refactor: 重构游戏活动实现

This commit is contained in:
kercylan98 2023-06-28 13:50:48 +08:00
parent da6cef4126
commit 390e8e75ef
9 changed files with 482 additions and 234 deletions

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@ -0,0 +1,77 @@
package activity
import (
"github.com/kercylan98/minotaur/utils/hash"
"github.com/kercylan98/minotaur/utils/offset"
"github.com/kercylan98/minotaur/utils/timer"
)
const (
TickerMark = "ACTIVITY_SYSTEM_TICKER"
)
const (
tickerStart = "MINOTAUR_ACTIVITY_%d_START_c8JDh23!df"
tickerStop = "MINOTAUR_ACTIVITY_%d_STOP_3d!fj2@#d"
tickerShowStart = "MINOTAUR_ACTIVITY_%d_SHOW_START_3d#f@2@#d"
tickerShowStop = "MINOTAUR_ACTIVITY_%d_SHOW_STOP_68!fj11#d"
tickerNewDay = "MINOTAUR_ACTIVITY_%d_NEW_DAY_3d!fd8@_d"
)
var (
ticker *timer.Ticker
activityOffset *offset.Time
activities map[int64]activityInterface
)
// NoneData 空数据活动
type NoneData struct{}
func init() {
SetTicker(nil)
activityOffset = offset.GetGlobal()
activities = map[int64]activityInterface{}
}
// Register 注册活动
func Register[PlayerID comparable, ActivityData, PlayerData any](activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.Register()
}
// Get 获取活动
func Get[PlayerID comparable, ActivityData, PlayerData any](activityId int64) *Activity[PlayerID, ActivityData, PlayerData] {
return activities[activityId].(*Activity[PlayerID, ActivityData, PlayerData])
}
// HasActivity 检查活动是否存在
func HasActivity(activityId int64) bool {
return hash.Exist(activities, activityId)
}
// SetOffsetTime 设置活动的时间偏移时间
func SetOffsetTime(time *offset.Time) {
activityOffset = time
for _, activity := range activities {
activity.stopTicker()
activity.refreshTicker(false)
}
}
// SetTicker 通过指定特定的定时器取代默认的定时器
// - 当传入的定时器为 nil 时,将使用默认的定时器
func SetTicker(t *timer.Ticker) {
if ticker != nil {
if ticker.Mark() == TickerMark {
ticker.Release()
}
for _, activity := range activities {
activity.stopTicker()
}
}
if ticker = t; ticker == nil {
ticker = timer.GetTicker(30, timer.WithMark(TickerMark))
for _, activity := range activities {
activity.refreshTicker(false)
}
}
}

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@ -2,222 +2,327 @@ package activity
import ( import (
"fmt" "fmt"
"github.com/kercylan98/minotaur/utils/hash" "github.com/kercylan98/minotaur/utils/generic"
"github.com/kercylan98/minotaur/utils/offset"
"github.com/kercylan98/minotaur/utils/timer"
"github.com/kercylan98/minotaur/utils/times" "github.com/kercylan98/minotaur/utils/times"
"time" "time"
) )
func New[PlayerID comparable, Data any, PlayerData any](id int64, startTime, endTime time.Time, data Data, generatePlayerDataHandle func() PlayerData, options ...Option[PlayerID, Data, PlayerData]) *Activity[PlayerID, Data, PlayerData] { // NewActivity 创建一个新的活动
activity := &Activity[PlayerID, Data, PlayerData]{ // - id: 活动 ID
id: id, // - period: 活动周期
playerData: make(map[PlayerID]PlayerData), func NewActivity[PlayerID comparable, ActivityData, PlayerData any](id int64, period times.Period, options ...Option[PlayerID, ActivityData, PlayerData]) *Activity[PlayerID, ActivityData, PlayerData] {
newDay: map[PlayerID]int64{}, activity := &Activity[PlayerID, ActivityData, PlayerData]{
online: map[PlayerID]struct{}{}, id: id,
data: data, data: newData[PlayerID, ActivityData, PlayerData](),
generatePlayerDataHandle: generatePlayerDataHandle, period: period,
} }
for _, option := range options { for _, option := range options {
