包调整、非同步map

This commit is contained in:
kercylan98 2023-05-18 19:59:52 +08:00
parent a2429d5b99
commit 4565edb6d7
6 changed files with 211 additions and 11 deletions

View File

@ -2,6 +2,7 @@ package builtin
import (
"github.com/kercylan98/minotaur/game"
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/log"
"github.com/kercylan98/minotaur/utils/synchronization"
"go.uber.org/zap"
@ -43,7 +44,7 @@ func (slf *Room[PlayerID, Player]) GetPlayer(id PlayerID) Player {
return slf.players.Get(id)
}
func (slf *Room[PlayerID, Player]) GetPlayers() synchronization.MapReadonly[PlayerID, Player] {
func (slf *Room[PlayerID, Player]) GetPlayers() hash.MapReadonly[PlayerID, Player] {
return slf.players
}

View File

@ -2,6 +2,7 @@ package builtin
import (
"github.com/kercylan98/minotaur/game"
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/log"
"github.com/kercylan98/minotaur/utils/synchronization"
"go.uber.org/zap"
@ -56,7 +57,7 @@ func (slf *World[PlayerID, Player]) GetPlayer(id PlayerID) Player {
return slf.players.Get(id)
}
func (slf *World[PlayerID, Player]) GetPlayers() synchronization.MapReadonly[PlayerID, Player] {
func (slf *World[PlayerID, Player]) GetPlayers() hash.MapReadonly[PlayerID, Player] {
return slf.players
}
@ -64,7 +65,7 @@ func (slf *World[PlayerID, Player]) GetActor(guid int64) game.Actor {
return slf.actors.Get(guid)
}
func (slf *World[PlayerID, Player]) GetActors() synchronization.MapReadonly[int64, game.Actor] {
func (slf *World[PlayerID, Player]) GetActors() hash.MapReadonly[int64, game.Actor] {
return slf.actors
}
@ -75,7 +76,7 @@ func (slf *World[PlayerID, Player]) GetPlayerActor(id PlayerID, guid int64) game
return nil
}
func (slf *World[PlayerID, Player]) GetPlayerActors(id PlayerID) synchronization.MapReadonly[int64, game.Actor] {
func (slf *World[PlayerID, Player]) GetPlayerActors(id PlayerID) hash.MapReadonly[int64, game.Actor] {
return slf.playerActors.Get(id)
}

View File

@ -1,6 +1,8 @@
package game
import "github.com/kercylan98/minotaur/utils/synchronization"
import (
"github.com/kercylan98/minotaur/utils/hash"
)
// Room 房间类似于简版的游戏世界,不过没有游戏实体
type Room[PlayerID comparable, P Player[PlayerID]] interface {
@ -11,7 +13,7 @@ type Room[PlayerID comparable, P Player[PlayerID]] interface {
// GetPlayer 根据玩家id获取玩家
GetPlayer(id PlayerID) P
// GetPlayers 获取房间中的所有玩家
GetPlayers() synchronization.MapReadonly[PlayerID, P]
GetPlayers() hash.MapReadonly[PlayerID, P]
// GetPlayerCount 获取玩家数量
GetPlayerCount() int
// IsExistPlayer 检查房间中是否存在特定玩家

View File

@ -1,6 +1,8 @@
package game
import "github.com/kercylan98/minotaur/utils/synchronization"
import (
"github.com/kercylan98/minotaur/utils/hash"
)
// World 游戏世界接口定义
type World[PlayerID comparable, P Player[PlayerID]] interface {
@ -11,15 +13,15 @@ type World[PlayerID comparable, P Player[PlayerID]] interface {
// GetPlayer 根据玩家id获取玩家
GetPlayer(id PlayerID) P
// GetPlayers 获取世界中的所有玩家
GetPlayers() synchronization.MapReadonly[PlayerID, P]
GetPlayers() hash.MapReadonly[PlayerID, P]
// GetActor 根据唯一标识符获取世界中的游戏对象
GetActor(guid int64) Actor
// GetActors 获取世界中的所有游戏对象
GetActors() synchronization.MapReadonly[int64, Actor]
GetActors() hash.MapReadonly[int64, Actor]
// GetPlayerActor 获取游戏世界中归属特定玩家的特定游戏对象
GetPlayerActor(id PlayerID, guid int64) Actor
// GetPlayerActors 获取游戏世界中归属特定玩家的所有游戏对象
GetPlayerActors(id PlayerID) synchronization.MapReadonly[int64, Actor]
GetPlayerActors(id PlayerID) hash.MapReadonly[int64, Actor]
// IsExistPlayer 检查游戏世界中是否存在特定玩家
IsExistPlayer(id PlayerID) bool
// IsExistActor 检查游戏世界中是否存在特定游戏对象

