feat: room.Helper 新增获取玩家切片、广播所有玩家、广播在座玩家的函数
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@ -3,6 +3,7 @@ package room
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import (
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import (
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"github.com/kercylan98/minotaur/game"
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"github.com/kercylan98/minotaur/game"
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"github.com/kercylan98/minotaur/utils/hash"
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"github.com/kercylan98/minotaur/utils/hash"
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"github.com/kercylan98/minotaur/utils/slice"
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)
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)
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// NewHelper 创建房间助手
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// NewHelper 创建房间助手
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@ -56,6 +57,38 @@ func (slf *Helper[PID, P, R]) GetPlayerRoomHelpers(playerId PID) map[int64]*Help
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return slf.m.GetPlayerRoomHelpers(playerId)
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return slf.m.GetPlayerRoomHelpers(playerId)
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}
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}
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// GetPlayersSlice 获取房间中的所有玩家
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func (slf *Helper[PID, P, R]) GetPlayersSlice() []P {
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seat := slf.GetSeatInfoMap()
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var players = make([]P, 0, len(seat))
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for _, v := range seat {
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players = append(players, slf.GetPlayer(v))
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}
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return players
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}
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// Broadcast 向房间中的所有玩家广播消息
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func (slf *Helper[PID, P, R]) Broadcast(handle func(player P), except ...PID) {
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var exceptMap = slice.ToSet(except)
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for _, player := range slf.GetPlayers() {
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if hash.Exist(exceptMap, player.GetID()) {
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continue
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}
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handle(player)
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}
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}
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// BroadcastSeat 向房间中所有座位上的玩家广播消息
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func (slf *Helper[PID, P, R]) BroadcastSeat(handle func(player P), except ...PID) {
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var exceptMap = slice.ToSet(except)
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for _, playerId := range slf.GetSeatInfoMap() {
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if hash.Exist(exceptMap, playerId) {
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continue
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}
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handle(slf.GetPlayer(playerId))
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}
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}
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// SetPlayerLimit 设置房间中的玩家数量上限
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// SetPlayerLimit 设置房间中的玩家数量上限
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func (slf *Helper[PID, P, R]) SetPlayerLimit(limit int) {
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func (slf *Helper[PID, P, R]) SetPlayerLimit(limit int) {
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slf.m.SetPlayerLimit(slf.room.GetGuid(), limit)
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slf.m.SetPlayerLimit(slf.room.GetGuid(), limit)
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