perf: lockstep 包优化同步逻辑,帧 id 由 int 更改为 int64 类型,优化数据竞态问题

This commit is contained in:
kercylan98 2023-10-21 11:15:30 +08:00
parent 9e339065d4
commit d3e563257f
3 changed files with 184 additions and 61 deletions

View File

@ -2,29 +2,30 @@ package lockstep
import (
"encoding/json"
"github.com/kercylan98/minotaur/utils/concurrent"
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/timer"
"sync"
"sync/atomic"
"time"
)
// NewLockstep 创建一个锁步(帧)同步默认实现的组件(Lockstep)进行返回
func NewLockstep[ClientID comparable, Command any](options ...Option[ClientID, Command]) *Lockstep[ClientID, Command] {
lockstep := &Lockstep[ClientID, Command]{
clients: concurrent.NewBalanceMap[ClientID, Client[ClientID]](),
frames: concurrent.NewBalanceMap[int, []Command](),
ticker: timer.GetTicker(10),
frameRate: 15,
serialization: func(frame int, commands []Command) []byte {
currentFrame: -1,
frames: make(map[int64][]Command),
ticker: timer.GetTicker(10),
frameRate: 15,
serialization: func(frame int64, commands []Command) []byte {
frameStruct := struct {
Frame int `json:"frame"`
Frame int64 `json:"frame"`
Commands []Command `json:"commands"`
}{frame, commands}
data, _ := json.Marshal(frameStruct)
return data
},
clientCurrentFrame: concurrent.NewBalanceMap[ClientID, int](),
clients: make(map[ClientID]Client[ClientID]),
clientFrame: make(map[ClientID]int64),
frameCache: make(map[int64][]byte),
}
for _, option := range options {
option(lockstep)
@ -39,118 +40,184 @@ func NewLockstep[ClientID comparable, Command any](options ...Option[ClientID, C
// - 从特定帧开始追帧
// - 兼容各种基于TCP/UDP/Unix的网络类型可通过客户端实现其他网络类型同步
type Lockstep[ClientID comparable, Command any] struct {
clients *concurrent.BalanceMap[ClientID, Client[ClientID]] // 接受广播的客户端
frames *concurrent.BalanceMap[int, []Command] // 所有帧指令
ticker *timer.Ticker // 定时器
frameMutex sync.Mutex // 帧锁
currentFrame int // 当前帧
clientCurrentFrame *concurrent.BalanceMap[ClientID, int] // 客户端当前帧数
running atomic.Bool
running bool // 运行状态
runningLock sync.RWMutex // 运行状态锁
initFrame int64 // 初始帧
frameRate int64 // 帧率每秒N帧
frameLimit int64 // 帧上限
serialization func(frame int64, commands []Command) []byte // 序列化函数
frameRate int // 帧率每秒N帧
frameLimit int // 帧上限
serialization func(frame int, commands []Command) []byte // 序列化函数
clients map[ClientID]Client[ClientID] // 接受广播的客户端
clientFrame map[ClientID]int64 // 客户端当前帧
clientLock sync.RWMutex // 客户端锁
currentFrame int64 // 当前主要帧
currentCommands []Command // 当前帧指令
currentFrameLock sync.RWMutex // 当前主要帧锁
frames map[int64][]Command // 所有已经落帧完成的指令
frameLock sync.RWMutex // 帧锁
frameCache map[int64][]byte // 帧序列化缓存
frameCacheLock sync.RWMutex // 帧序列化缓存锁
ticker *timer.Ticker // 定时器
lockstepStoppedEventHandles []StoppedEventHandle[ClientID, Command]
}
// JoinClient 加入客户端到广播队列中
// JoinClient 将客户端加入到广播队列中,通常在开始广播前使用
// - 如果客户端在开始广播后加入,将丢失之前的帧数据,如要从特定帧开始追帧请使用 JoinClientWithFrame
func (slf *Lockstep[ClientID, Command]) JoinClient(client Client[ClientID]) {
slf.clients.Set(client.GetID(), client)
slf.clientLock.Lock()
defer slf.clientLock.Unlock()
slf.clients[client.GetID()] = client
}
// JoinClientWithFrame 加入客户端到广播队列中,并从特定帧开始追帧
// - 可用于重连及状态同步、帧同步混用的情况
// - 混用:服务端记录指令时同时做一次状态计算,新客户端加入时直接同步当前状态,之后从特定帧开始广播
func (slf *Lockstep[ClientID, Command]) JoinClientWithFrame(client Client[ClientID], frameIndex int) {
slf.clients.Set(client.GetID(), client)
func (slf *Lockstep[ClientID, Command]) JoinClientWithFrame(client Client[ClientID], frameIndex int64) {
slf.currentFrameLock.RLock()
if frameIndex > slf.currentFrame {
frameIndex = slf.currentFrame
}
slf.clientCurrentFrame.Set(client.GetID(), frameIndex)
slf.currentFrameLock.RUnlock()
slf.clientLock.Lock()
slf.clients[client.GetID()] = client
slf.clientFrame[client.GetID()] = frameIndex
slf.clientLock.Unlock()
}
// LeaveClient 将客户端从广播队列中移除
func (slf *Lockstep[ClientID, Command]) LeaveClient(clientId ClientID) {
slf.clients.Delete(clientId)
slf.clientCurrentFrame.Delete(clientId)
slf.clientLock.Lock()
defer slf.clientLock.Unlock()
delete(slf.clients, clientId)
delete(slf.clientFrame, clientId)
}
// StartBroadcast 开始广播
// - 在开始广播后将持续按照设定的帧率进行帧数推进,并在每一帧推进时向客户端进行同步,需提前将客户端加入广播队列 JoinClient
// - 广播过程中使用 AddCommand 将该帧数据追加到当前帧中
