From af0165af719afa0c6795c0d299d26a298ea046ed Mon Sep 17 00:00:00 2001 From: kercylan98 Date: Fri, 22 Dec 2023 10:28:49 +0800 Subject: [PATCH] =?UTF-8?q?refactor:=20=E7=A7=BB=E9=99=A4=20game=20?= =?UTF-8?q?=E5=8C=85=E4=B8=AD=E5=A4=A7=E9=87=8F=E9=99=88=E6=97=A7=E5=8F=8A?= =?UTF-8?q?=E4=B8=8D=E5=90=88=E7=90=86=E8=AE=BE=E8=AE=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .github/workflows/release.yml | 2 +- game/README.md | 3 - game/builtin/actor.go | 19 -- game/builtin/item.go | 22 -- game/builtin/item_container.go | 313 ------------------------- game/builtin/item_container_errors.go | 11 - game/builtin/item_container_member.go | 36 --- game/builtin/item_container_options.go | 31 --- game/builtin/item_container_sort.go | 6 - game/item.go | 8 - game/item_container.go | 47 ---- game/item_container_member.go | 15 -- 12 files changed, 1 insertion(+), 512 deletions(-) delete mode 100644 game/builtin/actor.go delete mode 100644 game/builtin/item.go delete mode 100644 game/builtin/item_container.go delete mode 100644 game/builtin/item_container_errors.go delete mode 100644 game/builtin/item_container_member.go delete mode 100644 game/builtin/item_container_options.go delete mode 100644 game/builtin/item_container_sort.go delete mode 100644 game/item.go delete mode 100644 game/item_container.go delete mode 100644 game/item_container_member.go diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 7446fd9..6b5b266 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -18,4 +18,4 @@ jobs: bump-minor-pre-major: true bump-patch-for-minor-pre-major: true changelog-types: '[{"type":"other","section":"Other | 其他更改","hidden":false},{"type":"revert","section":"Reverts | 回退","hidden":false},{"type":"feat","section":"Features | 新特性","hidden":false},{"type":"fix","section":"Bug Fixes | 修复","hidden":false},{"type":"improvement","section":"Feature Improvements | 改进","hidden":false},{"type":"docs","section":"Docs | 文档优化","hidden":false},{"type":"style","section":"Styling | 可读性优化","hidden":false},{"type":"refactor","section":"Code Refactoring | 重构","hidden":false},{"type":"perf","section":"Performance Improvements | 性能优化","hidden":false},{"type":"test","section":"Tests | 新增或优化测试用例","hidden":false},{"type":"build","section":"Build System | 影响构建的修改","hidden":false},{"type":"ci","section":"CI | 更改我们的 CI 配置文件和脚本","hidden":false}]' -# release-as: 0.3.0 \ No newline at end of file + release-as: 0.4.0 \ No newline at end of file diff --git a/game/README.md b/game/README.md index 3e1cb46..2556f8b 100644 --- a/game/README.md +++ b/game/README.md @@ -6,9 +6,6 @@ ## Activity 游戏活动 提供了通用的游戏活动接口及各类辅助函数,开发者可以使用它来快速创建和管理游戏中的各类活动。活动是游戏中的特殊事件,通常在限时或周期内举行,为玩家提供额外奖励、挑战或合作机会。活动框架将实现活动时间的管理,包括开始和结束时间的设定,并提供活动数据的管理功能,例如参与玩家的记录、活动奖励等。开发者可以根据具体游戏需求,自由定制不同类型的活动,并快速集成到游戏中。 -## Poker 扑克玩法 -提供了通用的扑克游戏数据结构和辅助函数,如牌堆、扑克牌、牌型、匹配器等,使得开发者可以轻松实现各种扑克类游戏。扑克游戏是一种流行的纸牌游戏,通常涉及赌注和策略。在这个子目录中,我们将实现通用的扑克游戏框架,例如德州扑克框架、奥马哈扑克框架等,开发者可以基于这些框架快速搭建具有不同规则的扑克游戏,并灵活调整游戏规则和玩法,较为核心的内容则是提供了牌型检测及最优组合选取的功能,以及内置了一系列常用的牌型等。 - ## Room 游戏房间 提供了通用的基础游戏房间设计,开发者可以使用它来构建游戏中的多人模式功能。