增加二维矩形相关辅助函数,三消类游戏实现(未完成)

This commit is contained in:
kercylan 2023-06-04 12:15:10 +08:00
parent 06133d1071
commit 40184121ce
7 changed files with 446 additions and 7 deletions

View File

@ -1,10 +1,43 @@
package g2d
import (
"github.com/kercylan98/minotaur/utils/g2d/matrix"
)
// NewMatrix 生成特定宽高的二维矩阵
func NewMatrix[T any](width, height int) *matrix.Matrix[T] {
return matrix.NewMatrix[T](width, height)
// PositionToArray 将坐标转换为x、y的数组
func PositionToArray(x, y int) [2]int {
return [2]int{x, y}
}
// PositionArrayToXY 将坐标数组转换为x和y坐标
func PositionArrayToXY(position [2]int) (x, y int) {
return position[0], position[1]
}
// CoverageAreaBoundless 将一个图形覆盖范围设置为无边的
// - 例如一个图形的left和top从2开始那么将被转换到从0开始
func CoverageAreaBoundless(l, r, t, b int) (left, right, top, bottom int) {
differentX := 0 - l
differentY := 0 - t
left = l + differentX
right = r + differentX
top = t + differentY
bottom = b + differentY
return
}
// GetShapeCoverageArea 获取一个图形覆盖的范围
func GetShapeCoverageArea(xys ...[2]int) (left, right, top, bottom int) {
for _, xy := range xys {
x, y := PositionArrayToXY(xy)
if x < left {
left = x
}
if x > right {
right = x
}
if y < top {
top = y
}
if y > bottom {
bottom = y
}
}
return
}

178
utils/g2d/matrix/match3.go Normal file
View File

@ -0,0 +1,178 @@
package matrix
import (
"github.com/kercylan98/minotaur/utils/synchronization"
"sync"
)
func NewMatch3[ItemType comparable, Item Match3Item[ItemType]](width, height int, options ...Match3Option[ItemType, Item]) *Match3[ItemType, Item] {
match3 := &Match3[ItemType, Item]{
matrix: NewMatrix[Item](width, height),
generators: map[ItemType]func() Item{},
links: synchronization.NewMap[int64, map[int64]bool](),
positions: map[int64][2]int{},
notNil: map[int]map[int]bool{},
}
for x := 0; x < width; x++ {
match3.notNil[x] = map[int]bool{}
}
for _, option := range options {
option(match3)
}
return match3
}
// Match3 基于三消类游戏的二维矩阵
// - 提供了适合三消类游戏的功能
type Match3[ItemType comparable, Item Match3Item[ItemType]] struct {
matrix *Matrix[Item]
guid int64 // 成员guid
generators map[ItemType]func() Item // 成员生成器
revokes []func() // 撤销记录
links *synchronization.Map[int64, map[int64]bool] // 成员类型相同且相连的链接
positions map[int64][2]int // 根据成员guid记录的成员位置
notNil map[int]map[int]bool // 特定位置是否不为空
}
// GetHeight 获取高度
func (slf *Match3[ItemType, Item]) GetHeight() int {
return slf.matrix.h
}
// GetWidth 获取宽度
func (slf *Match3[ItemType, Item]) GetWidth() int {
return slf.matrix.w
}
// Revoke 撤销特定步数
func (slf *Match3[ItemType, Item]) Revoke(step int) {
if step <= 0 {
return
}
if step > len(slf.revokes) {
step = len(slf.revokes)
}
for i := 0; i < step; i++ {
slf.revokes[i]()
}
slf.revokes = slf.revokes[step:]
}
// RevokeAll 撤销全部
func (slf *Match3[ItemType, Item]) RevokeAll() {
slf.Revoke(len(slf.revokes))
}
// RevokeClear 清除所有撤销记录
func (slf *Match3[ItemType, Item]) RevokeClear() {
slf.revokes = slf.revokes[:0]
}
// GenerateItem 在特定位置生成特定类型的成员
func (slf *Match3[ItemType, Item]) GenerateItem(x, y int, itemType ItemType) Item {
slf.addRevoke(func() {
item := slf.matrix.m[x][y]
slf.set(x, y, item)
})
item := slf.generators[itemType]()
item.SetGuid(slf.getNextGuid())
slf.set(x, y, item)
return item
}
// 设置特定位置的成员
func (slf *Match3[ItemType, Item]) set(x, y int, item Item) {
if old := slf.matrix.m[x][y]; slf.notNil[x][y] {
oldGuid := old.GetGuid()
for linkGuid := range slf.links.Get(oldGuid) {
xy := slf.positions[linkGuid]
slf.searchNeighbour(xy[0], xy[1], synchronization.NewMap[int64, bool](), synchronization.NewMap[int64, bool]())
}
slf.links.Delete(oldGuid)
}
slf.notNil[x][y] = true
slf.matrix.Set(x, y, item)
slf.positions[item.GetGuid()] = [2]int{x, y}
slf.searchNeighbour(x, y, synchronization.NewMap[int64, bool](), synchronization.NewMap[int64, bool]())
}
func (slf *Match3[ItemType, Item]) searchNeighbour(x, y int, filter *synchronization.Map[int64, bool], childrenLinks *synchronization.Map[int64, bool]) {
var (
item = slf.matrix.m[x][y]
neighboursLock sync.Mutex
neighbours = map[int64]bool{}
itemType = item.GetType()
wait sync.WaitGroup
itemGuid = item.GetGuid()
handle = func(x, y int) bool {
neighbour := slf.matrix.m[x][y]
if !slf.notNil[x][y] || neighbour.GetType() != itemType {
return false
}
neighbourGuid := neighbour.GetGuid()
neighboursLock.Lock()
neighbours[neighbourGuid] = true
neighboursLock.Unlock()
childrenLinks.Set(neighbourGuid, true)
slf.searchNeighbour(x, y, filter, childrenLinks)
return true
}
)
if filter.Get(itemGuid) {
return
}
filter.Set(itemGuid, true)
wait.Add(4)
go func() {
for sy := y - 1; sy >= 0; sy-- {
if !handle(x, sy) {
break
}
}
wait.Done()
}()
go func() {
for sy := y + 1; sy < slf.matrix.h; sy++ {
if !handle(x, sy) {
break
}
}
wait.Done()
}()
go func() {
for sx := x - 1; sx >= 0; sx-- {
if !handle(sx, y) {
break
}
}
wait.Done()
}()
go func() {
for sx := x + 1; sx < slf.matrix.w; sx++ {
if !handle(sx, y) {
break
}
}
wait.Done()
}()
wait.Wait()
childrenLinks.Range(func(key int64, value bool) {
neighbours[key] = value
})
slf.links.Set(itemGuid, neighbours)
}
// 获取下一个guid
func (slf *Match3[ItemType, Item]) getNextGuid() int64 {
slf.addRevoke(func() {
slf.guid--
})
slf.guid++
return slf.guid
}
// 添加撤销记录
func (slf *Match3[ItemType, Item]) addRevoke(revoke func()) {
slf.revokes = append([]func(){revoke}, slf.revokes...)
}

