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			18 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			497 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
/* Copyright JS Foundation and other contributors, http://js.foundation
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 * This file is based on work under the following copyright and permission
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 * notice:
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 *
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 *     Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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 *
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 *     Developed at SunSoft, a Sun Microsystems, Inc. business.
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 *     Permission to use, copy, modify, and distribute this
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 *     software is freely granted, provided that this notice
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 *     is preserved.
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 *
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 *     @(#)e_sqrt.c 1.3 95/01/18
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 */
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#include "jerry-math-internal.h"
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/* sqrt(x)
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 * Return correctly rounded sqrt.
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 *
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 *           ------------------------------------------
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 *           |  Use the hardware sqrt if you have one |
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 *           ------------------------------------------
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 *
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 * Method:
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 *   Bit by bit method using integer arithmetic. (Slow, but portable)
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 *   1. Normalization
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 *      Scale x to y in [1,4) with even powers of 2:
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 *      find an integer k such that  1 <= (y=x*2^(2k)) < 4, then
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 *              sqrt(x) = 2^k * sqrt(y)
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 *   2. Bit by bit computation
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 *      Let q  = sqrt(y) truncated to i bit after binary point (q = 1),
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 *           i                                                   0
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 *                                     i+1         2
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 *          s  = 2*q , and      y  =  2   * ( y - q  ).         (1)
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 *           i      i            i                 i
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 *
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 *      To compute q    from q , one checks whether
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 *                  i+1       i
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 *
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 *                            -(i+1) 2
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 *                      (q + 2      ) <= y.                     (2)
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 *                        i
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 *                                                            -(i+1)
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 *      If (2) is false, then q   = q ; otherwise q   = q  + 2      .
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 *                             i+1   i             i+1   i
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 *
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 *      With some algebric manipulation, it is not difficult to see
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 *      that (2) is equivalent to
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 *                             -(i+1)
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 *                      s  +  2       <= y                      (3)
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 *                       i                i
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 *
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 *      The advantage of (3) is that s  and y  can be computed by
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 *                                    i      i
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 *      the following recurrence formula:
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 *          if (3) is false
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 *
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 *          s     =  s  ,       y    = y   ;                    (4)
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 *           i+1      i          i+1    i
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 *
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 *          otherwise,
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 *                         -i                     -(i+1)
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 *          s     =  s  + 2  ,  y    = y  -  s  - 2             (5)
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 *           i+1      i          i+1    i     i
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 *
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 *      One may easily use induction to prove (4) and (5).
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 *      Note. Since the left hand side of (3) contain only i+2 bits,
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 *            it does not necessary to do a full (53-bit) comparison
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 *            in (3).
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 *   3. Final rounding
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 *      After generating the 53 bits result, we compute one more bit.
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 *      Together with the remainder, we can decide whether the
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 *      result is exact, bigger than 1/2ulp, or less than 1/2ulp
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 *      (it will never equal to 1/2ulp).
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 *      The rounding mode can be detected by checking whether
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 *      huge + tiny is equal to huge, and whether huge - tiny is
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 *      equal to huge for some floating point number "huge" and "tiny".
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 *
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 * Special cases:
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 *      sqrt(+-0) = +-0         ... exact
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 *      sqrt(inf) = inf
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 *      sqrt(-ve) = NaN         ... with invalid signal
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 *      sqrt(NaN) = NaN         ... with invalid signal for signaling NaN
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 *
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 * Other methods: see the appended file at the end of the program below.