房间是指游戏中的多人对战或合作模式,玩家可以创建或加入房间,与其他玩家一起进行游戏。 该目录内提供了统一的房间管理及座位号等常用功能,并配置了大量的事件供给状态监控。 diff --git a/game/builtin/actor.go b/game/builtin/actor.go deleted file mode 100644 index aed64c9..0000000 --- a/game/builtin/actor.go +++ /dev/null @@ -1,19 +0,0 @@ -package builtin - -func NewActor(guid int64) *Actor { - return &Actor{ - guid: guid, - } -} - -type Actor struct { - guid int64 -} - -func (slf *Actor) SetGuid(guid int64) { - slf.guid = guid -} - -func (slf *Actor) GetGuid() int64 { - return slf.guid -} diff --git a/game/builtin/item.go b/game/builtin/item.go deleted file mode 100644 index 398efbd..0000000 --- a/game/builtin/item.go +++ /dev/null @@ -1,22 +0,0 @@ -package builtin - -import "github.com/kercylan98/minotaur/game" - -func NewItem[ItemID comparable](id ItemID) *Item[ItemID] { - item := &Item[ItemID]{ - id: id, - } - return item -} - -type Item[ItemID comparable] struct { - id ItemID -} - -func (slf *Item[ItemID]) GetID() ItemID { - return slf.id -} - -func (slf *Item[ItemID]) IsSame(item game.Item[ItemID]) bool { - return slf.id == item.GetID() -} diff --git a/game/builtin/item_container.go b/game/builtin/item_container.go deleted file mode 100644 index 38a697a..0000000 --- a/game/builtin/item_container.go +++ /dev/null @@ -1,313 +0,0 @@ -package builtin - -import ( - "github.com/kercylan98/minotaur/game" - "github.com/kercylan98/minotaur/utils/huge" - "github.com/kercylan98/minotaur/utils/super" - "sync/atomic" -) - -func NewItemContainer[ItemID comparable, Item game.Item[ItemID]](options ...ItemContainerOption[ItemID, Item]) *ItemContainer[ItemID, Item] { - itemContainer := &ItemContainer[ItemID, Item]{ - items: map[int64]*ItemContainerMember[ItemID, Item]{}, - itemIdGuidRef: map[ItemID]map[int64]bool{}, - } - for _, option := range options { - option(itemContainer) - } - return itemContainer -} - -type ItemContainer[ItemID comparable, Item game.Item[ItemID]] struct { - guid atomic.Int64 - sizeLimit int - size int - expandSize int - items map[int64]*ItemContainerMember[ItemID, Item] - itemIdGuidRef map[ItemID]map[int64]bool - sort []*int64 - maxSort int - vacancy []int - stackLimit map[ItemID]*huge.Int -} - -func (slf *ItemContainer[ItemID, Item]) GetSize() int { - return slf.size -} - -func (slf *ItemContainer[ItemID, Item]) GetSizeLimit() int { - return slf.sizeLimit + slf.expandSize -} - -func (slf *ItemContainer[ItemID, Item]) SetExpandSize(size int) { - slf.expandSize = size -} - -func (slf *ItemContainer[ItemID, Item]) GetItem(guid int64) (game.ItemContainerMember[ItemID, Item], error) { - item, exist := slf.items[guid] - if !exist { - return nil, ErrItemNotExist - } - return item, nil -} - -func (slf *ItemContainer[ItemID, Item]) GetItems() []game.ItemContainerMember[ItemID, Item] { - var result = make([]game.ItemContainerMember[ItemID, Item], 0, len(slf.sort)) - for _, guid := range slf.sort { - if guid == nil { - continue - } - result = append(result, slf.items[*guid]) - } - return result -} - -func (slf *ItemContainer[ItemID, Item]) GetItemsFull() []game.ItemContainerMember[ItemID, Item] { - var