docs: 优化项目文档
This commit is contained in:
@@ -1,9 +1,109 @@
|
||||
# Lockstep [`锁步(帧)同步`](https://pkg.go.dev/github.com/kercylan98/minotaur/server/lockstep#Lockstep)
|
||||
# Lockstep
|
||||
|
||||
|
||||
[](https://pkg.go.dev/github.com/kercylan98/minotaur/server/lockstep)
|
||||
> 它是一个不限制网络类型的实现,仅需要对应连接实现 [`lockstep.Client`](https://pkg.go.dev/github.com/kercylan98/minotaur/server/lockstep#Client) 接口即可。
|
||||
|
||||
该包提供了一个并发安全的锁步(帧)同步实现,其中内置了频率设置、帧上限、序列化、初始帧、追帧等功能。可使用其来快速构建和管理锁步(帧)同步。
|
||||
[](https://pkg.go.dev/github.com/kercylan98/minotaur/lockstep)
|
||||

|
||||
|
||||
锁步(帧)同步是一种特殊的同步,它可以并发安全地将数据同步到底层连接。
|
||||
## 目录
|
||||
列出了该 `package` 下所有的函数,可通过目录进行快捷跳转 ❤️
|
||||
<details>
|
||||
<summary>展开 / 折叠目录</summary
|
||||
|
||||
|
||||
> 包级函数定义
|
||||
|
||||
|函数|描述
|
||||
|:--|:--
|
||||
|[NewLockstep](#NewLockstep)|创建一个锁步(帧)同步默认实现的组件(Lockstep)进行返回
|
||||
|[WithFrameLimit](#WithFrameLimit)|通过特定逻辑帧上限创建锁步(帧)同步组件
|
||||
|[WithFrameRate](#WithFrameRate)|通过特定逻辑帧率创建锁步(帧)同步组件
|
||||
|[WithSerialization](#WithSerialization)|通过特定的序列化方式将每一帧的数据进行序列化
|
||||
|[WithInitFrame](#WithInitFrame)|通过特定的初始帧创建锁步(帧)同步组件
|
||||
|
||||
|
||||
> 结构体定义
|
||||
|
||||
|结构体|描述
|
||||
|:--|:--
|
||||
|[Client](#client)|帧同步客户端接口定义
|
||||
|[StoppedEventHandle](#stoppedeventhandle)|暂无描述...
|
||||
|[Lockstep](#lockstep)|锁步(帧)同步默认实现
|
||||
|[Option](#option)|暂无描述...
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
#### func NewLockstep(options ...Option[ClientID, Command]) *Lockstep[ClientID, Command]
|
||||
<span id="NewLockstep"></span>
|
||||
> 创建一个锁步(帧)同步默认实现的组件(Lockstep)进行返回
|
||||
***
|
||||
#### func WithFrameLimit(frameLimit int64) Option[ClientID, Command]
|
||||
<span id="WithFrameLimit"></span>
|
||||
> 通过特定逻辑帧上限创建锁步(帧)同步组件
|
||||
> - 当达到上限时将停止广播
|
||||
***
|
||||
#### func WithFrameRate(frameRate int64) Option[ClientID, Command]
|
||||
<span id="WithFrameRate"></span>
|
||||
> 通过特定逻辑帧率创建锁步(帧)同步组件
|
||||
> - 默认情况下为 15/s
|
||||
***
|
||||
#### func WithSerialization(handle func (frame int64, commands []Command) []byte) Option[ClientID, Command]
|
||||
<span id="WithSerialization"></span>
|
||||
> 通过特定的序列化方式将每一帧的数据进行序列化
|
||||
>
|
||||
> - 默认情况下为将被序列化为以下结构体的JSON字符串
|
||||
>
|
||||
> type Frame struct {
|
||||
> Frame int `json:"frame"`
|
||||
> Commands []Command `json:"commands"`
|
||||
> }
|
||||
***
|
||||
#### func WithInitFrame(initFrame int64) Option[ClientID, Command]
|
||||
<span id="WithInitFrame"></span>
|
||||
> 通过特定的初始帧创建锁步(帧)同步组件
|
||||
> - 默认情况下为 0,即第一帧索引为 0
|
||||
***
|
||||
### Client
|
||||
帧同步客户端接口定义
|
||||
- 客户端应该具备ID及写入数据包的实现
|
||||
```go
|
||||
type Client[ID comparable] struct{}
|
||||
```
|
||||
### StoppedEventHandle
|
||||
|
||||
```go
|
||||
type StoppedEventHandle[ClientID comparable, Command any] struct{}
|
||||
```
|
||||
### Lockstep
|
||||
锁步(帧)同步默认实现
|
||||
- 支持最大帧上限 WithFrameLimit
|
||||
- 自定逻辑帧频率,默认为每秒15帧(帧/66ms) WithFrameRate
|
||||
- 自定帧序列化方式 WithSerialization
|
||||
- 从特定帧开始追帧
|
||||
- 兼容各种基于TCP/UDP/Unix的网络类型,可通过客户端实现其他网络类型同步
|
||||
```go
|
||||
type Lockstep[ClientID comparable, Command any] struct {
|
||||
running bool
|
||||
runningLock sync.RWMutex
|
||||
initFrame int64
|
||||
frameRate int64
|
||||
frameLimit int64
|
||||
serialization func(frame int64, commands []Command) []byte
|
||||
clients map[ClientID]Client[ClientID]
|
||||
clientFrame map[ClientID]int64
|
||||
clientLock sync.RWMutex
|
||||
currentFrame int64
|
||||
currentCommands []Command
|
||||
currentFrameLock sync.RWMutex
|
||||
frameCache map[int64][]byte
|
||||
frameCacheLock sync.RWMutex
|
||||
ticker *time.Ticker
|
||||
lockstepStoppedEventHandles []StoppedEventHandle[ClientID, Command]
|
||||
}
|
||||
```
|
||||
### Option
|
||||
|
||||
```go
|
||||
type Option[ClientID comparable, Command any] struct{}
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user