物品、物品容器重新设计
This commit is contained in:
parent
dd0b486356
commit
aa5a070fe6
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@ -1,24 +1,22 @@
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package builtin
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func NewItem[ItemID comparable](id ItemID, options ...ItemOption[ItemID]) *Item[ItemID] {
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import "github.com/kercylan98/minotaur/game"
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func NewItem[ItemID comparable](id ItemID) *Item[ItemID] {
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item := &Item[ItemID]{
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id: id,
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}
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for _, option := range options {
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option(item)
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}
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return item
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}
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type Item[ItemID comparable] struct {
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id ItemID
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guid int64
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id ItemID
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}
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func (slf *Item[ItemID]) GetID() ItemID {
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return slf.id
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}
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func (slf *Item[ItemID]) GetGUID() int64 {
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return slf.guid
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func (slf *Item[ItemID]) IsSame(item game.Item[ItemID]) bool {
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return slf.id == item.GetID()
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}
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@ -3,12 +3,14 @@ package builtin
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import (
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"github.com/kercylan98/minotaur/game"
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"github.com/kercylan98/minotaur/utils/huge"
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"github.com/kercylan98/minotaur/utils/slice"
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"sync/atomic"
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)
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func NewItemContainer[ItemID comparable, Item game.Item[ItemID]](options ...ItemContainerOption[ItemID, Item]) *ItemContainer[ItemID, Item] {
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itemContainer := &ItemContainer[ItemID, Item]{
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items: map[ItemID]map[int64]*ItemContainerMember[ItemID]{},
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items: map[int64]*ItemContainerMember[ItemID, Item]{},
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itemIdGuidRef: map[ItemID]map[int64]bool{},
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stackLimits: map[ItemID]*huge.Int{},
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}
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for _, option := range options {
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option(itemContainer)
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@ -17,137 +19,128 @@ func NewItemContainer[ItemID comparable, Item game.Item[ItemID]](options ...Item
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}
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type ItemContainer[ItemID comparable, Item game.Item[ItemID]] struct {
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sizeLimit int
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size int
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expandSize int
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items map[ItemID]map[int64]*ItemContainerMember[ItemID]
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sort []*itemContainerSort[ItemID]
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guid atomic.Int64
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sizeLimit int
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size int
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expandSize int
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items map[int64]*ItemContainerMember[ItemID, Item]
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itemIdGuidRef map[ItemID]map[int64]bool
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sort []*itemContainerSort[ItemID]
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stackLimits map[ItemID]*huge.Int
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}
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func (slf *ItemContainer[ItemID, Item]) GetSize() int {
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return slf.size
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return slf.size + slf.expandSize
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}
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func (slf *ItemContainer[ItemID, Item]) GetSizeLimit() int {
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return slf.sizeLimit
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}
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func (slf *ItemContainer[ItemID, Item]) SetExpandSize(size int) {
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slf.expandSize = size
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}
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func (slf *ItemContainer[ItemID, Item]) GetSizeLimit() int {
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return slf.sizeLimit + slf.expandSize
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}
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func (slf *ItemContainer[ItemID, Item]) GetItem(id ItemID) (game.ItemContainerMember[ItemID], error) {
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for _, member := range slf.items[id] {
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return member, nil
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}
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return nil, ErrItemNotExist
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}
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func (slf *ItemContainer[ItemID, Item]) GetItemWithGuid(id ItemID, guid int64) (game.ItemContainerMember[ItemID], error) {
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member, exist := slf.items[id][guid]
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func (slf *ItemContainer[ItemID, Item]) GetItem(guid int64) (game.ItemContainerMember[ItemID, Item], error) {
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item, exist := slf.items[guid]
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if !exist {
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return nil, ErrItemNotExist
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}
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return member, nil
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return item, nil
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}
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func (slf *ItemContainer[ItemID, Item]) GetItems() []game.ItemContainerMember[ItemID] {
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var items []game.ItemContainerMember[ItemID]
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for _, sort := range slf.sort {
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items = append(items, slf.items[sort.id][sort.guid])
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func (slf *ItemContainer[ItemID, Item]) GetItems() []game.ItemContainerMember[ItemID, Item] {
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//TODO implement me
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panic("implement me")
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}
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func (slf *ItemContainer[ItemID, Item]) GetItemsMap() map[int64]game.ItemContainerMember[ItemID, Item] {
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var m = make(map[int64]game.ItemContainerMember[ItemID, Item])
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for k, v := range slf.items {
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m[k] = v
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}
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return items
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return m
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}
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func (slf *ItemContainer[ItemID, Item]) ExistItem(guid int64) bool {
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_, exist := slf.items[guid]
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return exist
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}
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func (slf *ItemContainer[ItemID, Item]) ExistItemWithID(id ItemID) bool {
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return len(slf.itemIdGuidRef[id]) > 0
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}
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func (slf *ItemContainer[ItemID, Item]) AddItem(item Item, count *huge.Int) error {
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if count.LessThanOrEqualTo(huge.IntZero) {
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return ErrCannotAddNegativeItem
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return ErrCannotAddNegativeOrZeroItem
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}
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members, exist := slf.items[item.GetID()]