option(activity) option(activity)
} }
if activity.offset == nil {
activity.offset = offset.NewTime(0)
}
if activity.ticker == nil {
activity.ticker = timer.GetTicker(5)
}
activity.SetTime(startTime, endTime)
return activity return activity
} }
type Activity[PlayerID comparable, Data any, PlayerData any] struct { // Activity 活动
id int64 type Activity[PlayerID comparable, ActivityData, PlayerData any] struct {
ticker *timer.Ticker id int64
offset *offset.Time data *Data[PlayerID, ActivityData, PlayerData]
startTime time.Time period times.Period
endTime time.Time beforeShow, afterShow time.Time
data Data
playerData map[PlayerID]PlayerData
newDay map[PlayerID]int64
online map[PlayerID]struct{}
generatePlayerDataHandle func() PlayerData
startEventHandles []StartEventHandle[PlayerID, Data, PlayerData] playerDataLoadHandle func(activity *Activity[PlayerID, ActivityData, PlayerData], playerId PlayerID) PlayerData
finishEventHandles []FinishEventHandle[PlayerID, Data, PlayerData]
newDayEventHandles []NewDayEventHandle[PlayerID, Data, PlayerData] startEventHandles []StartEventHandle[PlayerID, ActivityData, PlayerData]
playerNewDayEventHandles []PlayerNewDayEventHandle[PlayerID, Data, PlayerData] stopEventHandles []StopEventHandle[PlayerID, ActivityData, PlayerData]
startShowEventHandles []StartShowEventHandle[PlayerID, ActivityData, PlayerData]
stopShowEventHandles []StopShowEventHandle[PlayerID, ActivityData, PlayerData]
playerJoinEventHandles []PlayerJoinEventHandle[PlayerID, ActivityData, PlayerData]
playerLeaveEventHandles []PlayerLeaveEventHandle[PlayerID, ActivityData, PlayerData]
newDayEventHandles []NewDayEventHandle[PlayerID, ActivityData, PlayerData]
playerNewDayEventHandles []PlayerNewDayEventHandle[PlayerID, ActivityData, PlayerData]
} }
// GetId 获取活动 ID // GetStart 获取活动开始时间
func (slf *Activity[PlayerID, Data, PlayerData]) GetId() int64 { func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetStart() time.Time {
return slf.id return slf.period.Start()
}
// GetEnd 获取活动结束时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetEnd() time.Time {
return slf.period.End()
}
// GetPeriod 获取活动周期
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetPeriod() times.Period {
return slf.period
}
// StoreData 通过特定的存储函数存储活动数据
func (slf *Activity[PlayerID, ActivityData, PlayerData]) StoreData(handle func(data *Data[PlayerID, ActivityData, PlayerData])) {
handle(slf.data)
}
// GetActivityData 获取活动数据
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetActivityData() ActivityData {
return slf.data.Data
}
// GetPlayerData 获取玩家数据
func (slf *Activity[PlayerID, ActivityData, PlayerData]) GetPlayerData(playerId PlayerID) PlayerData {
return slf.data.PlayerData[playerId]
}
// ChangeTime 修改活动时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) ChangeTime(period times.Period) {
slf.period = period
slf.refreshTicker(false)
}
// ChangeBeforeShowTime 修改活动开始前的展示时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) ChangeBeforeShowTime(beforeShow time.Time) {
slf.beforeShow = beforeShow
slf.refreshTicker(false)
}
// ChangeAfterShowTime 修改活动结束后的展示时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) ChangeAfterShowTime(afterShow time.Time) {
slf.afterShow = afterShow
slf.refreshTicker(false)
}
// IsShowAndOpen 判断活动是否展示并开启
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsShowAndOpen() bool {
