图形搜索支持一次性检查是否包含某图形
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@ -221,6 +221,70 @@ func SearchNotRepeatCross(xys ...[2]int) (result [][][2]int) {
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return notRepeat
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}
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// SearchContainCross 在一组二维坐标中查找是否存在交叉(十字)线
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func SearchContainCross(xys ...[2]int) bool {
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left, _, top, _ := GetShapeCoverageArea(xys...)
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rectangleShape := GenerateShape(xys...)
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record := map[int]map[int]bool{}
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for x := 0; x < len(rectangleShape); x++ {
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for y := 0; y < len(rectangleShape[0]); y++ {
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record[x] = map[int]bool{}
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}
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}
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for _, xy := range xys {
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var points [][2]int
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var find = map[int]bool{}
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x, y := PositionArrayToXY(xy)
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x = x + (0 - left)
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y = y + (0 - top)
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// 搜索四个方向
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for sx := x - 1; sx >= 0; sx-- {
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if !rectangleShape[sx][y] {
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break
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}
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find[1] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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if !find[1] {
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continue
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}
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for sx := x + 1; sx < len(rectangleShape); sx++ {
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if !rectangleShape[sx][y] {
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break
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}
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find[2] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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if !find[2] {
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continue
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}
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for sy := y - 1; sy >= 0; sy-- {
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if !rectangleShape[x][sy] {
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break
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}
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find[3] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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if !find[3] {
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continue
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}
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for sy := y + 1; sy < len(rectangleShape[0]); sy++ {
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if !rectangleShape[x][sy] {
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break
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}
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find[4] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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if !find[4] {
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continue
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}
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return true
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}
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return false
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}
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// SearchNotRepeatStraightLine 在一组二维坐标中从大到小搜索不重复的直线
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// - 最低需要长度为3
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func SearchNotRepeatStraightLine(minLength int, xys ...[2]int) (result [][][2]int) {
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@ -296,9 +360,6 @@ func SearchNotRepeatStraightLine(minLength int, xys ...[2]int) (result [][][2]in
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var notRepeat [][][2]int
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for _, points := range result {
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if len(points) < minLength {
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continue
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}
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var match = true
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for _, point := range points {
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x, y := PositionArrayToXY(point)
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@ -318,6 +379,77 @@ func SearchNotRepeatStraightLine(minLength int, xys ...[2]int) (result [][][2]in
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return notRepeat
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}
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// SearchContainStraightLine 在一组二维坐标中查找是否存在直线
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func SearchContainStraightLine(minLength int, xys ...[2]int) bool {
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if minLength < 3 {
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return false
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}
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left, _, top, _ := GetShapeCoverageArea(xys...)
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rectangleShape := GenerateShape(xys...)
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record := map[int]map[int]bool{}
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for x := 0; x < len(rectangleShape); x++ {
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for y := 0; y < len(rectangleShape[0]); y++ {
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record[x] = map[int]bool{}
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}
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}
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for _, xy := range xys {
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var points [][2]int
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var find = map[int]bool{}
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x, y := PositionArrayToXY(xy)
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x = x + (0 - left)
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y = y + (0 - top)
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// 搜索四个方向
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for sx := x - 1; sx >= 0; sx-- {
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if !rectangleShape[sx][y] {
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break
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}
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find[1] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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for sx := x + 1; sx < len(rectangleShape); sx++ {
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if !rectangleShape[sx][y] {
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break
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}
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find[2] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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if len(find) == 0 {
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points = nil
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} else if len(points) >= minLength-1 {
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goto end
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} else {
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points = nil
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}
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for sy := y - 1; sy >= 0; sy-- {
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if !rectangleShape[x][sy] {
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break
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}
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find[3] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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for sy := y + 1; sy < len(rectangleShape[0]); sy++ {
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if !rectangleShape[x][sy] {
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break
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}
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find[4] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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if !find[3] && !find[4] {
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continue
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}
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end:
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{
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if len(points) < minLength-1 {
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continue
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}
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return true
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}
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}
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return false
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}
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// SearchNotRepeatT 在一组二维坐标中从大到小搜索不重复T型(T)线
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func SearchNotRepeatT(minLength int, xys ...[2]int) (result [][][2]int) {
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if minLength < 4 {
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@ -367,7 +499,7 @@ func SearchNotRepeatT(minLength int, xys ...[2]int) (result [][][2]int) {
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find[4] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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if len(find) != 3 {
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if len(find) != 3 || len(points) < minLength {
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continue
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}
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result = append(result, append(points, [2]int{x + left, y + top}))
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@ -379,9 +511,6 @@ func SearchNotRepeatT(minLength int, xys ...[2]int) (result [][][2]int) {
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var notRepeat [][][2]int
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for _, points := range result {
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if len(points) < minLength {
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continue
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}
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var match = true
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for _, point := range points {
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x, y := PositionArrayToXY(point)
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@ -401,6 +530,64 @@ func SearchNotRepeatT(minLength int, xys ...[2]int) (result [][][2]int) {
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return notRepeat
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}
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// SearchContainT 在一组二维坐标中查找是否存在T型(T)线
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func SearchContainT(minLength int, xys ...[2]int) bool {
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if minLength < 4 {
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return false
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}
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left, _, top, _ := GetShapeCoverageArea(xys...)
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rectangleShape := GenerateShape(xys...)
