删除单元测试代码
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package builtin
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import (
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"github.com/smartystreets/goconvey/convey"
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"testing"
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)
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func TestNewRankingList(t *testing.T) {
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convey.Convey("NewRankingList", t, func() {
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convey.So(NewRankingList[string, int](), convey.ShouldNotEqual, nil)
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convey.So(NewRankingList[string, int](WithRankingListCount[string, int](50)).rankCount, convey.ShouldEqual, 50)
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convey.So(NewRankingList[string, int](WithRankingListASC[string, int]()).asc, convey.ShouldEqual, true)
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})
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}
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func TestRankingList_Competitor(t *testing.T) {
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convey.Convey("TestRankingList_Competitor", t, func() {
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rankingList := NewRankingList[string, int]()
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rankingList.Competitor("angle", 63)
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rankingList.Competitor("jacky", 59)
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rankingList.Competitor("dave", 86)
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rankingList.Competitor("jacky", 42)
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convey.So(rankingList.Size(), convey.ShouldEqual, 3)
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})
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convey.Convey("TestRankingList_Competitor", t, func() {
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rankingList := NewRankingList[string, int](WithRankingListCount[string, int](2))
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rankingList.Competitor("angle", 63)
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rankingList.Competitor("jacky", 59)
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rankingList.Competitor("dave", 86)
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rankingList.Competitor("jacky", 42)
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convey.So(rankingList.Size(), convey.ShouldEqual, 2)
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one, err := rankingList.GetCompetitor(0)
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convey.So(one, convey.ShouldEqual, "dave")
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convey.So(err, convey.ShouldEqual, nil)
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two, err := rankingList.GetCompetitor(1)
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convey.So(two, convey.ShouldEqual, "angle")
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convey.So(err, convey.ShouldEqual, nil)
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})
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}
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func TestRankingList_CompetitorIncrease(t *testing.T) {
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convey.Convey("TestRankingList_Competitor", t, func() {
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rankingList := NewRankingList[string, int]()
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rankingList.Competitor("angle", 63)
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rankingList.Competitor("dave", 86)
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rankingList.Competitor("jacky", 42)
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rankingList.CompetitorIncrease("jacky", 100)
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convey.So(rankingList.Size(), convey.ShouldEqual, 3)
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one, err := rankingList.GetCompetitor(0)
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convey.So(one, convey.ShouldEqual, "jacky")
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convey.So(err, convey.ShouldEqual, nil)
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})
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}
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@ -1,49 +0,0 @@
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package builtin
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import (
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"github.com/smartystreets/goconvey/convey"
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"testing"
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)
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var room = NewRoom[string, *Player[string]](1)
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func TestNewRoomSeat(t *testing.T) {
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roomSeat := NewRoomSeat[string, *Player[string]](room)
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convey.Convey("TestNewRoomSeat.NewRoomSeat", t, func() {
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convey.So(roomSeat, convey.ShouldNotEqual, nil)
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})
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player1 := NewPlayer[string]("kiki", nil)
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player2 := NewPlayer[string]("john", nil)
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player3 := NewPlayer[string]("dave", nil)
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_ = roomSeat.Join(player1)
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_ = roomSeat.Join(player2)
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_ = roomSeat.Join(player3)
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player1Seat, _ := roomSeat.GetSeat(player1.GetID())
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player2Seat, _ := roomSeat.GetSeat(player2.GetID())
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player3Seat, _ := roomSeat.GetSeat(player3.GetID())
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convey.Convey("TestNewRoomSeat.GetSeat", t, func() {
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convey.So(player1Seat, convey.ShouldEqual, 0)
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convey.So(player2Seat, convey.ShouldEqual, 1)
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convey.So(player3Seat, convey.ShouldEqual, 2)
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})
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player1, _ = roomSeat.GetPlayerWithSeat(0)
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player2, _ = roomSeat.GetPlayerWithSeat(1)
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player3, _ = roomSeat.GetPlayerWithSeat(2)
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convey.Convey("TestNewRoomSeat.GetPlayerWithSeat", t, func() {
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convey.So(player1.GetID(), convey.ShouldEqual, "kiki")
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convey.So(player2.GetID(), convey.ShouldEqual, "john")
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convey.So(player3.GetID(), convey.ShouldEqual, "dave")
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})
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room.Leave(player2.GetID())
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player1Seat, _ = roomSeat.GetSeat(player1.GetID())
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player2Seat, err := roomSeat.GetSeat(player2.GetID())
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player3Seat, _ = roomSeat.GetSeat(player3.GetID())
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convey.Convey("TestNewRoomSeat.Leave", t, func() {
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convey.So(err, convey.ShouldNotEqual, nil)
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convey.So(player1Seat, convey.ShouldEqual, 0)
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convey.So(player3Seat, convey.ShouldEqual, 2)
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})
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}
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