +} + +// WithMatcherContinuityPointOrder 通过匹配连续的扑克牌创建匹配器,与 WithMatcherContinuity 不同的是,该选项将按照自定义的点数顺序进行匹配 +func WithMatcherContinuityPointOrder[P, C generic.Number, T Card[P, C]](order map[P]int) MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + var getOrder = func(card T) P { + if v, ok := order[card.GetPoint()]; ok { + return P(v) + } + return card.GetPoint() + } + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + n := len(cards) + + if n <= 0 { + return combinations + } + + // 对扑克牌按点数进行排序 + sort.Slice(cards, func(i, j int) bool { + return getOrder(cards[i]) < getOrder(cards[j]) + }) + + // 查找连续的牌型组合 + for i := 0; i < n; i++ { + combination := []T{cards[i]} + for j := i + 1; j < n; j++ { + if getOrder(cards[j])-getOrder(combination[len(combination)-1]) == 1 { + combination = append(combination, cards[j]) + } else { + break + } + } + if len(combination) >= 2 { + combinations = append(combinations, combination) + } + } + + return combinations + }) + } +} + +// WithMatcherFlush 通过匹配同花的扑克牌创建匹配器 +func WithMatcherFlush[P, C generic.Number, T Card[P, C]]() MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + + groups := GroupByColor[P, C, T](cards...) + for _, group := range groups { + combinations = append(combinations, slice.Combinations(group)...) + } + + return combinations + }) + } +} + +// WithMatcherTie 通过匹配相同点数的扑克牌创建匹配器 +func WithMatcherTie[P, C generic.Number, T Card[P, C]]() MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + groups := GroupByPoint[P, C, T](cards...) + for _, group := range groups { + for _, ts := range slice.Combinations(group) { + combinations = append(combinations, ts) + } + } + return combinations + }) + } +} + +// WithMatcherTieCount 通过匹配相同点数的特定数量的扑克牌创建匹配器 +// - count: 牌型中相同点数的牌的数量 +func WithMatcherTieCount[P, C generic.Number, T Card[P, C]](count int) MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + groups := GroupByPoint[P, C, T](cards...) + for _, group := range groups { + if len(group) < count { + continue + } + for _, ts := range slice.Combinations(group) { + if len(ts) == count { + combinations = append(combinations, ts) + } + } + } + return combinations + }) + } +} + +// WithMatcherTieCountNum 通过匹配相同点数的特定数量的扑克牌创建匹配器 +// - count: 牌型中相同点数的牌的数量 +// - num: 牌型中相同点数的牌的数量 +func WithMatcherTieCountNum[P, C generic.Number, T Card[P, C]](count, num int) MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + cs := slice.LimitedCombinations(cards, count*num, count*num) + var pointCount = make(map[P]int) + for _, group := range cs { + var ok = false + for _, t := range group { + pointCount[t.GetPoint()]++ + if len(pointCount) == 2 { + var matchCount = true + for _, n := range pointCount { + if n != num { + matchCount = false + break + } + } + if matchCount { + ok = true + break + } + } + } + if ok { + combinations = append(combinations, group) + } + for point := range pointCount { + delete(pointCount, point) + } + } + return combinations + }) + } +} + +// WithMatcherNCarryM 通过匹配N带相同点数M的扑克牌创建匹配器 +// - n: 需要匹配的主牌数量 +// - m: 需要匹配的附加牌数量 +func WithMatcherNCarryM[P, C generic.Number, T Card[P, C]](n, m int) MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + groups := GroupByPoint[P, C, T](cards...) + for _, group := range groups { + if len(group) != n { + continue + } + ms := slice.Combinations(slice.SubWithCheck(cards, group, func(a, b T) bool { return reflect.DeepEqual(a, b) })) + for i := 0; i < len(ms); i++ { + ts := GroupByPoint[P, C, T](ms[i]...) + for _, cs := range ts { + if len(cs) == m { + combinations = append(combinations, slice.Merge(group, cs)) + } + } + } + } + return combinations + }) + } +} + +// WithMatcherNCarryMSingle 通过匹配N带M的扑克牌创建匹配器 +// - n: 需要匹配的主牌数量 +// - m: 需要匹配的附加牌数量 +func WithMatcherNCarryMSingle[P, C generic.Number, T Card[P, C]](n, m int) MatcherOption[P, C, T] { + return func(matcher *MatcherFilter[P, C, T]) { + matcher.AddHandle(func(cards []T) [][]T { + var combinations [][]T + groups := GroupByPoint[P, C, T](cards...) + for _, group := range groups { + if len(group) != n { + continue + } + ms := slice.Combinations(slice.SubWithCheck(cards, group, func(a, b T) bool { return reflect.DeepEqual(a, b) })) + for i := 0; i < len(ms); i++ { + ts := ms[i] + if len(ts) == m { + combinations = append(combinations, slice.Merge(group, ts)) + } + } + } + if len(combinations) > 0 { + fmt.Println(len(combinations)) + } + return combinations + }) + } +} diff --git a/game/poker/matcher_test.go b/game/poker/matcher_test.go new file mode 100644 index 0000000..346fd88 --- /dev/null +++ b/game/poker/matcher_test.go @@ -0,0 +1,117 @@ +package poker_test + +import ( + "fmt" + "github.com/kercylan98/minotaur/game/poker" + "github.com/kercylan98/minotaur/utils/generic" + "github.com/kercylan98/minotaur/utils/slice" + "testing" + "time" +) + +type Card[P, C generic.Number] struct { + guid int64 + point P + color C +} + +func (slf *Card[P, C]) GetGuid() int64 { + return slf.guid +} + +func (slf *Card[P, C]) GetPoint() P { + return slf.point +} + +func (slf *Card[P, C]) GetColor() C { + return slf.color +} + +func TestMatcher_Group(t *testing.T) { + + evaluate := func(cards []*Card[int, int]) int64 { + score := int64(0) + for _, card := range cards { + if card.point == 1 { + score += 14 + continue + } + score += int64(card.GetPoint()) + } + return score + } + + matcher := poker.NewMatcher[int, int, *Card[int, int]]() + //matcher.RegType("三条", evaluate, + // poker.WithMatcherNCarryMSingle[*Card](3, 2)) + matcher.RegType("皇家同花顺", evaluate, + poker.WithMatcherFlush[int, int, *Card[int, int]](), + poker.WithMatcherContinuityPointOrder[int, int, *Card[int, int]](map[int]int{1: 14}), + poker.WithMatcherLength[int, int, *Card[int, int]](5), + ).RegType("同花顺", evaluate, + poker.WithMatcherFlush[int, int, *Card[int, int]](), + poker.WithMatcherContinuityPointOrder[int, int, *Card[int, int]](map[int]int{1: 14}), + poker.WithMatcherLeastLength[int, int, *Card[int, int]](3), + ).RegType("四条", evaluate, + poker.WithMatcherTieCount[int, int, *Card[int, int]](4), + ).RegType("葫芦", evaluate, + poker.WithMatcherNCarryM[int, int, *Card[int, int]](3, 2), + ).RegType("顺子", evaluate, + poker.WithMatcherContinuityPointOrder[int, int, *Card[int, int]](map[int]int{1: 14}), + poker.WithMatcherLength[int, int, *Card[int, int]](5), + ).RegType("三条", evaluate, + poker.WithMatcherNCarryMSingle[int, int, *Card[int, int]](3, 2), + ).RegType("两对", evaluate, + poker.WithMatcherTieCountNum[int, int, *Card[int, int]](2, 2), + ).RegType("一对", evaluate, + poker.WithMatcherTieCount[int, int, *Card[int, int]](2), + ).RegType("高牌", evaluate, + poker.WithMatcherTieCount[int, int, *Card[int, int]](1), + ) + + var pub = []*Card[int, int]{ + {point: 4, color: 3}, + {point: 5, color: 2}, + {point: 6, color: 1}, + {point: 6, color: 2}, + {point: 13, color: 2}, + } + + var pri = []*Card[int, int]{ + {point: 1, color: 1}, + {point: 1, color: 2}, + {point: 4, color: 3}, + {point: 5, color: 4}, + } + + var start = time.Now() + var usePub, usePri = slice.LimitedCombinations(pub, 3, 3), slice.LimitedCombinations(pri, 2, 2) + + var topResult []*Card[int, int] + var topScore int64 + var topName string + var source []*Card[int, int] + for _, handCards := range usePri { + for _, pubCards := range usePub { + cards := append(handCards, pubCards...) + name, result := matcher.Group(cards) + score := evaluate(result) + if score > topScore || topResult == nil { + topScore = score + topResult = result + topName = name + source = cards + } + } + } + + fmt.Println("time:", time.Since(start)) + fmt.Println("result:", topName) + for _, card := range topResult { + fmt.Println(fmt.Sprintf("Point: %d Color: %d", card.GetPoint(), card.GetColor())) + } + fmt.Println("source:", topScore) + for _, card := range source { + fmt.Println(fmt.Sprintf("Point: %d Color: %d", card.GetPoint(), card.GetColor())) + } +} diff --git a/game/poker/options.go b/game/poker/options.go index ed6ade5..502e819 100644 --- a/game/poker/options.go +++ b/game/poker/options.go @@ -1,13 +1,16 @@ package poker -import "fmt" +import ( + "fmt" + "github.com/kercylan98/minotaur/utils/generic" +) -type Option func(rule *Rule) +type Option[P, C generic.Number, T Card[P, C]] func(rule *Rule[P, C, T]) // WithHand 通过绑定特定牌型的方式创建扑克玩法 // - 牌型顺序决定了牌型的优先级 -func WithHand(pokerHand string, value int, handle HandHandle) Option { - return func(rule *Rule) { +func WithHand[P, C generic.Number, T Card[P, C]](pokerHand string, value int, handle HandHandle[P, C, T]) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { if _, exist := rule.pokerHand[pokerHand]; exist { panic(fmt.Errorf("same poker hand name: %s", pokerHand)) } @@ -24,8 +27,8 @@ func WithHand(pokerHand string, value int, handle HandHandle) Option { } // WithHandRestraint 通过绑定特定克制牌型的方式创建扑克玩法 -func WithHandRestraint(pokerHand, restraint string) Option { - return func(rule *Rule) { +func WithHandRestraint[P, C generic.Number, T Card[P, C]](pokerHand, restraint string) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { r, exist := rule.restraint[pokerHand] if !exist { r = map[string]struct{}{} @@ -37,8 +40,8 @@ func WithHandRestraint(pokerHand, restraint string) Option { // WithHandRestraintFull 通过绑定所有克制牌型的方式创建扑克玩法 // - 需要确保在牌型声明之后调用 -func WithHandRestraintFull(pokerHand string) Option { - return func(rule *Rule) { +func WithHandRestraintFull[P, C generic.Number, T Card[P, C]](pokerHand string) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { for hand := range rule.pokerHand { r, exist := rule.restraint[pokerHand] if !exist { @@ -51,22 +54,22 @@ func WithHandRestraintFull(pokerHand string) Option { } // WithPointValue 通过特定的扑克点数牌值创建扑克玩法 -func WithPointValue(pointValues map[Point]int) Option { - return func(rule *Rule) { +func WithPointValue[P, C generic.Number, T Card[P, C]](pointValues map[P]int) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { rule.pointValue = pointValues } } // WithColorValue 通过特定的扑克花色牌值创建扑克玩法 -func WithColorValue(colorValues map[Color]int) Option { - return func(rule *Rule) { +func WithColorValue[P, C generic.Number, T Card[P, C]](colorValues map[C]int) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { rule.colorValue = colorValues } } // WithPointSort 通过特定的扑克点数顺序创建扑克玩法,顺序必须为连续的 -func WithPointSort(pointSort map[Point]int) Option { - return func(rule *Rule) { +func WithPointSort[P, C generic.Number, T Card[P, C]](pointSort map[P]int) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { for k, v := range pointSort { rule.pointSort[k] = v } @@ -74,8 +77,8 @@ func WithPointSort(pointSort map[Point]int) Option { } // WithColorSort 通过特定的扑克花色顺序创建扑克玩法,顺序必须为连续的 -func WithColorSort(colorSort map[Color]int) Option { - return func(rule *Rule) { +func WithColorSort[P, C generic.Number, T Card[P, C]](colorSort map[C]int) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { for k, v := range colorSort { rule.colorSort[k] = v } @@ -83,10 +86,10 @@ func WithColorSort(colorSort map[Color]int) Option { } // WithExcludeContinuityPoint 排除连续的点数 -func WithExcludeContinuityPoint(points ...Point) Option { - return func(rule *Rule) { +func WithExcludeContinuityPoint[P, C generic.Number, T Card[P, C]](points ...P) Option[P, C, T] { + return func(rule *Rule[P, C, T]) { if rule.excludeContinuityPoint == nil { - rule.excludeContinuityPoint = make(map[Point]struct{}) + rule.excludeContinuityPoint = make(map[P]struct{}) } for _, point := range points { rule.excludeContinuityPoint[point] = struct{}{} diff --git a/game/poker/point.go b/game/poker/point.go