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record := map[int]map[int]bool{}
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for x := 0; x < len(rectangleShape); x++ {
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for y := 0; y < len(rectangleShape[0]); y++ {
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record[x] = map[int]bool{}
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}
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}
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for _, xy := range xys {
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var points [][2]int
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var find = map[int]bool{}
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x, y := PositionArrayToXY(xy)
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x = x + (0 - left)
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y = y + (0 - top)
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// 搜索四个方向
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for sx := x - 1; sx >= 0; sx-- {
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if !rectangleShape[sx][y] {
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break
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}
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find[1] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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for sx := x + 1; sx < len(rectangleShape); sx++ {
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if !rectangleShape[sx][y] {
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break
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}
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find[2] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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for sy := y - 1; sy >= 0; sy-- {
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if !rectangleShape[x][sy] {
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break
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}
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find[3] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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for sy := y + 1; sy < len(rectangleShape[0]); sy++ {
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if !rectangleShape[x][sy] {
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break
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}
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find[4] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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if len(find) != 3 || len(points) < minLength-1 {
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continue
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}
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return true
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}
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return false
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}
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// SearchNotRepeatRightAngle 在一组二维坐标中从大到小搜索不重复的直角(L)线
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func SearchNotRepeatRightAngle(minLength int, xys ...[2]int) (result [][][2]int) {
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if minLength < 3 {
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@ -463,7 +650,7 @@ func SearchNotRepeatRightAngle(minLength int, xys ...[2]int) (result [][][2]int)
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}
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end:
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{
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if len(find) != 2 {
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if len(find) != 2 || len(points) < minLength-1 {
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continue
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}
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result = append(result, append(points, [2]int{x + left, y + top}))
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@ -476,9 +663,6 @@ func SearchNotRepeatRightAngle(minLength int, xys ...[2]int) (result [][][2]int)
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var notRepeat [][][2]int
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for _, points := range result {
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if len(points) < minLength {
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continue
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}
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var match = true
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for _, point := range points {
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x, y := PositionArrayToXY(point)
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@ -498,6 +682,78 @@ func SearchNotRepeatRightAngle(minLength int, xys ...[2]int) (result [][][2]int)
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return notRepeat
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}
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// SearchContainRightAngle 在一组二维坐标中查找是否存在直角(L)线
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func SearchContainRightAngle(minLength int, xys ...[2]int) bool {
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if minLength < 3 {
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return false
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}
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left, _, top, _ := GetShapeCoverageArea(xys...)
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rectangleShape := GenerateShape(xys...)
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record := map[int]map[int]bool{}
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for x := 0; x < len(rectangleShape); x++ {
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for y := 0; y < len(rectangleShape[0]); y++ {
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record[x] = map[int]bool{}
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}
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}
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for _, xy := range xys {
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var points [][2]int
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var find = map[int]bool{}
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x, y := PositionArrayToXY(xy)
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x = x + (0 - left)
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y = y + (0 - top)
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// 搜索四个方向
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for sx := x - 1; sx >= 0; sx-- {
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if !rectangleShape[sx][y] {
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break
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}
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find[1] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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if find[1] {
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goto up
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}
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for sx := x + 1; sx < len(rectangleShape); sx++ {
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if !rectangleShape[sx][y] {
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break
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}
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find[2] = true
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points = append(points, [2]int{sx + left, y + top})
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}
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up:
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for sy := y - 1; sy >= 0; sy-- {
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if !rectangleShape[x][sy] {
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break
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}
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find[3] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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if find[3] {
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goto end
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}
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// down
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for sy := y + 1; sy < len(rectangleShape[0]); sy++ {
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if !rectangleShape[x][sy] {
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break
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}
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find[4] = true
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points = append(points, [2]int{x + left, sy + top})
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}
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if !find[4] {
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continue
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}
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end:
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{
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if len(find) != 2 || len(points) < minLength-1 {
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continue
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}
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return true
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}
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}
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return false
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}
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// SearchNotRepeatFullRectangle 在一组二维坐标中从大到小搜索不重复的填充满的矩形
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// - 不重复指一个位置被使用后将不会被其他矩形使用
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// - 返回值表示了匹配的形状的左上角和右下角的点坐标
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@ -552,6 +808,55 @@ func SearchNotRepeatFullRectangle(minWidth, minHeight int, xys ...[2]int) (resul
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return result
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}
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// SearchContainFullRectangle 在一组二维坐标中查找是否存在填充满的矩形
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func SearchContainFullRectangle(minWidth, minHeight int, xys ...[2]int) bool {
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rectangleShape := GenerateShape(xys...)
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record := map[int]map[int]bool{}
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width := len(rectangleShape)
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height := len(rectangleShape[0])
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for x := 0; x < width; x++ {
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for y := 0; y < height; y++ {
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record[x] = map[int]bool{}
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}
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}
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shapes := GetExpressibleRectangleBySize(width, height, minWidth, minHeight)
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for _, s := range shapes {
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x, y := 0, 0
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for {
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if x+s[0] >= width {
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x = 0
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y++
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}
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if y+s[1] >= height {
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break
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}
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points := GetRectangleFullPoints(s[0]+1, s[1]+1)
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find := 0
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for _, point := range points {
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px, py := PositionArrayToXY(point)
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ox, oy := px+x, py+y
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if record[ox][oy] || !rectangleShape[ox][oy] {
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find = 0
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break
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}
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find++
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}
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if find == len(points) {
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for _, point := range points {
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px, py := PositionArrayToXY(point)
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record[px+x][py+y] = true
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}
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return true
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}
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x++
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}
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}
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return false
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}
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// GetRectangleFullPoints 获取一个矩形包含的所有点
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func GetRectangleFullPoints(width, height int) (result [][2]int) {
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for x := 0; x < width; x++ {
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