基本游戏玩家和登录扩展实现
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@@ -5,6 +5,12 @@ import (
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"time"
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)
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func NewPlayerLoginLauncher[PlayerID comparable](player game.Player[PlayerID]) *PlayerLoginLauncher[PlayerID] {
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return &PlayerLoginLauncher[PlayerID]{
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Player: player,
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}
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}
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type PlayerLoginLauncher[PlayerID comparable] struct {
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game.Player[PlayerID]
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loggedTime time.Time // 登录时间
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