View File

@ -0,0 +1,11 @@
package matrix
// Match3Item 三消成员接口定义
type Match3Item[Type comparable] interface {
// SetGuid 设置guid
SetGuid(guid int64)
// GetGuid 获取guid
GetGuid() int64
// GetType 获取成员类型
GetType() Type
}

View File

@ -0,0 +1,9 @@
package matrix
type Match3Option[ItemType comparable, Item Match3Item[ItemType]] func(match3 *Match3[ItemType, Item])
func WithMatch3Generator[ItemType comparable, Item Match3Item[ItemType]](itemType ItemType, generator func() Item) Match3Option[ItemType, Item] {
return func(match3 *Match3[ItemType, Item]) {
match3.generators[itemType] = generator
}
}

View File

@ -0,0 +1,76 @@
package matrix
import (
"fmt"
"github.com/kercylan98/minotaur/utils/g2d"
"github.com/kercylan98/minotaur/utils/random"
"testing"
)
type Item[Type comparable] struct {
guid int64
t Type
}
func (slf *Item[Type]) SetGuid(guid int64) {
slf.guid = guid
}
func (slf *Item[Type]) GetGuid() int64 {
return slf.guid
}
func (slf *Item[Type]) GetType() Type {
return slf.t
}
func TestMatch3(t *testing.T) {
var options []Match3Option[int, *Item[int]]
for i := 0; i < 7; i++ {
t := i + 1
options = append(options, WithMatch3Generator[int, *Item[int]](t, func() *Item[int] {
return &Item[int]{t: t}
}))
}
var match3 = NewMatch3[int, *Item[int]](9, 9,
options...,
)
for x := 0; x < match3.GetWidth(); x++ {
for y := 0; y < match3.GetHeight(); y++ {
match3.GenerateItem(x, y, random.Int(1, 2))
}
}
for y := 0; y < match3.GetHeight(); y++ {
for x := 0; x < match3.GetWidth(); x++ {
fmt.Print(match3.matrix.m[x][y].t, " ")
}
fmt.Println()
}
fmt.Println()
links := match3.links.Get(40)
linkItem := match3.matrix.m[match3.positions[40][0]][match3.positions[40][1]]
fmt.Println("LINK", linkItem.t, match3.positions[40])
for y := 0; y < match3.GetHeight(); y++ {
for x := 0; x < match3.GetWidth(); x++ {
item := match3.matrix.m[x][y]
if links[item.guid] {
fmt.Print("*", " ")
} else {
fmt.Print(match3.matrix.m[x][y].t, " ")
}
}
fmt.Println()
}
var xys [][2]int
for guid := range links {
xys = append(xys, match3.positions[guid])
}
for _, rect := range g2d.SearchNotRepeatFullRectangle(xys...) {
fmt.Println(fmt.Sprintf("找到矩形: TopLeft: (%d, %d), BottomRight: (%d, %d)", rect[0][0], rect[0][1], rect[1][0], rect[1][1]))
}
}