return slf.IsShow() && slf.IsOpen()
}
// IsShow 判断活动是否展示
// - 活动展示时,活动并非一定开启。常用于活动的预告和结束后的成果展示
// - 当活动没有设置展示时间时,活动展示与活动开启一致
// - 如果活动仅设置了活动开始前的展示时间,则活动展示将从开始前的展示时间持续到活动结束
// - 如果活动仅设置了活动结束后的展示时间,则活动展示将从活动开始持续到结束后的展示时间
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsShow() bool {
if slf.beforeShow.IsZero() && slf.afterShow.IsZero() {
return slf.IsOpen()
} else if slf.beforeShow.IsZero() {
return slf.IsOpen() && slf.afterShow.After(activityOffset.Now())
} else if slf.afterShow.IsZero() {
return slf.IsOpen() && slf.beforeShow.Before(activityOffset.Now())
}
return times.NewPeriod(slf.beforeShow, slf.afterShow).IsOngoing(activityOffset.Now())
}
// IsOpen 判断活动是否开启
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsOpen() bool {
current := activityOffset.Now()
return slf.period.IsOngoing(current)
}
// IsInvalid 判断活动是否无效
func (slf *Activity[PlayerID, ActivityData, PlayerData]) IsInvalid() bool {
current := activityOffset.Now()
if slf.beforeShow.IsZero() && !slf.afterShow.IsZero() {
return current.After(slf.afterShow) || current.Equal(slf.afterShow)
} else if !slf.beforeShow.IsZero() && slf.afterShow.IsZero() {
end := slf.GetEnd()
return current.After(end) || current.Equal(end)
} else if !slf.beforeShow.IsZero() && !slf.afterShow.IsZero() {
end := slf.GetEnd()
return current.After(end) || current.Equal(end)
} else {
end := slf.GetEnd()
return current.After(end) || current.Equal(end)
}
}
// Register 将该活动进行注册
func (slf *Activity[PlayerID, ActivityData, PlayerData]) Register() {
if slf.IsInvalid() {
return
}
if !generic.IsNil(slf.data) {
activities[slf.id] = slf
}
slf.refreshTicker(true)
} }
// Join 设置玩家加入活动 // Join 设置玩家加入活动
func (slf *Activity[PlayerID, Data, PlayerData]) Join(playerId PlayerID) { // - 通常玩家应该在上线的时候加入活动
if !hash.Exist(slf.playerData, playerId) { func (slf *Activity[PlayerID, ActivityData, PlayerData]) Join(playerId PlayerID) {
slf.playerData[playerId] = slf.generatePlayerDataHandle() if slf.playerDataLoadHandle != nil {
} playerData := slf.playerDataLoadHandle(slf, playerId)
if slf.IsFirstDay() || !hash.Exist(slf.online, playerId) { if !generic.IsNil(playerData) {
return slf.data.PlayerData[playerId] = playerData
}
nd := slf.newDay[playerId]
if nd > 0 {
ndt := time.Unix(nd, 0)
now := slf.offset.Now()
if !times.IsSameDay(ndt, now) {
slf.onPlayerNewDayEvent(playerId)
slf.newDay[playerId] = now.Unix()
} }
} }
current := activityOffset.Now()
slf.OnPlayerJoinEvent(playerId)
slf.playerNewDay(playerId, current)
} }
// Leave 设置玩家离开活动 // Leave 设置玩家离开活动
func (slf *Activity[PlayerID, Data, PlayerData]) Leave(playerId PlayerID) { // - 当玩家离开活动时,玩家的活动数据将会被清除
delete(slf.online, playerId) func (slf *Activity[PlayerID, ActivityData, PlayerData]) Leave(playerId PlayerID) {
slf.OnPlayerLeaveEvent(playerId)
delete(slf.data.PlayerData, playerId)
} }
// SetTime 设置活动开始时间和结束时间 // RegStartEvent 注册活动开始事件
func (slf *Activity[PlayerID, Data, PlayerData]) SetTime(startTime, endTime time.Time) { func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStartEvent(handle StartEventHandle[PlayerID, ActivityData, PlayerData]) {
// 如果结束时间小于开始时间
if endTime.Before(startTime) {
return
}
slf.startTime, slf.endTime = startTime, endTime
if !slf.IsOpen() {
slf.ticker.StopTimer(fmt.Sprintf("ACTIVITY_%d_END", slf.id))
slf.ticker.StopTimer(fmt.Sprintf("ACTIVITY_%d_NEW_DAY", slf.id))
} else {