func (slf *Lockstep[ClientID, Command]) StartBroadcast() {
if slf.running.Swap(true) {
slf.runningLock.RLock()
if slf.running {
slf.runningLock.RUnlock()
return
}
slf.running = true
slf.runningLock.RUnlock()
slf.ticker.Loop("lockstep", timer.Instantly, time.Second/time.Duration(slf.frameRate), timer.Forever, func() {
slf.frameMutex.Lock()
currentFrame := slf.currentFrame
if slf.frameLimit > 0 && currentFrame >= slf.frameLimit {
slf.currentFrameLock.RLock()
if slf.frameLimit > 0 && slf.currentFrame >= slf.frameLimit {
slf.currentFrameLock.RUnlock()
slf.StopBroadcast()
return
}
slf.currentFrameLock.RUnlock()
slf.currentFrameLock.Lock()
slf.currentFrame++
slf.frameMutex.Unlock()
currentFrame := slf.currentFrame
currentCommands := slf.currentCommands
slf.currentCommands = make([]Command, 0, len(currentCommands))
slf.currentFrameLock.Unlock()
frames := slf.frames.Map()
for clientId, client := range slf.clients.Map() {
var i = slf.clientCurrentFrame.Get(clientId)
slf.frameLock.Lock()
slf.clientLock.RLock()
defer slf.frameLock.Unlock()
defer slf.clientLock.RUnlock()
slf.frames[currentFrame] = currentCommands
for clientId, client := range slf.clients {
var i = slf.clientFrame[clientId]
for ; i < currentFrame; i++ {
client.Write(slf.serialization(i, frames[i]))
cache, exist := slf.frameCache[i]
if !exist {
cache = slf.serialization(i, slf.frames[i])
slf.frameCache[i] = cache
}
client.Write(cache)
}
slf.clientCurrentFrame.Set(clientId, i)
slf.clientFrame[clientId] = currentFrame
}
})
}
// StopBroadcast 停止广播
func (slf *Lockstep[ClientID, Command]) StopBroadcast() {
if !slf.running.Swap(false) {
slf.runningLock.Lock()
if !slf.running {
slf.runningLock.Unlock()
return
}
slf.running = false
slf.runningLock.Unlock()
slf.ticker.StopTimer("lockstep")
slf.frameMutex.Lock()
slf.OnLockstepStoppedEvent()
slf.currentFrame = 0
slf.clientCurrentFrame.Clear()
slf.frames.Clear()
slf.frameMutex.Unlock()
slf.currentFrameLock.Lock()
defer slf.currentFrameLock.Unlock()
slf.frameCacheLock.Lock()
defer slf.frameCacheLock.Unlock()
slf.frameLock.Lock()
defer slf.frameLock.Unlock()
slf.frameCache = make(map[int64][]byte)
slf.currentCommands = make([]Command, 0)
slf.currentFrame = -1
slf.clientFrame = make(map[ClientID]int64)
slf.frames = make(map[int64][]Command)
}
// IsRunning 是否正在广播
func (slf *Lockstep[ClientID, Command]) IsRunning() bool {
slf.runningLock.RLock()
defer slf.runningLock.RUnlock()
return slf.running
}
// AddCommand 添加命令到当前帧
func (slf *Lockstep[ClientID, Command]) AddCommand(command Command) {
slf.frames.Atom(func(m map[int][]Command) {
m[slf.currentFrame] = append(m[slf.currentFrame], command)
})
slf.currentFrameLock.RLock()
defer slf.currentFrameLock.RUnlock()
slf.currentCommands = append(slf.currentCommands, command)
}
// GetCurrentFrame 获取当前帧
func (slf *Lockstep[ClientID, Command]) GetCurrentFrame() int {
func (slf *Lockstep[ClientID, Command]) GetCurrentFrame() int64 {
slf.currentFrameLock.RLock()
defer slf.currentFrameLock.RUnlock()
return slf.currentFrame
}
// GetClientCurrentFrame 获取客户端当前帧
func (slf *Lockstep[ClientID, Command]) GetClientCurrentFrame(clientId ClientID) int {
return slf.clientCurrentFrame.Get(clientId)
func (slf *Lockstep[ClientID, Command]) GetClientCurrentFrame(clientId ClientID) int64 {
slf.clientLock.RLock()
defer slf.clientLock.RUnlock()
return slf.clientFrame[clientId]
}
// GetFrameLimit 获取帧上限
// - 未设置时将返回0
func (slf *Lockstep[ClientID, Command]) GetFrameLimit() int {
func (slf *Lockstep[ClientID, Command]) GetFrameLimit() int64 {
return slf.frameLimit
}
// GetFrames 获取所有帧数据
func (slf *Lockstep[ClientID, Command]) GetFrames() [][]Command {
var frameMap = slf.frames.Map()
var frames = make([][]Command, len(frameMap))
for index, commands := range frameMap {
frames[index] = commands
}
return frames
// GetFrames 获取所有落帧完成的数据
func (slf *Lockstep[ClientID, Command]) GetFrames() map[int64][]Command {
slf.frameLock.RLock()
defer slf.frameLock.RUnlock()
return hash.Copy(slf.frames)
}
// GetCurrentCommands 获取当前帧还未结束时的所有指令
func (slf *Lockstep[ClientID, Command]) GetCurrentCommands() []Command {
slf.currentFrameLock.RLock()
defer slf.currentFrameLock.RUnlock()
return slf.currentCommands
}
// RegLockstepStoppedEvent 当广播停止时将触发被注册的事件处理函数