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if !exist {
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members = map[int64]*ItemContainerMember[ItemID]{}
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slf.items[item.GetID()] = members
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}
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member, exist := members[item.GetGUID()]
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if !exist {
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if slf.GetSizeLimit() >= slf.GetSize() {
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return ErrItemContainerIsFull
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for guid := range slf.itemIdGuidRef[item.GetID()] {
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member := slf.items[guid]
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if member.GetItem().IsSame(item) {
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member.count = member.count.Add(count)
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return nil
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}
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members[item.GetGUID()] = &ItemContainerMember[ItemID]{
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sort: len(slf.sort),
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Item: item,
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count: count,
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}
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slf.sort = append(slf.sort, &itemContainerSort[ItemID]{
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id: item.GetID(),
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guid: item.GetGUID(),
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})
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slf.size++
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} else {
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member.count = member.count.Add(count)
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}
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if slf.size >= slf.GetSizeLimit() {
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return ErrItemContainerIsFull
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}
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guid := slf.guid.Add(1)
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slf.items[guid] = &ItemContainerMember[ItemID, Item]{
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item: item,
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guid: guid,
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count: count.Copy(),
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}
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guids, exist := slf.itemIdGuidRef[item.GetID()]
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if !exist {
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guids = map[int64]bool{}
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slf.itemIdGuidRef[item.GetID()] = guids
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}
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guids[guid] = true
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slf.size++
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return nil
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}
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func (slf *ItemContainer[ItemID, Item]) DeductItem(id ItemID, count *huge.Int) error {
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members, exist := slf.items[id]
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if !exist || len(members) == 0 {
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func (slf *ItemContainer[ItemID, Item]) DeductItem(guid int64, count *huge.Int) error {
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if !slf.ExistItem(guid) {
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return ErrItemNotExist
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}
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var backupMembers = make(map[int64]*ItemContainerMember[ItemID])
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var pending = count.Copy()
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var deductMembers []*ItemContainerMember[ItemID]
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for guid, member := range members {
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member.bakCount = member.count.Copy()
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backupMembers[guid] = member
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if pending.GreaterThanOrEqualTo(member.count) {
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pending = pending.Sub(member.count)
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member.count = huge.IntZero
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} else {
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member.count = member.count.Sub(pending)
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pending = huge.IntZero
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}
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if member.count.EqualTo(huge.IntZero) {
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delete(members, guid)
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deductMembers = append(deductMembers, member)
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}
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if pending.EqualTo(huge.IntZero) {
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break
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}
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}
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if pending.GreaterThan(huge.IntZero) {
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for guid, member := range backupMembers {
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members[guid] = member
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member.count = member.bakCount
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member.bakCount = nil
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}
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return ErrItemInsufficientQuantity
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}
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slf.size -= len(deductMembers)
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for _, member := range deductMembers {
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slice.Del(&slf.sort, member.sort)
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}
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return nil
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}
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func (slf *ItemContainer[ItemID, Item]) DeductItemWithGuid(id ItemID, guid int64, count *huge.Int) error {
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member, exist := slf.items[id][guid]
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if !exist {
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return ErrItemNotExist
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}
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if count.GreaterThan(member.count) {
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return ErrItemInsufficientQuantity
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} else {
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member := slf.items[guid]
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if member.count.GreaterThanOrEqualTo(count) {
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member.count = member.count.Sub(count)
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if member.count.EqualTo(huge.IntZero) {
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slf.size--
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delete(slf.items, guid)
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}
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return nil
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} else {
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var need = count.Copy()
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var handles []func()
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var guids = slf.itemIdGuidRef[member.GetID()]
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for guid := range guids {
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member := slf.items[guid]
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if need.GreaterThanOrEqualTo(member.count) {
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need = need.Sub(member.count)
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handles = append(handles, func() {
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member.count = huge.IntZero.Copy()
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slf.size--
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delete(guids, guid)
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delete(slf.items, guid)
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if len(guids) == 0 {
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delete(slf.itemIdGuidRef, member.GetID())
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}
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})
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} else {
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member.count = member.count.Sub(need)
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need = huge.IntZero
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}
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}
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if need.GreaterThan(huge.IntZero) {
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return ErrItemInsufficientQuantity