slf.ticker.After(fmt.Sprintf("ACTIVITY_%d_END", slf.id), slf.endTime.Sub(slf.startTime), func() {
slf.onFinishEvent()
})
now := slf.offset.Now()
next := times.GetToday(now).AddDate(0, 0, 1).Sub(now)
slf.nd(next)
}
}
// IsFirstDay 检查是否是活动第一天
func (slf *Activity[PlayerID, Data, PlayerData]) IsFirstDay() bool {
return times.IsSameDay(slf.startTime, slf.offset.Now())
}
// IsLastDay 检查是否是活动最后一天
func (slf *Activity[PlayerID, Data, PlayerData]) IsLastDay() bool {
return times.IsSameDay(slf.endTime, slf.offset.Now())
}
// IsOpen 检查活动是否开放
func (slf *Activity[PlayerID, Data, PlayerData]) IsOpen() bool {
now := slf.offset.Now()
return now.After(slf.startTime) && now.Before(slf.endTime)
}
// GetData 获取活动数据
func (slf *Activity[PlayerID, Data, PlayerData]) GetData() Data {
return slf.data
}
// GetPlayerData 获取活动玩家数据
func (slf *Activity[PlayerID, Data, PlayerData]) GetPlayerData(playerId PlayerID) PlayerData {
return slf.playerData[playerId]
}
// GetLastNewDayTime 获取玩家最后触发新一天的时间
func (slf *Activity[PlayerID, Data, PlayerData]) GetLastNewDayTime(playerId PlayerID) int64 {
return slf.newDay[playerId]
}
// GetAllLastNewDayTime 获取所有玩家最后触发新一天的时间
func (slf *Activity[PlayerID, Data, PlayerData]) GetAllLastNewDayTime() map[PlayerID]int64 {
return slf.newDay
}
// GetAllPlayerData 获取所有玩家的活动数据
func (slf *Activity[PlayerID, Data, PlayerData]) GetAllPlayerData() map[PlayerID]PlayerData {
return slf.playerData
}
// GetStartTime 获取活动开始时间
func (slf *Activity[PlayerID, Data, PlayerData]) GetStartTime() time.Time {
return slf.startTime
}
// GetEndTime 获取活动结束时间
func (slf *Activity[PlayerID, Data, PlayerData]) GetEndTime() time.Time {
return slf.endTime
}
// GetEndOfDistanceTime 获取活动距离结束的时间
// - 如果活动已经结束,将返回 <= 0 的数值
func (slf *Activity[PlayerID, Data, PlayerData]) GetEndOfDistanceTime() time.Duration {
now := slf.offset.Now()
return slf.endTime.Sub(now)
}
// GetPlayerCount 获取活动玩家数量
func (slf *Activity[PlayerID, Data, PlayerData]) GetPlayerCount() int {
return len(slf.playerData)
}
// DeletePlayerData 删除特定玩家的活动数据
func (slf *Activity[PlayerID, Data, PlayerData]) DeletePlayerData(playerId PlayerID) {
delete(slf.playerData, playerId)
}
// HasPlayer 检查活动中是否存在特定玩家
func (slf *Activity[PlayerID, Data, PlayerData]) HasPlayer(playerId PlayerID) bool {
return hash.Exist(slf.playerData, playerId)
}
// RegStartEvent 活动开始时将立即执行被注册的事件处理函数
func (slf *Activity[PlayerID, Data, PlayerData]) RegStartEvent(handle StartEventHandle[PlayerID, Data, PlayerData]) {
slf.startEventHandles = append(slf.startEventHandles, handle) slf.startEventHandles = append(slf.startEventHandles, handle)
} }
func (slf *Activity[PlayerID, Data, PlayerData]) onStartEvent() { func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStartEvent() {
for _, handle := range slf.startEventHandles { for _, handle := range slf.startEventHandles {
handle(slf) handle(slf)
} }
} }
// RegFinishEvent 活动结束时将立即执行被注册的事件处理函数 // RegStopEvent 注册活动结束事件
func (slf *Activity[PlayerID, Data, PlayerData]) RegFinishEvent(handle FinishEventHandle[PlayerID, Data, PlayerData]) { func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStopEvent(handle StopEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.finishEventHandles = append(slf.finishEventHandles, handle) slf.stopEventHandles = append(slf.stopEventHandles, handle)
} }
func (slf *Activity[PlayerID, Data, PlayerData]) onFinishEvent() { func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStopEvent() {
