游戏基本元素释放逻辑优化
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@@ -197,6 +197,8 @@ func (slf *World[PlayerID, Player]) Release() {
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slf.actorGeneratedEventHandles = nil
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slf.actorAnnihilationEventHandles = nil
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slf.actorOwnerChangeEventHandles = nil
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slf.worldResetEventHandles = nil
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slf.worldReleasedEventHandles = nil
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}
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}
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