init commit

This commit is contained in:
kercylan98
2023-04-07 11:21:50 +08:00
commit 3248cc9682
51 changed files with 2723 additions and 0 deletions

8
utils/timer/constants.go Normal file
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package timer
import "time"
var (
// 时间轮一刻度长度
timingWheelTick = time.Millisecond * 10
)

104
utils/timer/manager.go Normal file
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package timer
import (
"reflect"
"sync"
"time"
"github.com/RussellLuo/timingwheel"
)
// Manager 管理器
type Manager struct {
timer *Timer
wheel *timingwheel.TimingWheel
timers map[string]*Scheduler
lock sync.RWMutex
}
// Release 释放管理器,并将管理器重新放回 Timer 池中
func (slf *Manager) Release() {
slf.timer.lock.Lock()
defer slf.timer.lock.Unlock()
slf.lock.Lock()
for name, scheduler := range slf.timers {
scheduler.close()
delete(slf.timers, name)
}
slf.lock.Unlock()
slf.timer.Managers = append(slf.timer.Managers, slf)
}
// StopTimer 停止特定名称的调度器
func (slf *Manager) StopTimer(name string) {
slf.lock.Lock()
defer slf.lock.Unlock()
if s, ok := slf.timers[name]; ok {
s.close()
delete(slf.timers, name)
}
}
// IsStopped 特定名称的调度器是否已停止
func (slf *Manager) IsStopped(name string) bool {
slf.lock.RLock()
defer slf.lock.RUnlock()
if s, ok := slf.timers[name]; ok {
return s.isClosed()
}
return true
}
// GetSchedulers 获取所有调度器名称
func (slf *Manager) GetSchedulers() []string {
slf.lock.RLock()
defer slf.lock.RUnlock()
names := make([]string, 0, len(slf.timers))
for name := range slf.timers {
names = append(names, name)
}
return names
}
// After 设置一个在特定时间后运行一次的调度器
func (slf *Manager) After(name string, after time.Duration, handleFunc interface{}, args ...interface{}) {
slf.Loop(name, after, timingWheelTick, 1, handleFunc, args...)
}
// Loop 设置一个在特定时间后仿佛运行的调度器
func (slf *Manager) Loop(name string, after, interval time.Duration, times int, handleFunc interface{}, args ...interface{}) {
slf.StopTimer(name)
if after < timingWheelTick {
after = timingWheelTick
}
if interval < timingWheelTick {
interval = timingWheelTick
}
var values = make([]reflect.Value, len(args))
for i, v := range args {
values[i] = reflect.ValueOf(v)
}
scheduler := &Scheduler{
name: name,
after: after,
interval: interval,
total: times,
cbFunc: reflect.ValueOf(handleFunc),
cbArgs: values,
manager: slf,
}
slf.lock.Lock()
slf.timers[name] = scheduler
scheduler.timer = slf.wheel.ScheduleFunc(scheduler, scheduler.caller)
slf.lock.Unlock()
}

95
utils/timer/scheduler.go Normal file
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package timer
import (
"reflect"
"sync"
"time"
"github.com/RussellLuo/timingwheel"
)
// Scheduler 调度器
type Scheduler struct {
name string
after time.Duration
interval time.Duration
total int
trigger int
kill bool
cbFunc reflect.Value
cbArgs []reflect.Value
timer *timingwheel.Timer
manager *Manager
lock sync.RWMutex
}
// Name 获取调度器名称
func (slf *Scheduler) Name() string {
return slf.name
}
// Next 获取下一次执行的时间
func (slf *Scheduler) Next(prev time.Time) time.Time {
slf.lock.RLock()
defer slf.lock.RUnlock()
if slf.kill || (slf.total > 0 && slf.trigger >= slf.total) {
return time.Time{}
}
if slf.trigger == 0 {
return prev.Add(slf.after)
}
return prev.Add(slf.interval)
}
// 实际执行的任务
func (slf *Scheduler) caller() {
// TODO: 直接调用可能会导致更高的并发复杂度
slf.Caller()
}
// Caller 可由外部发起调用的执行函数
func (slf *Scheduler) Caller() {
slf.lock.Lock()
if slf.kill {
slf.lock.Unlock()
return
}
slf.trigger++
if slf.total > 0 && slf.trigger >= slf.total {
slf.lock.Unlock()
slf.manager.StopTimer(slf.name)
} else {
slf.lock.Unlock()
}
slf.cbFunc.Call(slf.cbArgs)
}
// isClosed 检查调度器是否已关闭
func (slf *Scheduler) isClosed() bool {
slf.lock.RLock()
defer slf.lock.RUnlock()
return slf.kill
}
// close 关闭调度器
func (slf *Scheduler) close() {
slf.lock.Lock()
defer slf.lock.Unlock()
if slf.kill {
return
}
slf.kill = true
if slf.total <= 0 || slf.trigger < slf.total {
slf.timer.Stop()
}
}

38
utils/timer/timer.go Normal file
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package timer
import (
"sync"
"github.com/RussellLuo/timingwheel"
)
var timer = new(Timer)
func GetManager(size int) *Manager {
return timer.NewManager(size)
}
type Timer struct {
Managers []*Manager
lock sync.Mutex
}
func (slf *Timer) NewManager(size int) *Manager {
slf.lock.Lock()
defer slf.lock.Unlock()
var manager *Manager
if len(slf.Managers) > 0 {
manager = slf.Managers[0]
slf.Managers = slf.Managers[1:]
return manager
}
manager = &Manager{
timer: slf,
wheel: timingwheel.NewTimingWheel(timingWheelTick, int64(size)),
timers: make(map[string]*Scheduler),
}
manager.wheel.Start()
return manager
}