for _, handle := range slf.finishEventHandles { slf.stopTicker()
for _, handle := range slf.stopEventHandles {
handle(slf) handle(slf)
} }
} }
// RegNewDayEvent 活动到达新的一天时将立即执行被注册的事件处理函数 // RegStartShowEvent 注册活动开始展示事件
func (slf *Activity[PlayerID, Data, PlayerData]) RegNewDayEvent(handle NewDayEventHandle[PlayerID, Data, PlayerData]) { func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStartShowEvent(handle StartShowEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.startShowEventHandles = append(slf.startShowEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStartShowEvent() {
for _, handle := range slf.startShowEventHandles {
handle(slf)
}
}
// RegStopShowEvent 注册活动结束展示事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegStopShowEvent(handle StopShowEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.stopShowEventHandles = append(slf.stopShowEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnStopShowEvent() {
for _, handle := range slf.stopShowEventHandles {
handle(slf)
}
}
// RegPlayerJoinEvent 注册玩家加入活动事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegPlayerJoinEvent(handle PlayerJoinEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.playerJoinEventHandles = append(slf.playerJoinEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnPlayerJoinEvent(playerId PlayerID) {
for _, handle := range slf.playerJoinEventHandles {
handle(slf, playerId)
}
}
// RegPlayerLeaveEvent 注册玩家离开活动事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegPlayerLeaveEvent(handle PlayerLeaveEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.playerLeaveEventHandles = append(slf.playerLeaveEventHandles, handle)
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnPlayerLeaveEvent(playerId PlayerID) {
for _, handle := range slf.playerLeaveEventHandles {
handle(slf, playerId)
}
}
// RegNewDayEvent 注册新的一天事件
func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegNewDayEvent(handle NewDayEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.newDayEventHandles = append(slf.newDayEventHandles, handle) slf.newDayEventHandles = append(slf.newDayEventHandles, handle)
} }
func (slf *Activity[PlayerID, Data, PlayerData]) onNewDayEvent() { func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnNewDayEvent() {
for _, handle := range slf.newDayEventHandles { for _, handle := range slf.newDayEventHandles {
handle(slf) handle(slf)
} }
} }
// RegPlayerNewDayEvent 活动玩家到达新的一天时将立即执行被注册的事件处理函数 // RegPlayerNewDayEvent 注册玩家新的一天事件
func (slf *Activity[PlayerID, Data, PlayerData]) RegPlayerNewDayEvent(handle PlayerNewDayEventHandle[PlayerID, Data, PlayerData]) { func (slf *Activity[PlayerID, ActivityData, PlayerData]) RegPlayerNewDayEvent(handle PlayerNewDayEventHandle[PlayerID, ActivityData, PlayerData]) {
slf.playerNewDayEventHandles = append(slf.playerNewDayEventHandles, handle) slf.playerNewDayEventHandles = append(slf.playerNewDayEventHandles, handle)
} }
func (slf *Activity[PlayerID, Data, PlayerData]) onPlayerNewDayEvent(playerId PlayerID) { func (slf *Activity[PlayerID, ActivityData, PlayerData]) OnPlayerNewDayEvent(playerId PlayerID) {
for _, handle := range slf.playerNewDayEventHandles { for _, handle := range slf.playerNewDayEventHandles {
handle(slf, playerId) handle(slf, playerId)
} }
} }
func (slf *Activity[PlayerID, Data, PlayerData]) nd(next time.Duration) { func (slf *Activity[PlayerID, ActivityData, PlayerData]) refreshTicker(init bool) {
