移动功能优化,移动耗时bug问题处理,测试函数
This commit is contained in:
parent
e4df8d2693
commit
5a6abb199a
|
@ -12,17 +12,12 @@ func NewMoving2D(options ...Moving2DOption) *Moving2D {
|
|||
entities: map[int64]*moving2DTarget{},
|
||||
timeUnit: float64(time.Millisecond),
|
||||
idle: time.Millisecond * 100,
|
||||
event: make(chan func(), 1000),
|
||||
interval: time.Millisecond * 100,
|
||||
}
|
||||
for _, option := range options {
|
||||
option(moving2D)
|
||||
}
|
||||
go moving2D.handle()
|
||||
go func() {
|
||||
for event := range moving2D.event {
|
||||
event()
|
||||
}
|
||||
}()
|
||||
return moving2D
|
||||
}
|
||||
|
||||
|
@ -31,6 +26,7 @@ type Moving2D struct {
|
|||
entities map[int64]*moving2DTarget
|
||||
timeUnit float64
|
||||
idle time.Duration
|
||||
interval time.Duration
|
||||
event chan func()
|
||||
close bool
|
||||
|
||||
|
@ -114,25 +110,25 @@ func (slf *Moving2D) handle() {
|
|||
angle := g2d.CalcAngle(x, y, entity.x, entity.y)
|
||||
moveTime := time.Now().UnixMilli()
|
||||
interval := float64(moveTime - entity.lastMoveTime)
|
||||
if interval == 0 {
|
||||
continue
|
||||
}
|
||||
distance := g2d.CalcDistance(x, y, entity.x, entity.y)
|
||||
moveDistance := interval * entity.GetSpeed() / slf.timeUnit
|
||||
if moveDistance > distance || (x == entity.x && y == entity.y) {
|
||||
moveDistance := interval * (entity.GetSpeed() / (slf.timeUnit / 1000 / 1000))
|
||||
if moveDistance >= distance || (x == entity.x && y == entity.y) {
|
||||
entity.SetPosition(entity.x, entity.y)
|
||||
delete(slf.entities, guid)
|
||||
slf.event <- func() {
|
||||
slf.OnPosition2DDestinationEvent(entity)
|
||||
}
|
||||
return
|
||||
slf.OnPosition2DDestinationEvent(entity)
|
||||
continue
|
||||
} else {
|
||||
nx, ny := g2d.CalculateNewCoordinate(x, y, angle, distance)
|
||||
nx, ny := g2d.CalculateNewCoordinate(x, y, angle, moveDistance)
|
||||
entity.SetPosition(nx, ny)
|
||||
entity.lastMoveTime = moveTime
|
||||
slf.event <- func() {
|
||||
slf.OnPosition2DChangeEvent(entity, x, y)
|
||||
}
|
||||
slf.OnPosition2DChangeEvent(entity, x, y)
|
||||
}
|
||||
}
|
||||
|
||||
time.Sleep(slf.interval)
|
||||
if len(slf.entities) == 0 {
|
||||
slf.rw.Unlock()
|
||||
time.Sleep(slf.idle)
|
||||
|
|
|
@ -19,9 +19,16 @@ func WithMoving2DTimeUnit(duration time.Duration) Moving2DOption {
|
|||
}
|
||||
|
||||
// WithMoving2DIdleWaitTime 通过特定的空闲等待时间创建
|
||||
// - 默认情况下在没有新的移动计划时将限制 100 毫秒
|
||||
// - 默认情况下在没有新的移动计划时将限制 100毫秒 + 移动间隔事件(默认100毫秒)
|
||||
func WithMoving2DIdleWaitTime(duration time.Duration) Moving2DOption {
|
||||
return func(moving *Moving2D) {
|
||||
moving.idle = duration
|
||||
}
|
||||
}
|
||||
|
||||
// WithMoving2DInterval 通过特定的移动间隔时间创建
|
||||
func WithMoving2DInterval(duration time.Duration) Moving2DOption {
|
||||
return func(moving *Moving2D) {
|
||||
moving.interval = duration
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,68 @@
|
|||
package builtin
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/kercylan98/minotaur/game"
|
||||
"sync"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
type MoveEntity struct {
|
||||
guid int64
|
||||
x, y float64
|
||||
speed float64
|
||||
}
|
||||
|
||||
func (slf *MoveEntity) SetGuid(guid int64) {
|
||||
}
|
||||
|
||||
func (slf *MoveEntity) GetGuid() int64 {
|
||||
return slf.guid
|
||||
}
|
||||
|
||||
func (slf *MoveEntity) GetPosition() (x, y float64) {
|
||||
return slf.x, slf.y
|
||||
}
|
||||
|
||||
func (slf *MoveEntity) SetPosition(x, y float64) {
|
||||
slf.x, slf.y = x, y
|
||||
}
|
||||
|
||||
func (slf *MoveEntity) GetSpeed() float64 {
|
||||
return slf.speed
|
||||
}
|
||||
|
||||
func NewEntity(guid int64, speed float64) *MoveEntity {
|
||||
return &MoveEntity{
|
||||
guid: guid,
|
||||
speed: speed,
|
||||
}
|
||||
}
|
||||
|
||||
func TestMoving2D_MoveTo(t *testing.T) {
|
||||
moving := NewMoving2D(WithMoving2DTimeUnit(time.Second))
|
||||
var wait sync.WaitGroup
|
||||
moving.RegPosition2DDestinationEvent(func(moving game.Moving2D, entity game.Moving2DEntity) {
|
||||
wait.Done()
|
||||
})
|
||||
var res []string
|
||||
moving.RegPosition2DChangeEvent(func(moving game.Moving2D, entity game.Moving2DEntity, oldX, oldY float64) {
|
||||
x, y := entity.GetPosition()
|
||||
res = append(res, fmt.Sprintf("%d : %d | %f, %f > %f, %f", entity.GetGuid(), time.Now().UnixMilli(), oldX, oldY, x, y))
|
||||
})
|
||||
//moving.RegPosition2DChangeEvent(func(moving game.Moving2D, entity game.Moving2DEntity, oldX, oldY float64) {
|
||||
// x, y := entity.GetPosition()
|
||||
// fmt.Println("Moving", entity.GetGuid(), oldX, oldY, x, y)
|
||||
//})
|
||||
for i := 0; i < 1; i++ {
|
||||
wait.Add(1)
|
||||
entity := NewEntity(int64(i)+1, float64(10+i))
|
||||
moving.MoveTo(entity, 50, 30)
|
||||
}
|
||||
|
||||
wait.Wait()
|
||||
for _, re := range res {
|
||||
fmt.Println(re)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue