有限状态机实现
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package game
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type (
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FSMStateEnterHandle[Data any] func(data Data)
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FSMStateUpdateHandle[Data any] func(data Data)
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FSMStateExitHandle[Data any] func(data Data)
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)
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// FSMState 有限状态机状态
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type FSMState[State comparable, Data any] interface {
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GetState() State
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Enter(data Data)
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Update(data Data)
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Exit(data Data)
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}
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