玩家接口优化
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@ -28,8 +28,3 @@ func (slf *Player[ID]) Send(packet []byte) error {
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func (slf *Player[ID]) Close() {
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func (slf *Player[ID]) Close() {
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slf.conn.Close()
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slf.conn.Close()
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}
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}
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// Write 写入数据
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func (slf *Player[ID]) Write(packet []byte) error {
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return slf.conn.Write(packet)
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}
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