feat: room.Helper 新增获取玩家切片、广播所有玩家、广播在座玩家的函数

This commit is contained in:
kercylan98 2023-08-02 11:56:45 +08:00
parent 060fb05fb8
commit ab180f384b
1 changed files with 33 additions and 0 deletions

View File

@ -3,6 +3,7 @@ package room
import (
"github.com/kercylan98/minotaur/game"
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/slice"
)
// NewHelper 创建房间助手
@ -56,6 +57,38 @@ func (slf *Helper[PID, P, R]) GetPlayerRoomHelpers(playerId PID) map[int64]*Help
return slf.m.GetPlayerRoomHelpers(playerId)
}
// GetPlayersSlice 获取房间中的所有玩家
func (slf *Helper[PID, P, R]) GetPlayersSlice() []P {
seat := slf.GetSeatInfoMap()
var players = make([]P, 0, len(seat))
for _, v := range seat {
players = append(players, slf.GetPlayer(v))
}
return players
}
// Broadcast 向房间中的所有玩家广播消息
func (slf *Helper[PID, P, R]) Broadcast(handle func(player P), except ...PID) {
var exceptMap = slice.ToSet(except)
for _, player := range slf.GetPlayers() {
if hash.Exist(exceptMap, player.GetID()) {
continue
}
handle(player)
}
}
// BroadcastSeat 向房间中所有座位上的玩家广播消息
func (slf *Helper[PID, P, R]) BroadcastSeat(handle func(player P), except ...PID) {
var exceptMap = slice.ToSet(except)
for _, playerId := range slf.GetSeatInfoMap() {
if hash.Exist(exceptMap, playerId) {
continue
}
handle(slf.GetPlayer(playerId))
}
}
// SetPlayerLimit 设置房间中的玩家数量上限
func (slf *Helper[PID, P, R]) SetPlayerLimit(limit int) {
slf.m.SetPlayerLimit(slf.room.GetGuid(), limit)