feat: builtin.Player 可以通过 GetConn 函数获取到网络连接
This commit is contained in:
parent
8835e4a88b
commit
31ad0ee4fb
|
@ -19,6 +19,10 @@ func (slf *Player[ID]) GetID() ID {
|
|||
return slf.id
|
||||
}
|
||||
|
||||
func (slf *Player[ID]) GetConn() *server.Conn {
|
||||
return slf.conn
|
||||
}
|
||||
|
||||
func (slf *Player[ID]) UseConn(conn *server.Conn) {
|
||||
if conn == nil {
|
||||
return
|
||||
|
|
|
@ -6,6 +6,8 @@ import "github.com/kercylan98/minotaur/server"
|
|||
type Player[ID comparable] interface {
|
||||
// GetID 获取玩家ID
|
||||
GetID() ID
|
||||
// GetConn 获取玩家连接
|
||||
GetConn() *server.Conn
|
||||
// UseConn 指定连接
|
||||
UseConn(conn *server.Conn)
|
||||
// Close 关闭玩家并且释放其资源
|
||||
|
|
Loading…
Reference in New Issue