result = make([]game.ItemContainerMember[ItemID, Item], len(slf.sort), len(slf.sort)) - for i, guid := range slf.sort { - if guid == nil { - result[i] = nil - } else { - result[i] = slf.items[*guid] - } - } - sizeLimit := slf.GetSizeLimit() - for sizeLimit > 0 && len(result) > sizeLimit { - result = append(result, nil) - } - return result -} - -func (slf *ItemContainer[ItemID, Item]) GetItemsMap() map[int64]game.ItemContainerMember[ItemID, Item] { - var m = make(map[int64]game.ItemContainerMember[ItemID, Item]) - for k, v := range slf.items { - m[k] = v - } - return m -} - -func (slf *ItemContainer[ItemID, Item]) ExistItem(guid int64) bool { - _, exist := slf.items[guid] - return exist -} - -func (slf *ItemContainer[ItemID, Item]) ExistItemWithID(id ItemID) bool { - return len(slf.itemIdGuidRef[id]) > 0 -} - -func (slf *ItemContainer[ItemID, Item]) AddItem(item Item, count *huge.Int) (guid int64, err error) { - if count.LessThanOrEqualTo(huge.IntZero) { - return 0, ErrCannotAddNegativeOrZeroItem - } - for guid := range slf.itemIdGuidRef[item.GetID()] { - member := slf.items[guid] - if member.GetItem().IsSame(item) { - if stackLimit := slf.stackLimit[item.GetID()]; stackLimit != nil && member.count.Copy().Add(count).GreaterThan(stackLimit) { - continue - } - member.count.Add(count) - return guid, nil - } - } - if slf.size >= slf.GetSizeLimit() { - return 0, ErrItemContainerIsFull - } - guid = slf.guid.Add(1) - slf.items[guid] = &ItemContainerMember[ItemID, Item]{ - item: item, - guid: guid, - count: count.Copy(), - sort: super.If(len(slf.vacancy) == 0, - func() int { - sort := len(slf.sort) - slf.sort = append(slf.sort, &guid) - if sort > slf.maxSort { - slf.maxSort = sort - } - return sort - }(), - func() int { - sort := slf.vacancy[0] - slf.vacancy = slf.vacancy[1:] - slf.sort[sort] = &guid - return sort - }(), - ), - } - guids, exist := slf.itemIdGuidRef[item.GetID()] - if !exist { - guids = map[int64]bool{} - slf.itemIdGuidRef[item.GetID()] = guids - } - guids[guid] = true - slf.size++ - return guid, nil -} - -func (slf *ItemContainer[ItemID, Item]) DeductItem(guid int64, count *huge.Int) error { - if !slf.ExistItem(guid) { - return ErrItemNotExist - } - member := slf.items[guid] - if member.count.GreaterThanOrEqualTo(count) { - member.count.Sub(count) - if member.count.EqualTo(huge.IntZero) { - slf.size-- - slf.sort[member.sort] = nil - slf.vacancy = append(slf.vacancy, member.sort) - delete(slf.items, guid) - sizeLimit := slf.GetSizeLimit() - for slf.sort[slf.maxSort] == nil && slf.maxSort > sizeLimit { - slf.sort = append(slf.sort[0:slf.maxSort], slf.sort[slf.maxSort+1:]...) - slf.maxSort-- - } - } - return nil - } else { - var need = count.Copy() - var handles []func() - var guids = slf.itemIdGuidRef[member.GetID()] - for guid := range guids { - member := slf.items[guid] - if need.GreaterThanOrEqualTo(member.count) { - need.Sub(member.count) - handles = append(handles, func() { - member.count = huge.IntZero.Copy() - slf.size-- - delete(guids, guid) - delete(slf.items, guid) - if