slf.ticker.After(fmt.Sprintf("ACTIVITY_%d_NEW_DAY", slf.id), next, func() { var (
slf.onNewDayEvent() current = activityOffset.Now()
slf.nd(times.Day) start = slf.period.Start()
}) end = slf.period.End()
)
if slf.IsOpen() {
if init {
slf.OnStartEvent()
}
if distance := end.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerStop, slf.id), distance, slf.OnStopEvent)
}
ticker.After(fmt.Sprintf(tickerNewDay, slf.id), times.GetNextDayInterval(current), slf.newDay)
} else {
if distance := start.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerNewDay, slf.id), times.GetNextDayInterval(start), slf.newDay)
ticker.After(fmt.Sprintf(tickerStart, slf.id), distance, slf.OnStartEvent)
}
if end.Before(current) {
slf.OnStopEvent()
}
}
if slf.IsShow() {
if init {
slf.OnStartShowEvent()
}
if distance := slf.afterShow.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerShowStop, slf.id), distance, slf.OnStopShowEvent)
}
} else {
if distance := slf.beforeShow.Sub(current); distance > 0 {
ticker.After(fmt.Sprintf(tickerShowStart, slf.id), distance, slf.OnStartShowEvent)
}
if slf.afterShow.Before(current) {
slf.OnStopShowEvent()
}
}
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) stopTicker() {
ticker.StopTimer(fmt.Sprintf(tickerStart, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerStop, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerShowStart, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerShowStop, slf.id))
ticker.StopTimer(fmt.Sprintf(tickerNewDay, slf.id))
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) newDay() {
current := activityOffset.Now()
ticker.After(fmt.Sprintf(tickerNewDay, slf.id), times.GetNextDayInterval(current), slf.newDay)
last := time.Unix(slf.data.LastNewDay, 0)
if !times.IsSameDay(last, times.GetToday(current)) {
slf.OnNewDayEvent()
}
for playerId := range slf.data.PlayerData {
slf.playerNewDay(playerId, current)
}
}
func (slf *Activity[PlayerID, ActivityData, PlayerData]) playerNewDay(playerId PlayerID, current time.Time) {
last := time.Unix(slf.data.PlayerLastNewDay[playerId], 0)
if !times.IsSameDay(last, times.GetToday(current)) {
slf.OnPlayerNewDayEvent(playerId)
}
} }

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@ -1,6 +0,0 @@
package activity
type StartEventHandle[PlayerID comparable, Data any, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
type FinishEventHandle[PlayerID comparable, Data any, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
type NewDayEventHandle[PlayerID comparable, Data any, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
type PlayerNewDayEventHandle[PlayerID comparable, Data any, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData], playerId PlayerID)

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@ -1,64 +0,0 @@
package activity
import (
"github.com/kercylan98/minotaur/utils/offset"
"github.com/kercylan98/minotaur/utils/timer"
)
type Option[PlayerID comparable, Data any, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
// WithOffsetTime 通过活动时间使用偏移时间的方式创建活动
func WithOffsetTime[PlayerID comparable, Data any, PlayerData any](offsetTime *offset.Time) Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.offset = offsetTime
}
}
// WithGlobalOffsetTime 通过活动时间使用全局偏移时间的方式创建活动
func WithGlobalOffsetTime[PlayerID comparable, Data any, PlayerData any]() Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.offset = offset.GetGlobal()