View File

@ -0,0 +1,194 @@
package asynchronization
import (
"encoding/json"
)
func NewMap[Key comparable, value any]() *Map[Key, value] {
return &Map[Key, value]{
data: make(map[Key]value),
}
}
// Map 非并发安全的字典数据结构
// - 可用于对 synchronization.Map 的替代
type Map[Key comparable, Value any] struct {
data map[Key]Value
}
func (slf *Map[Key, Value]) Set(key Key, value Value) {
slf.data[key] = value
}
func (slf *Map[Key, Value]) Get(key Key) Value {
return slf.data[key]
}
// AtomGetSet 原子方式获取一个值并在之后进行赋值
func (slf *Map[Key, Value]) AtomGetSet(key Key, handle func(value Value, exist bool) (newValue Value, isSet bool)) {
value, exist := slf.data[key]
if newValue, isSet := handle(value, exist); isSet {
slf.data[key] = newValue
}
}
// Atom 原子操作
func (slf *Map[Key, Value]) Atom(handle func(m *Map[Key, Value])) {
handle(slf)
}
func (slf *Map[Key, Value]) Exist(key Key) bool {
_, exist := slf.data[key]
return exist
}
func (slf *Map[Key, Value]) GetExist(key Key) (Value, bool) {
value, exist := slf.data[key]
return value, exist
}
func (slf *Map[Key, Value]) Length() int {
return len(slf.data)
}
func (slf *Map[Key, Value]) Delete(key Key) {
delete(slf.data, key)
}
func (slf *Map[Key, Value]) DeleteGet(key Key) Value {
v := slf.data[key]
delete(slf.data, key)
return v
}
func (slf *Map[Key, Value]) DeleteGetExist(key Key) (Value, bool) {
v, exist := slf.data[key]
delete(slf.data, key)
return v, exist
}
func (slf *Map[Key, Value]) DeleteExist(key Key) bool {
if _, exist := slf.data[key]; !exist {
return exist
}
delete(slf.data, key)
return true
}
func (slf *Map[Key, Value]) Clear() {
for k := range slf.data {
delete(slf.data, k)
}
}
func (slf *Map[Key, Value]) ClearHandle(handle func(key Key, value Value)) {
for k, v := range slf.data {
handle(k, v)
delete(slf.data, k)
}
}
func (slf *Map[Key, Value]) Range(handle func(key Key, value Value)) {
for k, v := range slf.data {
key, value := k, v
handle(key, value)
}
}
func (slf *Map[Key, Value]) RangeSkip(handle func(key Key, value Value) bool) {
for k, v := range slf.data {
key, value := k, v
if !handle(key, value) {
continue
}
}
}
func (slf *Map[Key, Value]) RangeBreakout(handle func(key Key, value Value) bool) {
slf.rangeBreakout(handle)
}
func (slf *Map[Key, Value]) rangeBreakout(handle func(key Key, value Value) bool) bool {
for k, v := range slf.data {
key, value := k, v
if !handle(key, value) {
return true
}
}
return false
}
func (slf *Map[Key, Value]) RangeFree(handle func(key Key, value Value, skip func(), breakout func())) {
slf.rangeFree(handle)
}
func (slf *Map[Key, Value]) rangeFree(handle func(key Key, value Value, skip func(), breakout func())) bool {
var skipExec, breakoutExec bool
var skip = func() {
skipExec = true
}
var breakout = func() {
breakoutExec = true
}
for k, v := range slf.data {
key, value := k, v
handle(key, value, skip, breakout)
if skipExec {
continue
}
if breakoutExec {
break
}
}
return breakoutExec
}
func (slf *Map[Key, Value]) Keys() []Key {
var s = make([]Key, 0, len(slf.data))
for k, _ := range slf.data {
s = append(s, k)
}
return s
}
func (slf *Map[Key, Value]) Slice() []Value {
var s = make([]Value, 0, len(slf.data))
for _, v := range slf.data {
s = append(s, v)
}
return s
}
func (slf *Map[Key, Value]) Map() map[Key]Value {
var m = make(map[Key]Value)
for k, v := range slf.data {
m[k] = v
}
return m
}
func (slf *Map[Key, Value]) Size() int {
return len(slf.data)
}
// GetOne 获取一个
func (slf *Map[Key, Value]) GetOne() (value Value) {
for _, v := range slf.data {
return v
}
return value
}
func (slf *Map[Key, Value]) MarshalJSON() ([]byte, error) {
m := slf.Map()
return json.Marshal(m)
}
func (slf *Map[Key, Value]) UnmarshalJSON(bytes []byte) error {
var m = make(map[Key]Value)
if err := json.Unmarshal(bytes, &m); err != nil {
return err
}
slf.data = m
return nil
}

View File

@ -1,4 +1,4 @@
package synchronization
package hash
// MapReadonly 并发安全的只读字典接口
type MapReadonly[Key comparable, Value any] interface {