房间更改为默认线程不安全,并通过可选项可创建线程安全的房间
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parent
5488b3d455
commit
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@ -2,16 +2,16 @@ package builtin
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import (
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"github.com/kercylan98/minotaur/game"
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"github.com/kercylan98/minotaur/utils/asynchronization"
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"github.com/kercylan98/minotaur/utils/hash"
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"github.com/kercylan98/minotaur/utils/log"
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"github.com/kercylan98/minotaur/utils/synchronization"
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"go.uber.org/zap"
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)
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func NewRoom[PlayerID comparable, Player game.Player[PlayerID]](guid int64, options ...RoomOption[PlayerID, Player]) *Room[PlayerID, Player] {
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room := &Room[PlayerID, Player]{
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guid: guid,
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players: synchronization.NewMap[PlayerID, Player](),
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players: asynchronization.NewMap[PlayerID, Player](),
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}
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for _, option := range options {
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option(room)
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@ -24,7 +24,7 @@ type Room[PlayerID comparable, Player game.Player[PlayerID]] struct {
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owner PlayerID
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noMaster bool
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playerLimit int
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players *synchronization.Map[PlayerID, Player]
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players hash.Map[PlayerID, Player]
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kickCheckHandle func(id, target PlayerID) error
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playerJoinRoomEventHandles []game.PlayerJoinRoomEventHandle[PlayerID, Player]
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@ -45,7 +45,7 @@ func (slf *Room[PlayerID, Player]) GetPlayer(id PlayerID) Player {
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}
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func (slf *Room[PlayerID, Player]) GetPlayers() hash.MapReadonly[PlayerID, Player] {
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return slf.players
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return slf.players.(hash.MapReadonly[PlayerID, Player])
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}
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func (slf *Room[PlayerID, Player]) GetPlayerCount() int {
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@ -1,10 +1,20 @@
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package builtin
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import "github.com/kercylan98/minotaur/game"
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import (
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"github.com/kercylan98/minotaur/game"
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"github.com/kercylan98/minotaur/utils/synchronization"
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)
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// RoomOption 房间构建可选项
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type RoomOption[PlayerID comparable, Player game.Player[PlayerID]] func(room *Room[PlayerID, Player])
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// WithRoomSync 通过线程安全的方式创建房间
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func WithRoomSync[PlayerID comparable, Player game.Player[PlayerID]]() RoomOption[PlayerID, Player] {
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return func(room *Room[PlayerID, Player]) {
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room.players = synchronization.NewMap[PlayerID, Player]()
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}
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}
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// WithRoomPlayerLimit 限制房间的玩家数量上限
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func WithRoomPlayerLimit[PlayerID comparable, Player game.Player[PlayerID]](playerLimit int) RoomOption[PlayerID, Player] {
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return func(room *Room[PlayerID, Player]) {
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