}
}
// WithTicker 通过使用特定的定时器创建活动
func WithTicker[PlayerID comparable, Data any, PlayerData any](ticker *timer.Ticker) Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.ticker = ticker
}
}
// WithData 通过使用特定的活动数据创建活动
func WithData[PlayerID comparable, Data any, PlayerData any](data Data) Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.data = data
}
}
// WithPlayerData 通过使用特定的玩家活动数据创建活动
func WithPlayerData[PlayerID comparable, Data any, PlayerData any](playerId PlayerID, playerData PlayerData) Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.playerData[playerId] = playerData
}
}
// WithPlayerDataFromMap 通过使用 map 中的玩家活动数据创建活动
func WithPlayerDataFromMap[PlayerID comparable, Data any, PlayerData any](playerData map[PlayerID]PlayerData) Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.playerData = playerData
}
}
// WithLastNewDayTime 通过使用特定的玩家最后触发新一天的时间数据创建活动
func WithLastNewDayTime[PlayerID comparable, Data any, PlayerData any](playerId PlayerID, newDayTime int64) Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.newDay[playerId] = newDayTime
}
}
// WithLastNewDayTimeFromMap 通过使用 map 中的玩家最后触发新一天的时间数据创建活动
func WithLastNewDayTimeFromMap[PlayerID comparable, Data any, PlayerData any](newDayTime map[PlayerID]int64) Option[PlayerID, Data, PlayerData] {
return func(activity *Activity[PlayerID, Data, PlayerData]) {
activity.newDay = newDayTime
}
}

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package activity_test
import (
"github.com/kercylan98/minotaur/game/activity"
"github.com/kercylan98/minotaur/utils/offset"
"github.com/kercylan98/minotaur/utils/times"
. "github.com/smartystreets/goconvey/convey"
"testing"
"time"
)
func TestActivity_IsInvalid(t *testing.T) {
Convey("TestActivity_IsInvalid", t, func() {
offsetTime := offset.NewTime(-time.Now().Sub(time.Date(2023, 06, 28, 13, 0, 0, 0, time.Local)))
activity.SetOffsetTime(offsetTime)
t.Log(offsetTime.Now())
act := activity.NewActivity[int, activity.NoneData, activity.NoneData](1,
times.NewPeriod(
times.DateWithHMS(2023, 06, 21, 0, 0, 0),
times.DateWithHMS(2023, 06, 22, 0, 0, 0),
),
)
So(act.IsInvalid(), ShouldBeTrue)
act = activity.NewActivity[int, activity.NoneData, activity.NoneData](1,
times.NewPeriod(
times.DateWithHMS(2023, 06, 28, 0, 0, 0),
times.DateWithHMS(2023, 06, 29, 0, 0, 0),
),
)
So(act.IsInvalid(), ShouldBeFalse)
act = activity.NewActivity[int, activity.NoneData, activity.NoneData](1,
times.NewPeriod(
times.DateWithHMS(2023, 06, 26, 0, 0, 0),
times.DateWithHMS(2023, 06, 28, 0, 0, 0),
),
activity.WithAfterShowTime[int, activity.NoneData, activity.NoneData](times.Day),
)
So(act.IsInvalid(), ShouldBeFalse)
})
}

16
game/activity/data.go Normal file
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package activity
func newData[PlayerID comparable, ActivityData any, PlayerData any]() *Data[PlayerID, ActivityData, PlayerData] {
return &Data[PlayerID, ActivityData, PlayerData]{
PlayerData: make(map[PlayerID]PlayerData),
PlayerLastNewDay: make(map[PlayerID]int64),
}
}
// Data 活动数据信息
type Data[PlayerID comparable, ActivityData any, PlayerData any] struct {
Data ActivityData // 活动全局数据
PlayerData map[PlayerID]PlayerData // 活动玩家数据
LastNewDay int64 // 最后触发新的一天的时间戳
PlayerLastNewDay map[PlayerID]int64 // 玩家最后触发新的一天的时间戳
}

12
game/activity/events.go Normal file