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}
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for _, handle := range handles {
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handle()
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}
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return nil
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}
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if member.count.EqualTo(huge.IntZero) {
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delete(slf.items[id], guid)
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slice.Del(&slf.sort, member.sort)
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slf.size--
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}
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return nil
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}
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@ -3,8 +3,8 @@ package builtin
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import "errors"
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var (
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ErrCannotAddNegativeItem = errors.New("cannot add items with negative quantities")
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ErrItemNotExist = errors.New("item not exist")
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ErrItemInsufficientQuantity = errors.New("item insufficient quantity")
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ErrItemContainerIsFull = errors.New("item container is full")
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ErrCannotAddNegativeOrZeroItem = errors.New("cannot add items with negative quantities or zero")
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ErrItemNotExist = errors.New("item not exist")
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ErrItemInsufficientQuantity = errors.New("item insufficient quantity")
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ErrItemContainerIsFull = errors.New("item container is full")
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)
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@ -5,13 +5,33 @@ import (
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"github.com/kercylan98/minotaur/utils/huge"
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)
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type ItemContainerMember[ItemID comparable] struct {
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game.Item[ItemID]
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func NewItemContainerMember[ItemID comparable, I game.Item[ItemID]](guid int64, item I) *ItemContainerMember[ItemID, I] {
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return &ItemContainerMember[ItemID, I]{
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item: item,
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guid: guid,
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}
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}
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type ItemContainerMember[ItemID comparable, I game.Item[ItemID]] struct {
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item I
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guid int64
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sort int
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count *huge.Int
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bakCount *huge.Int
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}
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func (slf *ItemContainerMember[ItemID]) GetCount() *huge.Int {
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func (slf *ItemContainerMember[ItemID, I]) GetID() ItemID {
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return slf.item.GetID()
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}
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func (slf *ItemContainerMember[ItemID, I]) GetGUID() int64 {
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return slf.guid
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}
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func (slf *ItemContainerMember[ItemID, I]) GetCount() *huge.Int {
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return slf.count.Copy()
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}
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func (slf *ItemContainerMember[ItemID, I]) GetItem() I {
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return slf.item
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}
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@ -1,10 +0,0 @@
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package builtin
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type ItemOption[ItemID comparable] func(item *Item[ItemID])
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// WithItemGuid 通过特定的guid创建物品
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func WithItemGuid[ItemID comparable](guid int64) ItemOption[ItemID] {
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return func(item *Item[ItemID]) {
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item.guid = guid
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}
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}
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@ -3,8 +3,6 @@ package game
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type Item[ID comparable] interface {
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// GetID 获取物品ID
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GetID() ID
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// GetGUID 获取物品GUID
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// - 用于标识同一件物品不同的特征
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// - 负数的GUID在内置功能中可能会被用于特殊判定,如果需要负数建议另外对特殊功能进行实现
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GetGUID() int64
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// IsSame 与另一个物品比较是否相同
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IsSame(item Item[ID]) bool
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}
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@ -12,20 +12,18 @@ type ItemContainer[ItemID comparable, I Item[ItemID]] interface {
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SetExpandSize(size int)
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// GetItem 获取物品
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GetItem(id ItemID) (ItemContainerMember[ItemID], error)
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// GetItemWithGuid 根据guid获取物品
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GetItemWithGuid(id ItemID, guid int64) (ItemContainerMember[ItemID], error)
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GetItem(guid int64) (ItemContainerMember[ItemID, I], error)
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// GetItems 获取所有物品
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GetItems() []ItemContainerMember[ItemID]
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GetItems() []ItemContainerMember[ItemID, I]
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// GetItemsMap 获取所有物品
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GetItemsMap() map[int64]ItemContainerMember[ItemID, I]
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// ExistItem 物品是否存在
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ExistItem(guid int64) bool
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// ExistItemWithID 是否存在特定ID的物品
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ExistItemWithID(id ItemID) bool
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// AddItem 添加物品
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// - 当物品guid相同时,如果相同物品id及guid的堆叠数量未达到上限,将增加数量,否则增加非堆叠数量
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// - 当物品guid不同时,堆叠将不可用,每次都将增加非堆叠数量
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AddItem(item I, count *huge.Int) error
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// DeductItem 扣除特定物品数量,当数量为0将被移除,数量不足时将不进行任何改变
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// - 将查找特定id的物品,无论guid是否相同,都有可能被扣除直到达到扣除数量
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// - 当count为负数时,由于负负得正,无论guid是否相同,都有可能被增加物品数量直到达到扣除数量
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DeductItem(id ItemID, count *huge.Int) error
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// DeductItemWithGuid 更为精准的扣除特定物品数量,可参考 DeductItem
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DeductItemWithGuid(id ItemID, guid int64, count *huge.Int) error
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DeductItem(guid int64, count *huge.Int) error
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}
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@ -3,8 +3,13 @@ package game
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import "github.com/kercylan98/minotaur/utils/huge"
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// ItemContainerMember 物品容器成员信息
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type ItemContainerMember[ItemID comparable] interface {
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Item[ItemID]
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type ItemContainerMember[ItemID comparable, I Item[ItemID]] interface {
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// GetID 获取物品ID
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GetID() ItemID
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// GetGUID 获取物品GUID
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GetGUID() int64
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// GetCount 获取物品数量
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GetCount() *huge.Int
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// GetItem 获取物品
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GetItem() I
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}
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