二维矩阵图形搜索
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package g2d
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import (
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"github.com/kercylan98/minotaur/utils/g2d/shape"
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)
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type MatrixShapeSearchResult struct {
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Shape *shape.Shape
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Points []shape.Point
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}
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// MatrixShapeSearchWithYX 二维矩阵形状搜索
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func MatrixShapeSearchWithYX[T any](matrix [][]T, shapes []*shape.Shape, checkMatchHandle func(val T) bool) []MatrixShapeSearchResult {
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record := map[int]map[int]bool{}
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width := len(matrix[0])
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height := len(matrix)
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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record[x] = map[int]bool{y: true}
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}
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}
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var result []MatrixShapeSearchResult
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for _, s := range shapes {
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points := s.GetPoints()
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x, y := 0, 0
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mx, my := s.GetMaxXY()
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for {
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if x+mx >= width {
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x = 0
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y++
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}
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if y+my >= height {
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break
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}
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var count int
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for _, point := range points {
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px, py := point.GetXY()
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px, py = px+x, py+y
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if record[px][py] {
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break
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}
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if checkMatchHandle(matrix[py][px]) {
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count++
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} else {
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break
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}
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}
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if count == len(points) {
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target := MatrixShapeSearchResult{
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Shape: s,
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}
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for _, point := range points {
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px, py := point.GetXY()
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px, py = px+x, py+y
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ys, exist := record[px]
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if !exist {
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ys = map[int]bool{}
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record[px] = ys
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}
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ys[py] = true
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target.Points = append(target.Points, shape.NewPoint(px, py))
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}
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result = append(result, target)
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}
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x++
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}
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}
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return result
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}
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// MatrixShapeSearchWithXY 二维矩阵形状搜索
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func MatrixShapeSearchWithXY[T any](matrix [][]T, shapes []*shape.Shape, checkMatchHandle func(val T) bool) []MatrixShapeSearchResult {
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record := map[int]map[int]bool{}
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width := len(matrix)
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height := len(matrix[0])
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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record[x] = map[int]bool{y: true}
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}
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}
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var result []MatrixShapeSearchResult
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for _, s := range shapes {
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points := s.GetPoints()
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x, y := 0, 0
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mx, my := s.GetMaxXY()
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for {
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if x+mx >= width {
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x = 0
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y++
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}
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if y+my >= height {
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break
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}
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var count int
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for _, point := range points {
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px, py := point.GetXY()
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px, py = px+x, py+y
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if record[px][py] {
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break
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}
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if checkMatchHandle(matrix[px][py]) {
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count++
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} else {
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break
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}
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}
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if count == len(points) {
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target := MatrixShapeSearchResult{
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Shape: s,
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}
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for _, point := range points {
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px, py := point.GetXY()
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px, py = px+x, py+y
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ys, exist := record[px]
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if !exist {
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ys = map[int]bool{}
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record[px] = ys
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}
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ys[py] = true
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target.Points = append(target.Points, shape.NewPoint(px, py))
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}
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result = append(result, target)
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}
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x++
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}
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}
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return result
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}
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@ -0,0 +1,31 @@
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package shape
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func NewPoint(x, y int) Point {
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return Point{x, y}
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}
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func NewPointWithArray(arr [2]int) Point {
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return Point{arr[0], arr[1]}
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}
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func NewPointWithArrays(arrays ...[2]int) []Point {
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var points = make([]Point, len(arrays), len(arrays))
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for i, arr := range arrays {
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points[i] = NewPointWithArray(arr)
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}
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return points
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}
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type Point [2]int
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func (slf Point) GetX() int {
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return slf[0]
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}
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func (slf Point) GetY() int {
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return slf[1]
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}
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func (slf Point) GetXY() (int, int) {
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return slf[0], slf[1]
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}
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@ -0,0 +1,79 @@
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package shape
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func NewShape() *Shape {
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shape := &Shape{
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maxX: -1,
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maxY: -1,
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points: map[int]map[int]Point{},
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}
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return shape
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}
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// Shape 2D形状定义
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type Shape struct {
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maxX int
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maxY int
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points map[int]map[int]Point
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}
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func (slf *Shape) AddPoints(points ...Point) {
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for _, point := range points {
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slf.AddPoint(point)
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}
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}
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func (slf *Shape) AddPoint(point Point) {
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x, y := point.GetXY()
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if x < 0 || y < 0 {
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panic("only positive integers are allowed for shape point positions")
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}
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if x > slf.maxX {
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slf.maxX = x
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}
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if y > slf.maxY {
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slf.maxY = y
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}
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ys, exist := slf.points[x]
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if !exist {
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ys = map[int]Point{}
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slf.points[x] = ys
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}
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ys[y] = point
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}
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func (slf *Shape) GetPoints() []Point {
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var points []Point
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for _, m := range slf.points {
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for _, point := range m {
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points = append(points, point)
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}
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}
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return points
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}
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func (slf *Shape) GetMaxX() int {
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return slf.maxX
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}
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func (slf *Shape) GetMaxY() int {
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return slf.maxY
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}
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func (slf *Shape) GetMaxXY() (int, int) {
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return slf.maxX, slf.maxY
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}
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func (slf *Shape) String() string {
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var str string
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for y := 0; y <= slf.maxY; y++ {
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for x := 0; x <= slf.maxX; x++ {
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if _, exist := slf.points[x][y]; exist {
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str += "1"
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} else {
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str += "0"
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}
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}
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str += "\r\n"
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}
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return str
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}
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@ -0,0 +1,28 @@
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package g2d
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import (
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"fmt"
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"github.com/kercylan98/minotaur/utils/g2d/shape"
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"testing"
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)
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func TestMatrixShape(t *testing.T) {
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var m = [][]int{
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{1, 0, 0, 0, 0, 0, 0, 0, 0},
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{1, 1, 1, 0, 0, 0, 0, 0, 0},
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{0, 0, 1, 0, 0, 0, 0, 0, 0},
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{0, 0, 1, 1, 1, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 1, 0, 0, 0, 0, 0, 0, 0},
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{0, 1, 1, 1, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0},
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}
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s := shape.NewShape()
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s.AddPoints(shape.NewPointWithArrays([][2]int{{0, 0}, {0, 1}, {1, 1}, {2, 1}}...)...)
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fmt.Println(s)
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result := MatrixShapeSearchWithYX(m, []*shape.Shape{s}, func(val int) bool {
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return val == 1
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})
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fmt.Println(len(result))
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}
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