2d垂直、侧滑掉落实现,移除不合理掉落器

This commit is contained in:
kercylan98 2023-06-05 10:02:58 +08:00
parent 3750008947
commit b9d6575c4f
2 changed files with 126 additions and 33 deletions

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@ -1,33 +0,0 @@
package g2d
func NewDropper[T any](matrix [][]T, setPosition func(x, y, newX, newY int), allowDrop, allowCross, isObstacle func(data T) bool) *Dropper[T] {
return &Dropper[T]{
matrix: matrix,
width: len(matrix) + 1,
height: len(matrix[0]),
setPosition: setPosition,
allowDrop: allowDrop,
allowCross: allowCross,
isObstacle: isObstacle,
}
}
// Dropper 掉落器
type Dropper[T any] struct {
matrix [][]T
width, height int
setPosition func(x, y, newX, newY int)
allowDrop, allowCross, isObstacle func(data T) bool
}
func (slf *Dropper[T]) Drop() {
for x := 0; x < slf.width; x++ {
for y := slf.height - 1; y >= 0; y-- {
data := slf.matrix[x][y]
if slf.allowDrop(data) {
}
}
}
}

126
utils/g2d/physics.go Normal file
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@ -0,0 +1,126 @@
package g2d
// SlideDropXY 侧滑掉落特定位置成员
func SlideDropXY[T any](matrix [][]T, x, y int, isStop func(x, y int, data T) bool) (dropX, dropY int) {
width, height := len(matrix), len(matrix[0])
var offsetX, offsetY = -1, 1
for {
targetX, targetY := x+offsetX, y+offsetY
if targetX < 0 || targetY == height || isStop(targetX, targetY, matrix[targetX][targetY]) {
dropX, dropY = targetX+1, targetY-1
break
}
offsetX--
offsetY++
}
offsetX, offsetY = 1, 1
for dropX != x && dropY != y {
targetX, targetY := x+offsetX, y+offsetY
if targetX == width || targetY == height || isStop(targetX, targetY, matrix[targetX][targetY]) {
dropX, dropY = targetX-1, targetY-1
break
}
offsetX++
offsetY++
}
return
}
// SlideDropX 侧滑掉落一整列
// - 返回每一个成员的y轴新坐标
func SlideDropX[T any](matrix [][]T, x int, isStop func(x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix[x]))
for y := len(matrix[x]) - 1; y >= 0; y-- {
_, dropY := SlideDropXY(matrix, x, y, isStop)
result[y] = dropY
if y != dropY {
change = true
}
}
return
}
// SlideDropY 侧滑掉落一整行
// - 返回每一个成员的x轴新坐标
func SlideDropY[T any](matrix [][]T, y int, isStop func(x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix))
for x := 0; x < len(matrix); x++ {
dropX, _ := SlideDropXY(matrix, x, y, isStop)
result[x] = dropX
if x != dropX {
change = true
}
}
return
}
// SlideDrop 侧滑掉落整个矩阵
func SlideDrop[T any](matrix [][]T, isStop func(x, y int, data T) bool) (result [][][2]int, change bool) {
result = make([][][2]int, len(matrix))
for x := 0; x < len(matrix); x++ {
ys := make([][2]int, len(matrix[x]))
var dropYs []int
dropYs, change = SlideDropX(matrix, x, isStop)
for y, positionY := range dropYs {
ys[y] = PositionToArray(x, positionY)
}
result[x] = ys
}
return
}
// VerticalDropXY 垂直掉落特定位置成员
func VerticalDropXY[T any](matrix [][]T, x, y int, isStop func(x, y int, data T) bool) (dropX, dropY int) {
height := len(matrix[0])
var offsetY = 1
for {
testY := y + offsetY
if testY == height || isStop(x, testY, matrix[x][testY]) {
return x, testY - 1
}
offsetY++
}
}
// VerticalDropX 垂直掉落一整列
// - 返回每一个成员的y轴新坐标
func VerticalDropX[T any](matrix [][]T, x int, isStop func(x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix[x]))
for y := len(matrix[x]) - 1; y >= 0; y-- {
_, dropY := VerticalDropXY(matrix, x, y, isStop)
result[y] = dropY
if y != dropY {
change = true
}
}
return
}
// VerticalDropY 垂直掉落一整行
// - 返回每一个成员的x轴新坐标
func VerticalDropY[T any](matrix [][]T, y int, isStop func(x, y int, data T) bool) (result []int, change bool) {
result = make([]int, len(matrix))
for x := 0; x < len(matrix); x++ {
dropX, _ := VerticalDropXY(matrix, x, y, isStop)
result[x] = dropX
if x != dropX {
change = true
}
}
return
}
// VerticalDrop 垂直掉落整个矩阵
func VerticalDrop[T any](matrix [][]T, isStop func(x, y int, data T) bool) (result [][][2]int, change bool) {
result = make([][][2]int, len(matrix))
for x := 0; x < len(matrix); x++ {
ys := make([][2]int, len(matrix[x]))
var dropYs []int
dropYs, change = VerticalDropX(matrix, x, isStop)
for y, positionY := range dropYs {
ys[y] = PositionToArray(x, positionY)
}
result[x] = ys
}
return
}