View File

@ -132,3 +132,117 @@ func MatrixShapeSearchWithXY[T any, Mark any](matrix [][]T, shapes []*shape.Shap
return result
}
// SearchNotRepeatFullRectangle 在一组二维坐标中从大到小搜索不重复的填充满的矩形
// - 不重复指一个位置被使用后将不会被其他矩形使用
// - 返回值表示了匹配的形状的左上角和右下角的点坐标
func SearchNotRepeatFullRectangle(xys ...[2]int) (result [][2][2]int) {
left, _, top, _ := GetShapeCoverageArea(xys...)
rectangleShape := GenerateShape(xys...)
record := map[int]map[int]bool{}
width := len(rectangleShape)
height := len(rectangleShape[0])
for x := 0; x < width; x++ {
for y := 0; y < height; y++ {
record[x] = map[int]bool{}
}
}
shapes := GetExpressibleRectangleBySize(width, height, 2, 2)
for _, s := range shapes {
x, y := 0, 0
for {
if x+s[0] >= width {
x = 0
y++
}
if y+s[1] >= height {
break
}
points := GetRectangleFullPoints(s[0]+1, s[1]+1)
find := 0
for _, point := range points {
px, py := PositionArrayToXY(point)
ox, oy := px+x, py+y
if record[ox][oy] || !rectangleShape[ox][oy] {
find = 0
break
}
find++
}
if find == len(points) {
for _, point := range points {
px, py := PositionArrayToXY(point)
record[px+x][py+y] = true
}
result = append(result, [2][2]int{
{x + left, y + top}, {x + left + s[0], y + top + s[1]},
})
}
x++
}
}
return result
}
// GetRectangleFullPoints 获取一个矩形包含的所有点
func GetRectangleFullPoints(width, height int) (result [][2]int) {
for x := 0; x < width; x++ {
for y := 0; y < height; y++ {
result = append(result, [2]int{x, y})
}
}
return
}
// GetExpressibleRectangle 获取一个宽高可表达的所有矩形形状
// - 返回值表示了每一个矩形右下角的x,y位置左上角始终为0, 0
// - 矩形尺寸由大到小
func GetExpressibleRectangle(width, height int) (result [][2]int) {
return GetExpressibleRectangleBySize(width, height, 1, 1)
}
// GetExpressibleRectangleBySize 获取一个宽高可表达的所有特定尺寸以上的矩形形状
// - 返回值表示了每一个矩形右下角的x,y位置左上角始终为0, 0
// - 矩形尺寸由大到小
func GetExpressibleRectangleBySize(width, height, minWidth, minHeight int) (result [][2]int) {
if width == 0 || height == 0 {
return nil
}
width--
height--
for {
rightBottom := [2]int{width, height}
result = append(result, rightBottom)
if width == 0 && height == 0 || (width < minWidth && height < minHeight) {
return
}
if width == height {
width--
} else if width < height {
width++
height--
} else if width > height {
width--
}
}
}
// GenerateShape 生成一组二维坐标的形状
// - 这个形状将被在一个刚好能容纳形状的矩形中表示
// - 为true的位置表示了形状的每一个点
func GenerateShape(xys ...[2]int) [][]bool {
_, right, _, bottom := CoverageAreaBoundless(GetShapeCoverageArea(xys...))
w, h := right+1, bottom+1
m := make([][]bool, w)
for x := 0; x < w; x++ {
m[x] = make([]bool, h)
}
for _, xy := range xys {
x, y := PositionArrayToXY(xy)
m[x][y] = true
}
return m
}

18
utils/g2d/shape_test.go Normal file
View File

@ -0,0 +1,18 @@
package g2d
import (
"fmt"
"testing"
)
func TestGetShapeCoverageArea(t *testing.T) {
for _, xy := range GetExpressibleRectangleBySize(2, 3, 2, 2) {
for y := 0; y < xy[1]+1; y++ {
for x := 0; x < xy[0]+1; x++ {
fmt.Print("0", " ")
}
fmt.Println()
}
fmt.Println()
}
}