deleted file mode 100644 index dcaa2cf..0000000 --- a/game/poker/point.go +++ /dev/null @@ -1,63 +0,0 @@ -package poker - -import "strconv" - -const ( - PointA Point = 1 - Point2 Point = 2 - Point3 Point = 3 - Point4 Point = 4 - Point5 Point = 5 - Point6 Point = 6 - Point7 Point = 7 - Point8 Point = 8 - Point9 Point = 9 - Point10 Point = 10 - PointJ Point = 11 - PointQ Point = 12 - PointK Point = 13 - PointBlackJoker Point = 14 - PointRedJoker Point = 15 -) - -var defaultPointSort = map[Point]int{ - PointA: int(PointA), - Point2: int(Point2), - Point3: int(Point3), - Point4: int(Point4), - Point5: int(Point5), - Point6: int(Point6), - Point7: int(Point7), - Point8: int(Point8), - Point9: int(Point9), - Point10: int(Point10), - PointJ: int(PointJ), - PointQ: int(PointQ), - PointK: int(PointK), - PointBlackJoker: int(PointBlackJoker), - PointRedJoker: int(PointRedJoker), -} - -// Point 扑克点数 -type Point int - -func (slf Point) String() string { - var str string - switch slf { - case PointA: - str = "A" - case PointJ: - str = "J" - case PointQ: - str = "Q" - case PointK: - str = "K" - case PointBlackJoker: - str = "B" - case PointRedJoker: - str = "R" - default: - str = strconv.Itoa(int(slf)) - } - return str -} diff --git a/game/poker/poker.go b/game/poker/poker.go index b59fdf1..d982e5d 100644 --- a/game/poker/poker.go +++ b/game/poker/poker.go @@ -1,9 +1,14 @@ package poker +import ( + "github.com/kercylan98/minotaur/utils/generic" + "math" +) + // IsContainJoker 检查扑克牌是否包含大小王 -func IsContainJoker(cards ...Card) bool { +func IsContainJoker[P, C generic.Number, T Card[P, C]](pile *CardPile[P, C, T], cards ...T) bool { for _, card := range cards { - if card.IsJoker() { + if IsJoker[P, C, T](pile, card) { return true } } @@ -11,8 +16,8 @@ func IsContainJoker(cards ...Card) bool { } // GroupByPoint 将扑克牌按照点数分组 -func GroupByPoint(cards ...Card) map[Point][]Card { - group := map[Point][]Card{} +func GroupByPoint[P, C generic.Number, T Card[P, C]](cards ...T) map[P][]T { + group := map[P][]T{} for _, card := range cards { group[card.GetPoint()] = append(group[card.GetPoint()], card) } @@ -20,8 +25,8 @@ func GroupByPoint(cards ...Card) map[Point][]Card { } // GroupByColor 将扑克牌按照花色分组 -func GroupByColor(cards ...Card) map[Color][]Card { - group := map[Color][]Card{} +func GroupByColor[P, C generic.Number, T Card[P, C]](cards ...T) map[C][]T { + group := map[C][]T{} for _, card := range cards { group[card.GetColor()] = append(group[card.GetColor()], card) } @@ -29,12 +34,18 @@ func GroupByColor(cards ...Card) map[Color][]Card { } // IsRocket 两张牌能否组成红黑 Joker -func IsRocket(cardA, cardB Card) bool { - return cardA.GetPoint() == PointRedJoker && cardB.GetPoint() == PointBlackJoker || cardA.GetPoint() == PointBlackJoker && cardB.GetPoint() == PointRedJoker +func IsRocket[P, C generic.Number, T Card[P, C]](pile *CardPile[P, C, T], cardA, cardB T) bool { + var num int + for _, joker := range pile.jokers { + if cardA.GetPoint() == joker || cardB.GetPoint() == joker { + num++ + } + } + return num == 2 } // IsFlush 判断是否是同花 -func IsFlush(cards ...Card) bool { +func IsFlush[P, C generic.Number, T Card[P, C]](cards ...T) bool { if len(cards) == 0 { return false } @@ -52,8 +63,8 @@ func IsFlush(cards ...Card) bool { } // GetCardsPoint 获取一组扑克牌的点数 -func GetCardsPoint(cards ...Card) []Point { - var points = make([]Point, len(cards)) +func GetCardsPoint[P, C generic.Number, T Card[P, C]](cards ...T) []P { + var points = make([]P, len(cards)) for i, card := range cards { points[i] = card.GetPoint() } @@ -61,8 +72,8 @@ func GetCardsPoint(cards ...Card) []Point { } // GetCardsColor 获取一组扑克牌的花色 -func GetCardsColor(cards ...Card) []Color { - var colors = make([]Color, len(cards)) +func GetCardsColor[P, C generic.Number, T Card[P, C]](cards ...T) []C { + var colors = make([]C, len(cards)) for i, card := range cards { colors[i] = card.GetColor() } @@ -70,9 +81,9 @@ func GetCardsColor(cards ...Card) []Color { } // IsContain 一组扑克牌是否包含某张牌 -func IsContain(cards []Card, card Card) bool { +func IsContain[P, C generic.Number, T Card[P, C]](cards []T, card T) bool { for _, c := range cards { - if c.Equal(card) { + if Equal[P, C, T](c, card) { return true } } @@ -80,11 +91,117 @@ func IsContain(cards []Card, card Card) bool { } // IsContainAll 一组扑克牌是否包含另一组扑克牌 -func IsContainAll(cards []Card, cards2 []Card) bool { +func IsContainAll[P, C generic.Number, T Card[P, C]](cards []T, cards2 []T) bool { for _, card := range cards2 { - if !IsContain(cards, card) { + if !IsContain[P, C, T](cards, card) { return false } } return true } + +// GetPointAndColor 返回扑克牌的点数和花色 +func GetPointAndColor[P, C generic.Number, T Card[P, C]](card T) (P, C) { + return card.GetPoint(), card.GetColor() +} + +// EqualPoint 比较两张扑克牌的点数是否相同 +func EqualPoint[P, C generic.Number, T Card[P, C]](card1 T, card2 T) bool { + return card1.GetPoint() == card2.GetPoint() +} + +// EqualColor 比较两张扑克牌的花色是否相同 +func EqualColor[P, C generic.Number, T Card[P, C]](card1 T, card2 T) bool { + return card1.GetColor() == card2.GetColor() +} + +// Equal 比较两张扑克牌的点数和花色是否相同 +func Equal[P, C generic.Number, T Card[P, C]](card1 T, card2 T) bool { + return EqualPoint[P, C, T](card1, card2) && EqualColor[P, C, T](card1, card2) +} + +// MaxPoint 返回两张扑克牌中点数较大的一张 +func MaxPoint[P, C generic.Number, T Card[P, C]](card1 T, card2 T) T { + if card1.GetPoint() > card2.GetPoint() { + return card1 + } + return card2 +} + +// MinPoint 返回两张扑克牌中点数较小的一张 +func MinPoint[P, C generic.Number, T Card[P, C]](card1 T, card2 T) T { + if card1.GetPoint() < card2.GetPoint() { + return card1 + } + return card2 +} + +// MaxColor 返回两张扑克牌中花色较大的一张 +func MaxColor[P, C generic.Number, T Card[P, C]](card1 T, card2 T) T { + if card1.GetColor() > card2.GetColor() { + return card1 + } + return card2 +} + +// MinColor 返回两张扑克牌中花色较小的一张 +func MinColor[P, C generic.Number, T Card[P, C]](card1 T, card2 T) T { + if card1.GetColor() < card2.GetColor() { + return card1 + } + return card2 +} + +// Max 返回两张扑克牌中点数和花色较大的一张 +func Max[P, C generic.Number, T Card[P, C]](card1 T, card2 T) T { + if card1.GetPoint() > card2.GetPoint() { + return card1 + } else if card1.GetPoint() < card2.GetPoint() { + return card2 + } else if card1.GetColor() > card2.GetColor() { + return card1 + } + return card2 +} + +// Min 返回两张扑克牌中点数和花色较小的一张 +func Min[P, C generic.Number, T Card[P, C]](card1 T, card2 T) T { + if card1.GetPoint() < card2.GetPoint() { + return card1 + } else if card1.GetPoint() > card2.GetPoint() { + return card2 + } else if card1.GetColor() < card2.GetColor() { + return card1 + } + return card2 +} + +// PointDifference 计算两张扑克牌的点数差 +func PointDifference[P, C generic.Number, T Card[P, C]](card1 T, card2 T) int { + return int(math.Abs(float64(card1.GetPoint()) - float64(card2.GetPoint()))) +} + +// ColorDifference 计算两张扑克牌的花色差 +func ColorDifference[P, C generic.Number, T Card[P, C]](card1 T, card2 T) int { + return int(math.Abs(float64(card1.GetColor()) - float64(card2.GetColor()))) +} + +// IsNeighborColor 判断两张扑克牌是否为相邻的花色 +func IsNeighborColor[P, C generic.Number, T Card[P, C]](card1 T, card2 T) bool { + return ColorDifference[P, C, T](card1, card2) == 1 +} + +// IsNeighborPoint 判断两张扑克牌是否为相邻的点数 +func IsNeighborPoint[P, C generic.Number, T Card[P, C]](card1 T, card2 T) bool { + return PointDifference[P, C, T](card1, card2) == 1 +} + +// IsJoker 判断扑克牌是否为大小王 +func IsJoker[P, C generic.Number, T Card[P, C]](pile *CardPile[P, C, T], card T) bool { + for _, joker := range pile.jokers { + if card.GetPoint() == joker { + return true + } + } + return false +} diff --git a/game/poker/rule.go b/game/poker/rule.go index 3bcaad4..fde5495 100644 --- a/game/poker/rule.go +++ b/game/poker/rule.go @@ -1,16 +1,17 @@ package poker import ( + "github.com/kercylan98/minotaur/utils/generic" "github.com/kercylan98/minotaur/utils/hash" "github.com/kercylan98/minotaur/utils/maths" "sort" ) -func NewRule(options ...Option) *Rule { - poker := &Rule{ - pokerHand: map[string]HandHandle{}, - pointSort: hash.Copy(defaultPointSort), - colorSort: hash.Copy(defaultColorSort), +func NewRule[P, C generic.Number, T Card[P, C]](options ...Option[P, C, T]) *Rule[P, C, T] { + poker := &Rule[P, C, T]{ + pokerHand: map[string]HandHandle[P, C, T]{}, + //pointSort: hash.Copy(defaultPointSort), + //colorSort: hash.Copy(defaultColorSort), pokerHandValue: map[string]int{}, restraint: map[string]map[string]struct{}{}, } @@ -23,19 +24,19 @@ func NewRule(options ...Option) *Rule { return poker } -type Rule struct { - pokerHand map[string]HandHandle +type Rule[P, C generic.Number, T Card[P, C]] struct { + pokerHand map[string]HandHandle[P, C, T] pokerHandValue map[string]int - pointValue map[Point]int - colorValue map[Color]int - pointSort map[Point]int - colorSort map[Color]int - excludeContinuityPoint map[Point]struct{} + pointValue map[P]int + colorValue map[C]int + pointSort map[P]int + colorSort map[C]int + excludeContinuityPoint map[P]struct{} restraint map[string]map[string]struct{} } // GetCardCountWithPointMaximumNumber 获取指定点数的牌的数量 -func (slf *Rule) GetCardCountWithPointMaximumNumber(cards []Card, point Point, maximumNumber int) int { +func (slf *Rule[P, C, T]) GetCardCountWithPointMaximumNumber(cards []T, point P, maximumNumber int) int { count := 0 for _, card := range cards { if card.GetPoint() == point { @@ -49,7 +50,7 @@ func (slf *Rule) GetCardCountWithPointMaximumNumber(cards []Card, point Point, m } // GetCardCountWithColorMaximumNumber 获取指定花色的牌的数量 -func (slf *Rule) GetCardCountWithColorMaximumNumber(cards []Card, color Color, maximumNumber int) int { +func (slf *Rule[P, C, T]) GetCardCountWithColorMaximumNumber(cards []T, color C, maximumNumber int) int { count := 0 for _, card := range cards { if card.GetColor() == color { @@ -63,10 +64,10 @@ func (slf *Rule) GetCardCountWithColorMaximumNumber(cards []Card, color Color, m } // GetCardCountWithMaximumNumber 获取指定牌的数量 -func (slf *Rule) GetCardCountWithMaximumNumber(cards []Card, card Card, maximumNumber int) int { +func (slf *Rule[P, C, T]) GetCardCountWithMaximumNumber(cards []T, card T, maximumNumber int) int { count := 0 for _, c := range cards { - if c.Equal(card) { + if Equal[P, C, T](c, card) { count++ if count >= maximumNumber { return count @@ -77,7 +78,7 @@ func (slf *Rule) GetCardCountWithMaximumNumber(cards []Card, card Card, maximumN } // GetCardCountWithPoint 获取指定点数的牌的数量 -func (slf *Rule) GetCardCountWithPoint(cards []Card, point Point) int { +func (slf *Rule[P, C, T]) GetCardCountWithPoint(cards []T, point P) int { count := 0 for _, card := range cards { if card.GetPoint() == point { @@ -88,7 +89,7 @@ func (slf *Rule) GetCardCountWithPoint(cards []Card, point Point) int { } // GetCardCountWithColor 获取指定花色的牌的数量 -func (slf *Rule) GetCardCountWithColor(cards []Card, color Color) int { +func (slf *Rule[P, C, T]) GetCardCountWithColor(cards []T, color C) int { count := 0 for _, card := range cards { if card.GetColor() == color { @@ -99,10 +100,10 @@ func (slf *Rule) GetCardCountWithColor(cards []Card, color Color) int { } // GetCardCount 获取指定牌的数量 -func (slf *Rule) GetCardCount(cards []Card, card Card) int { +func (slf *Rule[P, C, T]) GetCardCount(cards []T, card T) int { count := 0 for _, c := range cards { - if c.Equal(card) { + if Equal[P, C, T](c, card) { count++ } } @@ -110,7 +111,7 @@ func (slf *Rule) GetCardCount(cards []Card, card Card) int { } // PokerHandIsMatch 检查两组扑克牌牌型是否匹配 -func (slf *Rule) PokerHandIsMatch(cardsA, cardsB []Card) bool { +func (slf *Rule[P, C, T]) PokerHandIsMatch(cardsA, cardsB []T) bool { handA, exist := slf.PokerHand(cardsA...) if !exist { return false @@ -126,7 +127,7 @@ func (slf *Rule) PokerHandIsMatch(cardsA, cardsB []Card) bool { } // PokerHand 获取一组扑克的牌型 -func (slf *Rule) PokerHand(cards ...Card) (pokerHand string, hit bool) { +func (slf *Rule[P, C, T]) PokerHand(cards ...T) (pokerHand string, hit bool) { for phn := range slf.pokerHandValue { if slf.pokerHand[phn](slf, cards) { return phn, true @@ -136,11 +137,11 @@ func (slf *Rule) PokerHand(cards ...Card) (pokerHand string, hit bool) { } // IsPointContinuity 检查一组扑克牌点数是否连续,count 表示了每个点数的数量 -func (slf *Rule) IsPointContinuity(count int, cards ...Card) bool { +func (slf *Rule[P, C, T]) IsPointContinuity(count int, cards ...T) bool { if len(cards) == 0 { return false } - group := GroupByPoint(cards...) + group := GroupByPoint[P, C, T](cards...) var values []int for point, cards := range group { if _, exist := slf.excludeContinuityPoint[point]; exist { @@ -155,7 +156,7 @@ func (slf *Rule) IsPointContinuity(count int, cards ...Card) bool { } // IsSameColor 检查一组扑克牌是否同花 -func (slf *Rule) IsSameColor(cards ...Card) bool { +func (slf *Rule[P, C, T]) IsSameColor(cards ...T) bool { length := len(cards) if length == 0 { return false @@ -173,7 +174,7 @@ func (slf *Rule) IsSameColor(cards ...Card) bool { } // IsSamePoint 检查一组扑克牌是否同点 -func (slf *Rule) IsSamePoint(cards ...Card) bool { +func (slf *Rule[P, C, T]) IsSamePoint(cards ...T) bool { length := len(cards) if length == 0 { return false @@ -191,7 +192,7 @@ func (slf *Rule) IsSamePoint(cards ...Card) bool { } // SortByPointDesc 将扑克牌按照点数从大到小排序 -func (slf *Rule) SortByPointDesc(cards []Card) []Card { +func (slf *Rule[P, C, T]) SortByPointDesc(cards []T) []T { sort.Slice(cards, func(i, j int) bool { return slf.pointSort[cards[i].GetPoint()] > slf.pointSort[cards[j].GetPoint()] }) @@ -199,7 +200,7 @@ func (slf *Rule) SortByPointDesc(cards []Card) []Card { } // SortByPointAsc 将扑克牌按照点数从小到大排序 -func (slf *Rule) SortByPointAsc(cards []Card) []Card { +func (slf *Rule[P, C, T]) SortByPointAsc(cards []T) []T { sort.Slice(cards, func(i, j int) bool { return slf.pointSort[cards[i].GetPoint()] < slf.pointSort[cards[j].GetPoint()] }) @@ -207,7 +208,7 @@ func (slf *Rule) SortByPointAsc(cards []Card) []Card { } // SortByColorDesc 将扑克牌按照花色从大到小排序 -func (slf *Rule) SortByColorDesc(cards []Card) []Card { +func (slf *Rule[P, C, T]) SortByColorDesc(cards []T) []T { sort.Slice(cards, func(i, j int) bool { return slf.colorSort[cards[i].GetColor()] > slf.colorSort[cards[j].GetColor()] }) @@ -215,7 +216,7 @@ func (slf *Rule) SortByColorDesc(cards []Card) []Card { } // SortByColorAsc 将扑克牌按照花色从小到大排序 -func (slf *Rule) SortByColorAsc(cards []Card) []Card { +func (slf *Rule[P, C, T]) SortByColorAsc(cards []T) []T { sort.Slice(cards, func(i, j int) bool { return slf.colorSort[cards[i].GetColor()] < slf.colorSort[cards[j].GetColor()] }) @@ -223,13 +224,13 @@ func (slf *Rule) SortByColorAsc(cards []Card) []Card { } // GetValueWithPokerHand 获取扑克牌的牌型牌值 -func (slf *Rule) GetValueWithPokerHand(hand string, cards ...Card) int { +func (slf *Rule[P, C, T]) GetValueWithPokerHand(hand string, cards ...T) int { hv := slf.pokerHandValue[hand] return hv * slf.GetValueWithCards(cards...) } // GetValueWithCards 获取扑克牌的牌值 -func (slf *Rule) GetValueWithCards(cards ...Card) int { +func (slf *Rule[P, C, T]) GetValueWithCards(cards ...T) int { var value int for _, card := range cards { value += slf.GetValueWithPoint(card.GetPoint()) @@ -239,16 +240,16 @@ func (slf *Rule) GetValueWithCards(cards ...Card) int { } // GetValueWithPoint 获取扑克牌的点数牌值 -func (slf *Rule) GetValueWithPoint(point Point) int { +func (slf *Rule[P, C, T]) GetValueWithPoint(point P) int { return slf.pointValue[point] } // GetValueWithColor 获取扑克牌的花色牌值 -func (slf *Rule) GetValueWithColor(color