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@ -4,7 +4,7 @@ type Option[ClientID comparable, Command any] func(lockstep *Lockstep[ClientID,
// WithFrameLimit 通过特定逻辑帧上限创建锁步(帧)同步组件
// - 当达到上限时将停止广播
func WithFrameLimit[ClientID comparable, Command any](frameLimit int) Option[ClientID, Command] {
func WithFrameLimit[ClientID comparable, Command any](frameLimit int64) Option[ClientID, Command] {
return func(lockstep *Lockstep[ClientID, Command]) {
if frameLimit > 0 {
frameLimit = 0
@ -15,7 +15,7 @@ func WithFrameLimit[ClientID comparable, Command any](frameLimit int) Option[Cli
// WithFrameRate 通过特定逻辑帧率创建锁步(帧)同步组件
// - 默认情况下为 15/s
func WithFrameRate[ClientID comparable, Command any](frameRate int) Option[ClientID, Command] {
func WithFrameRate[ClientID comparable, Command any](frameRate int64) Option[ClientID, Command] {
return func(lockstep *Lockstep[ClientID, Command]) {
lockstep.frameRate = frameRate
}
@ -29,8 +29,16 @@ func WithFrameRate[ClientID comparable, Command any](frameRate int) Option[Clien
// Frame int `json:"frame"`
// Commands []Command `json:"commands"`
// }
func WithSerialization[ClientID comparable, Command any](handle func(frame int, commands []Command) []byte) Option[ClientID, Command] {
func WithSerialization[ClientID comparable, Command any](handle func(frame int64, commands []Command) []byte) Option[ClientID, Command] {
return func(lockstep *Lockstep[ClientID, Command]) {
lockstep.serialization = handle
}
}
// WithInitFrame 通过特定的初始帧创建锁步(帧)同步组件
// - 默认情况下为 0即第一帧索引为 0
func WithInitFrame[ClientID comparable, Command any](initFrame int64) Option[ClientID, Command] {
return func(lockstep *Lockstep[ClientID, Command]) {
lockstep.initFrame = initFrame
}
}

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@ -0,0 +1,48 @@
package lockstep_test
import (
"fmt"
"github.com/kercylan98/minotaur/server/lockstep"
"github.com/kercylan98/minotaur/utils/log"
"github.com/kercylan98/minotaur/utils/random"
"testing"
"time"
)
type Cli struct {
id string
}
func (slf *Cli) GetID() string {
return slf.id
}
func (slf *Cli) Write(packet []byte, callback ...func(err error)) {
log.Info("write", log.String("id", slf.id), log.String("frame", string(packet)))
}
func TestNewLockstep(t *testing.T) {
ls := lockstep.NewLockstep[string, int]()
ls.JoinClient(&Cli{id: "player_1"})
ls.JoinClient(&Cli{id: "player_2"})
count := 0
ls.StartBroadcast()
endChan := make(chan bool)
go func() {
for {
ls.AddCommand(random.Int(1, 9999))
count++
if count >= 10 {
break
}
time.Sleep(time.Millisecond * time.Duration(random.Int(10, 200)))
}
ls.StopBroadcast()
endChan <- true
}()
<-endChan
time.Sleep(time.Second)
fmt.Println("end")
}