refactor: 调整 server 数据包相关处理函数的接收参数不再为 server.Packet,同时移除 server.Packet
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@@ -34,7 +34,7 @@ func (slf *Player[ID]) UseConn(conn *server.Conn) {
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}
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// Send 向该玩家发送数据
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func (slf *Player[ID]) Send(packet server.Packet) {
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func (slf *Player[ID]) Send(packet []byte) {
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slf.conn.Write(packet)
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}
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