len(guids) == 0 { - delete(slf.itemIdGuidRef, member.GetID()) - } - slf.sort[member.sort] = nil - slf.vacancy = append(slf.vacancy, member.sort) - sizeLimit := slf.GetSizeLimit() - for slf.sort[slf.maxSort] == nil && slf.maxSort > sizeLimit { - slf.sort = append(slf.sort[0:slf.maxSort], slf.sort[slf.maxSort+1:]...) - slf.maxSort-- - } - }) - } else { - member.count.Sub(need) - need = huge.IntZero - } - } - if need.GreaterThan(huge.IntZero) { - return ErrItemInsufficientQuantity - } - for _, handle := range handles { - handle() - } - return nil - } -} - -func (slf *ItemContainer[ItemID, Item]) TransferTo(guid int64, count *huge.Int, target game.ItemContainer[ItemID, Item]) error { - if target == nil { - return ErrItemContainerNotExist - } - if count.LessThanOrEqualTo(huge.IntZero) { - return ErrCannotAddNegativeOrZeroItem - } - member, err := slf.GetItem(guid) - if err != nil { - return err - } - if err = slf.CheckDeductItem(guid, count); err != nil { - return err - } - if err = target.CheckAllowAdd(member.GetItem(), count); err != nil { - return err - } - _ = slf.DeductItem(guid, count) - _, _ = target.AddItem(member.GetItem(), count) - return nil -} - -func (slf *ItemContainer[ItemID, Item]) CheckAllowAdd(item Item, count *huge.Int) error { - if count.LessThanOrEqualTo(huge.IntZero) { - return ErrCannotAddNegativeOrZeroItem - } - for guid := range slf.itemIdGuidRef[item.GetID()] { - member := slf.items[guid] - if member.GetItem().IsSame(item) { - if stackLimit := slf.stackLimit[item.GetID()]; stackLimit != nil && member.count.Copy().Add(count).GreaterThan(stackLimit) { - continue - } - return nil - } - } - if slf.size >= slf.GetSizeLimit() { - return ErrItemContainerIsFull - } - return nil -} - -func (slf *ItemContainer[ItemID, Item]) CheckDeductItem(guid int64, count *huge.Int) error { - if !slf.ExistItem(guid) { - return ErrItemNotExist - } - member := slf.items[guid] - if member.count.GreaterThanOrEqualTo(count) { - return nil - } else { - var need = count.Copy() - var guids = slf.itemIdGuidRef[member.GetID()] - for guid := range guids { - member := slf.items[guid] - if need.GreaterThanOrEqualTo(member.count) { - need.Sub(member.count) - } else { - need = huge.IntZero - } - } - if need.GreaterThan(huge.IntZero) { - return ErrItemInsufficientQuantity - } - return nil - } -} - -func (slf *ItemContainer[ItemID, Item]) Remove(guid int64) { - member, exist := slf.items[guid] - if !exist { - return - } - delete(slf.items, guid) - delete(slf.itemIdGuidRef[member.GetID()], guid) - slf.sort[member.sort] = nil - slf.vacancy = append(slf.vacancy, member.sort) - - sizeLimit := slf.GetSizeLimit() - for slf.sort[slf.maxSort] == nil && slf.maxSort > sizeLimit { - slf.sort = append(slf.sort[0:slf.maxSort], slf.sort[slf.maxSort+1:]...) - slf.maxSort-- - } -} - -func (slf *ItemContainer[ItemID, Item]) RemoveWithID(id ItemID) { - for guid := range slf.itemIdGuidRef[id] { - member, exist := slf.items[guid] - if !exist { - continue - } - delete(slf.items, guid) - slf.sort[member.sort] = nil - slf.vacancy = append(slf.vacancy, member.sort) - } - delete(slf.itemIdGuidRef, id) - - sizeLimit := slf.GetSizeLimit() - for slf.sort[slf.maxSort] == nil && slf.maxSort > sizeLimit { - slf.sort = append(slf.sort[0:slf.maxSort], slf.sort[slf.maxSort+1:]...) - slf.maxSort-- - } -} - -func (slf *ItemContainer[ItemID, Item]) Clear() { - slf.items = map[int64]*ItemContainerMember[ItemID, Item]{} - slf.itemIdGuidRef = map[ItemID]map[int64]bool{} - slf.sort = nil - slf.maxSort = 0 - slf.vacancy = nil -} diff --git a/game/builtin/item_container_errors.go b/game/builtin/item_container_errors.go deleted file mode 100644 index d6eb432..0000000 --- a/game/builtin/item_container_errors.go +++ /dev/null @@ -1,11 +0,0 @@ -package builtin - -import "errors" - -var ( - ErrCannotAddNegativeOrZeroItem = errors.New("cannot add items with negative quantities or zero") - ErrItemNotExist = errors.New("item not exist") - ErrItemInsufficientQuantity = errors.New("item insufficient quantity") - ErrItemContainerIsFull = errors.New("item container is full") - ErrItemContainerNotExist = errors.New("item container not exist") -) diff --git a/game/builtin/item_container_member.go b/game/builtin/item_container_member.go deleted file mode 100644 index a25fd63..0000000 --- a/game/builtin/item_container_member.go +++ /dev/null @@ -1,36 +0,0 @@ -package builtin - -import ( - "github.com/kercylan98/minotaur/game" - "github.com/kercylan98/minotaur/utils/huge" -) - -func NewItemContainerMember[ItemID comparable, I game.Item[ItemID]](guid int64, item I) *ItemContainerMember[ItemID, I] { - return &ItemContainerMember[ItemID, I]{ - item: item, - guid: guid, - } -} - -type ItemContainerMember[ItemID comparable, I game.Item[ItemID]] struct { - item I - guid int64 - sort int - count *huge.Int -} - -func (slf *ItemContainerMember[ItemID, I]) GetID() ItemID { - return slf.item.GetID() -} - -func (slf *ItemContainerMember[ItemID, I]) GetGUID() int64 { - return slf.guid -} - -func (slf *ItemContainerMember[ItemID, I]) GetCount() *huge.Int { - return slf.count.Copy() -} - -func (slf *ItemContainerMember[ItemID, I]) GetItem() I { - return slf.item -} diff --git a/game/builtin/item_container_options.go b/game/builtin/item_container_options.go deleted file mode 100644 index d58df44..0000000 --- a/game/builtin/item_container_options.go +++ /dev/null @@ -1,31 +0,0 @@ -package builtin - -import ( - "github.com/kercylan98/minotaur/game" - "github.com/kercylan98/minotaur/utils/huge" -) - -type ItemContainerOption[ItemID comparable, Item game.Item[ItemID]] func(container *ItemContainer[ItemID, Item]) - -// WithItemContainerSizeLimit 通过特定的物品容器非堆叠数量上限创建物品容器 -func WithItemContainerSizeLimit[ItemID comparable, Item game.Item[ItemID]](sizeLimit int) ItemContainerOption[ItemID, Item] { - return func(container *ItemContainer[ItemID, Item]) { - if sizeLimit <= 0 { - return - } - container.sizeLimit = sizeLimit - } -} - -// WithItemContainerStackLimit 通过设置特定物品堆叠数量创建容器 -func WithItemContainerStackLimit[ItemID comparable, Item game.Item[ItemID]](id ItemID, stackLimit *huge.Int) ItemContainerOption[ItemID, Item] { - return func(container *ItemContainer[ItemID, Item]) { - if stackLimit.LessThanOrEqualTo(huge.IntZero) { - return - } - if container.stackLimit == nil { - container.stackLimit = map[ItemID]*huge.Int{} - } - container.stackLimit[id] = stackLimit - } -} diff --git a/game/builtin/item_container_sort.go b/game/builtin/item_container_sort.go deleted file mode 100644 index 5ef8414..0000000 --- a/game/builtin/item_container_sort.go +++ /dev/null @@ -1,6 +0,0 @@ -package builtin - -type itemContainerSort[ItemID comparable] struct { - id ItemID - guid int64 -} diff --git a/game/item.go b/game/item.go deleted file mode 100644 index 5605c53..0000000 --- a/game/item.go +++ /dev/null @@ -1,8 +0,0 @@ -package game - -type Item[ID comparable] interface { - // GetID 获取物品ID - GetID() ID - // IsSame 与另一个物品比较是否相同 - IsSame(item Item[ID]) bool -} diff --git a/game/item_container.go b/game/item_container.go deleted file mode 100644 index a708bb3..0000000 --- a/game/item_container.go +++ /dev/null @@ -1,47 +0,0 @@ -package game - -import "github.com/kercylan98/minotaur/utils/huge" - -// ItemContainer 物品容器 -type ItemContainer[ItemID comparable, I Item[ItemID]] interface { - // GetSize 获取容器物品非堆叠数量 - GetSize() int - // GetSizeLimit 获取容器物品非堆叠数量上限 - GetSizeLimit() int - // SetExpandSize 设置拓展非堆叠数量上限 - SetExpandSize(size int) - // GetItem 获取物品 - GetItem(guid int64) (ItemContainerMember[ItemID, I], error) - // GetItems 获取所有非空物品 - // - 物品顺序为容器内顺序 - // - 空的容器空间将被忽略 - GetItems() []ItemContainerMember[ItemID, I] - // GetItemsFull 获取所有物品 - // - 物品顺序为容器内顺序 - // - 空的容器空间将被设置为nil - // - 当容器非堆叠物品上限为0时,最后一个非空物品之后的所有空物品都将被忽略 - // - 当容器非堆叠物品未达到上限时,其余空间将使用nil填充 - GetItemsFull() []ItemContainerMember[ItemID, I] - // GetItemsMap 获取所有物品 - GetItemsMap() map[int64]ItemContainerMember[ItemID, I] - // ExistItem 物品是否存在 - ExistItem(guid int64) bool - // ExistItemWithID 是否存在特定ID的物品 - ExistItemWithID(id ItemID) bool - // AddItem 添加物品 - AddItem(item I, count *huge.Int) (guid int64, err error) - // DeductItem 扣除特定物品数量,当数量为0将被移除,数量不足时将不进行任何改变 - DeductItem(guid int64, count *huge.Int) error - // TransferTo 转移特定物品到另一个容器中 - TransferTo(guid int64, count *huge.Int, target ItemContainer[ItemID, I]) error - // CheckAllowAdd 检查是否允许添加特定物品 - CheckAllowAdd(item I, count *huge.Int) error - // CheckDeductItem 检查是否允许扣除特定物品 - CheckDeductItem(guid int64, count *huge.Int) error - // Remove 移除特定guid的物品 - Remove(guid int64) - // RemoveWithID 移除所有物品ID匹配的物品 - RemoveWithID(id ItemID) - // Clear 清空物品容器 - Clear() -} diff --git a/game/item_container_member.go b/game/item_container_member.go deleted file mode 100644 index 78301c1..0000000 --- a/game/item_container_member.go +++ /dev/null @@ -1,15 +0,0 @@ -package game - -import "github.com/kercylan98/minotaur/utils/huge" - -// ItemContainerMember 物品容器成员信息 -type ItemContainerMember[ItemID comparable, I Item[ItemID]] interface { - // GetID 获取物品ID - GetID() ItemID - // GetGUID 获取物品GUID - GetGUID() int64 - // GetCount 获取物品数量 - GetCount() *huge.Int - // GetItem 获取物品 - GetItem() I -}