配置导出工具优化及示例
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@@ -39,7 +39,7 @@ func (slf *ConfigExport) ExportClient(prefix, outputDir string) {
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if len(prefix) > 0 {
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config.Prefix = fmt.Sprintf("%s.", prefix)
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}
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if err := file.WriterFile(filepath.Join(outputDir, fmt.Sprintf("%s.%s.json", prefix, config.Name)), config.JsonClient()); err != nil {
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if err := file.WriterFile(filepath.Join(outputDir, fmt.Sprintf("%s%s.json", prefix, config.Name)), config.JsonClient()); err != nil {
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panic(err)
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}
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}
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@@ -51,7 +51,7 @@ func (slf *ConfigExport) ExportServer(prefix, outputDir string) {
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if len(prefix) > 0 {
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config.Prefix = fmt.Sprintf("%s.", prefix)
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}
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if err := file.WriterFile(filepath.Join(outputDir, fmt.Sprintf("%s.%s.json", prefix, config.Name)), config.JsonServer()); err != nil {
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if err := file.WriterFile(filepath.Join(outputDir, fmt.Sprintf("%s%s.json", prefix, config.Name)), config.JsonServer()); err != nil {
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panic(err)
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}
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}
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@@ -9,29 +9,29 @@ import (
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var json = jsonIter.ConfigCompatibleWithStandardLibrary
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var (
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GameIndexConfig map[int]map[string]*IndexConfig
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gameIndexConfig map[int]map[string]*IndexConfig
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GameEasyConfig *EasyConfig
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gameEasyConfig *EasyConfig
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IIndexConfig map[int]map[string]*IndexConfig
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iIndexConfig map[int]map[string]*IndexConfig
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IEasyConfig *EasyConfig
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iEasyConfig *EasyConfig
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)
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func LoadConfig(handle func(filename string, config any) error) {
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var err error
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gameIndexConfig = make(map[int]map[string]*IndexConfig)
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if err = handle("server.IndexConfig.json", &gameIndexConfig); err != nil {
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iIndexConfig = make(map[int]map[string]*IndexConfig)
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if err = handle("server.IndexConfig.json", &iIndexConfig); err != nil {
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log.Error("Config", zap.String("Name", "IndexConfig"), zap.Bool("Invalid", true), zap.Error(err))
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}
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gameEasyConfig = new(EasyConfig)
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if err = handle("server.EasyConfig.json", gameEasyConfig); err != nil {
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iEasyConfig = new(EasyConfig)
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if err = handle("server.EasyConfig.json", iEasyConfig); err != nil {
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log.Error("Config", zap.String("Name", "EasyConfig"), zap.Bool("Invalid", true), zap.Error(err))
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}
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}
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func Refresh() {
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GameIndexConfig = gameIndexConfig
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GameEasyConfig = gameEasyConfig
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IIndexConfig = iIndexConfig
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IEasyConfig = iEasyConfig
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}
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func DefaultLoad(filepath string) {
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@@ -37,21 +37,21 @@ var json = jsonIter.ConfigCompatibleWithStandardLibrary
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var (
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{{range $index, $config := .Configs}}
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Game{{$config.Name}} {{$config.GetVariable}}
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game{{$config.Name}} {{$config.GetVariable}}
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I{{$config.Name}} {{$config.GetVariable}}
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i{{$config.Name}} {{$config.GetVariable}}
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{{end}}
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)
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func LoadConfig(handle func(filename string, config any) error) {
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var err error
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{{range $index, $config := .Configs}}
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game{{$config.Name}} = {{$config.GetVariableGen}}
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i{{$config.Name}} = {{$config.GetVariableGen}}
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{{if eq $config.IndexCount 0}}
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if err = handle("{{$config.Prefix}}{{$config.Name}}.json", game{{$config.Name}}); err != nil {
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if err = handle("{{$config.Prefix}}{{$config.Name}}.json", i{{$config.Name}}); err != nil {
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log.Error("Config", zap.String("Name", "{{$config.Name}}"), zap.Bool("Invalid", true), zap.Error(err))
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}
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{{else}}
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if err = handle("{{$config.Prefix}}{{$config.Name}}.json", &game{{$config.Name}}); err != nil {
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if err = handle("{{$config.Prefix}}{{$config.Name}}.json", &i{{$config.Name}}); err != nil {
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log.Error("Config", zap.String("Name", "{{$config.Name}}"), zap.Bool("Invalid", true), zap.Error(err))
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}
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{{end}}
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@@ -60,7 +60,7 @@ func LoadConfig(handle func(filename string, config any) error) {
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func Refresh() {
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{{range $index, $config := .Configs}}
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Game{{$config.Name}} = game{{$config.Name}}
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I{{$config.Name}} = i{{$config.Name}}
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{{end}}
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}
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