Color) int { +func (slf *Rule[P, C, T]) GetValueWithColor(color C) int { return slf.colorValue[color] } // CompareValueWithCards 根据特定的条件表达式比较两组扑克牌的牌值 -func (slf *Rule) CompareValueWithCards(cards1 []Card, expression maths.CompareExpression, cards2 []Card) bool { +func (slf *Rule[P, C, T]) CompareValueWithCards(cards1 []T, expression maths.CompareExpression, cards2 []T) bool { return maths.Compare(slf.GetValueWithCards(cards1...), expression, slf.GetValueWithCards(cards2...)) } diff --git a/utils/slice/slice.go b/utils/slice/slice.go index 4c34423..63b6aa8 100644 --- a/utils/slice/slice.go +++ b/utils/slice/slice.go @@ -197,3 +197,125 @@ func ContainsAny[V any](slice []V, values V) bool { } return false } + +// GetIndex 判断数组是否包含某个元素,如果包含则返回索引 +func GetIndex[V comparable](slice []V, value V) int { + for i, v := range slice { + if v == value { + return i + } + } + return -1 +} + +// GetIndexAny 判断数组是否包含某个元素,如果包含则返回索引 +func GetIndexAny[V any](slice []V, values V) int { + for i, v := range slice { + if reflect.DeepEqual(v, values) { + return i + } + } + return -1 +} + +// Combinations 获取给定数组的所有组合,包括重复元素的组合 +func Combinations[T any](a []T) [][]T { + n := len(a) + + // 去除重复元素,保留唯一元素 + uniqueSet := make(map[uintptr]bool) + uniqueSlice := make([]T, 0, n) + for _, val := range a { + ptr := reflect.ValueOf(val).Pointer() + if !uniqueSet[ptr] { + uniqueSet[ptr] = true + uniqueSlice = append(uniqueSlice, val) + } + } + + n = len(uniqueSlice) // 去重后的数组长度 + totalCombinations := 1 << n // 2的n次方 + var result [][]T + for i := 0; i < totalCombinations; i++ { + var currentCombination []T + for j := 0; j < n; j++ { + if (i & (1 << j)) != 0 { + currentCombination = append(currentCombination, uniqueSlice[j]) + } + } + result = append(result, currentCombination) + } + return result +} + +// LimitedCombinations 获取给定数组的所有组合,且每个组合的成员数量限制在指定范围内 +func LimitedCombinations[T any](a []T, minSize, maxSize int) [][]T { + n := len(a) + if n == 0 || minSize <= 0 || maxSize <= 0 || minSize > maxSize { + return nil + } + + var result [][]T + var currentCombination []T + + var backtrack func(startIndex int, currentSize int) + backtrack = func(startIndex int, currentSize int) { + if currentSize >= minSize && currentSize <= maxSize { + combination := make([]T, len(currentCombination)) + copy(combination, currentCombination) + result = append(result, combination) + } + + for i := startIndex; i < n; i++ { + currentCombination = append(currentCombination, a[i]) + backtrack(i+1, currentSize+1) + currentCombination = currentCombination[:len(currentCombination)-1] + } + } + + backtrack(0, 0) + return result +} + +// IsIntersectWithCheck 判断两个切片是否有交集 +func IsIntersectWithCheck[T any](a, b []T, checkHandle func(a, b T) bool) bool { + for _, a := range a { + for _, b := range b { + if checkHandle(a, b) { + return true + } + } + } + return false +} + +// IsIntersect 判断两个切片是否有交集 +func IsIntersect[T any](a, b []T) bool { + for _, a := range a { + for _, b := range b { + if reflect.DeepEqual(a, b) { + return true + } + } + } + return false +} + +// SubWithCheck 获取移除指定元素后的切片 +// - checkHandle 返回 true 表示需要移除 +func SubWithCheck[T any](a, b []T, checkHandle func(a, b T) bool) []T { + var result []T + for _, a := range a { + flag := false + for _, b := range b { + if checkHandle(a, b) { + flag = true + break + } + } + if !flag { + result = append(result, a) + } + } + return result +} diff --git a/utils/slice/slice_test.go b/utils/slice/slice_test.go new file mode 100644 index 0000000..b9b1f26 --- /dev/null +++ b/utils/slice/slice_test.go @@ -0,0 +1,14 @@ +package slice_test + +import ( + "fmt" + "github.com/kercylan98/minotaur/utils/slice" + "testing" +) + +func TestLimitedCombinations(t *testing.T) { + c := slice.LimitedCombinations([]int{1, 2, 3, 4, 5}, 3, 3) + for _, v := range c { + fmt.Println(v) + } +}