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package activity
type (
StartEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
StopEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
StartShowEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
StopShowEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
PlayerJoinEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData], playerId PlayerID)
PlayerLeaveEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData], playerId PlayerID)
NewDayEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData])
PlayerNewDayEventHandle[PlayerID comparable, Data, PlayerData any] func(activity *Activity[PlayerID, Data, PlayerData], playerId PlayerID)
)

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package activity
type activityInterface interface {
stopTicker()
refreshTicker(init bool)
}

60
game/activity/options.go Normal file
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package activity
import (
"time"
)
type Option[PlayerID comparable, ActivityData, PlayerData any] func(activity *Activity[PlayerID, ActivityData, PlayerData])
// WithData 通过指定活动数据的方式来创建活动
func WithData[PlayerID comparable, ActivityData, PlayerData any](data *Data[PlayerID, ActivityData, PlayerData]) Option[PlayerID, ActivityData, PlayerData] {
return func(activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.data = data
}
}
// WithActivityData 通过指定活动全局数据的方式来创建活动
// - 该活动数据将会被作为活动的全局数据
// - 默认情况下活动本身不包含任何数据
func WithActivityData[PlayerID comparable, ActivityData, PlayerData any](data ActivityData) Option[PlayerID, ActivityData, PlayerData] {
return func(activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.data.Data = data
}
}
// WithPlayerDataLoadHandle 通过指定玩家数据加载函数的方式来创建活动
// - 该函数将会在玩家数据加载时被调用
// - 活动中的玩家数据将会被按需加载,只有在玩家加入活动时才会被加载
func WithPlayerDataLoadHandle[PlayerID comparable, ActivityData, PlayerData any](handle func(activity *Activity[PlayerID, ActivityData, PlayerData], playerId PlayerID) PlayerData) Option[PlayerID, ActivityData, PlayerData] {
return func(activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.playerDataLoadHandle = handle
}
}
// WithBeforeShowTime 通过指定活动开始前的展示时间的方式来创建活动
func WithBeforeShowTime[PlayerID comparable, ActivityData, PlayerData any](showTime time.Duration) Option[PlayerID, ActivityData, PlayerData] {
return func(activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.beforeShow = activity.period.Start().Add(-showTime)
}
}
// WithAfterShowTime 通过指定活动结束后的展示时间的方式来创建活动
func WithAfterShowTime[PlayerID comparable, ActivityData, PlayerData any](showTime time.Duration) Option[PlayerID, ActivityData, PlayerData] {
return func(activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.afterShow = activity.period.End().Add(showTime)
}
}
// WithLastNewDay 通过指定活动最后触发新的一天的时间戳的方式来创建活动
func WithLastNewDay[PlayerID comparable, ActivityData, PlayerData any](lastNewDay int64) Option[PlayerID, ActivityData, PlayerData] {
return func(activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.data.LastNewDay = lastNewDay
}
}
// WithPlayerLastNewDay 通过指定玩家最后触发新的一天的时间戳的方式来创建活动
func WithPlayerLastNewDay[PlayerID comparable, ActivityData, PlayerData any](playerLastNewDay map[PlayerID]int64) Option[PlayerID, ActivityData, PlayerData] {
return func(activity *Activity[PlayerID, ActivityData, PlayerData]) {
activity.data.PlayerLastNewDay = playerLastNewDay
}
}