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 */
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#define one  1.0
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#define tiny 1.0e-300
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double
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sqrt (double x)
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{
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  int sign = (int) 0x80000000;
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  unsigned r, t1, s1, ix1, q1;
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  int ix0, s0, q, m, t, i;
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  ix0 = __HI (x); /* high word of x */
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  ix1 = __LO (x); /* low word of x */
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  /* take care of Inf and NaN */
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  if ((ix0 & 0x7ff00000) == 0x7ff00000)
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  {
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    return x * x + x; /* sqrt(NaN) = NaN, sqrt(+inf) = +inf, sqrt(-inf) = sNaN */
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  }
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  /* take care of zero */
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  if (ix0 <= 0)
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  {
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    if (((ix0 & (~sign)) | ix1) == 0) /* sqrt(+-0) = +-0 */
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    {
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      return x;
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    }
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    else if (ix0 < 0) /* sqrt(-ve) = sNaN */
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    {
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      return NAN;
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    }
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  }
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  /* normalize x */
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  m = (ix0 >> 20);
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  if (m == 0) /* subnormal x */
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  {
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    while (ix0 == 0)
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    {
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      m -= 21;
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      ix0 |= (ix1 >> 11);
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      ix1 <<= 21;
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    }
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    for (i = 0; (ix0 & 0x00100000) == 0; i++)
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    {
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      ix0 <<= 1;
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    }
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    m -= i - 1;
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    ix0 |= (ix1 >> (32 - i));
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    ix1 <<= i;
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  }
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  m -= 1023; /* unbias exponent */
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  ix0 = (ix0 & 0x000fffff) | 0x00100000;
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  if (m & 1) /* odd m, double x to make it even */
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  {
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    ix0 += ix0 + ((ix1 & sign) >> 31);
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    ix1 += ix1;
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  }
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  m >>= 1; /* m = [m / 2] */
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  /* generate sqrt(x) bit by bit */
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  ix0 += ix0 + ((ix1 & sign) >> 31);
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  ix1 += ix1;
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  q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */
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  r = 0x00200000; /* r = moving bit from right to left */
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  while (r != 0)
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  {
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    t = s0 + r;
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    if (t <= ix0)
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    {
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      s0 = t + r;
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      ix0 -= t;
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      q += r;
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    }
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    ix0 += ix0 + ((ix1 & sign) >> 31);
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    ix1 += ix1;
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    r >>= 1;
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  }
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  r = sign;
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  while (r != 0)
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  {
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    t1 = s1 + r;
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    t = s0;
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    if ((t < ix0) || ((t == ix0) && (t1 <= ix1)))
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    {
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      s1 = t1 + r;
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      if (((t1 & sign) == sign) && (s1 & sign) == 0)
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      {
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        s0 += 1;
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      }
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      ix0 -= t;
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      if (ix1 < t1)
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      {
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        ix0 -= 1;
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      }
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      ix1 -= t1;
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      q1 += r;
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    }
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    ix0 += ix0 + ((ix1 & sign) >> 31);
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    ix1 += ix1;
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    r >>= 1;
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  }
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  double_accessor ret;
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  /* use floating add to find out rounding direction */
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  if ((ix0 | ix1) != 0)
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  {
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    ret.dbl = one - tiny; /* trigger inexact flag */
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    if (ret.dbl >= one)
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    {
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      ret.dbl = one + tiny;
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      if (q1 == (unsigned) 0xffffffff)
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      {
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        q1 = 0;
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        q += 1;
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      }
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      else if (ret.dbl > one)
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      {
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        if (q1 == (unsigned) 0xfffffffe)
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        {
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          q += 1;
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        }
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        q1 += 2;
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      }
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      else
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      {
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        q1 += (q1 & 1);
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      }
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    }
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  }
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  ix0 = (q >> 1) + 0x3fe00000;
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  ix1 = q1 >> 1;
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  if ((q & 1) == 1)
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  {
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    ix1 |= sign;
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  }
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  ix0 += (m << 20);
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  ret.as_int.hi = ix0;
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  ret.as_int.lo = ix1;
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  return ret.dbl;
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} /* sqrt */
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#undef one
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#undef tiny
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/*
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Other methods  (use floating-point arithmetic)
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-------------
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(This is a copy of a drafted paper by Prof W. Kahan
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and K.C. Ng, written in May, 1986)
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        Two algorithms are given here to implement sqrt(x)
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        (IEEE double precision arithmetic) in software.
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        Both supply sqrt(x) correctly rounded. The first algorithm (in
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        Section A) uses newton iterations and involves four divisions.
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        The second one uses reciproot iterations to avoid division, but
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        requires more multiplications. Both algorithms need the ability
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        to chop results of arithmetic operations instead of round them,
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        and the INEXACT flag to indicate when an arithmetic operation
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        is executed exactly with no roundoff error, all part of the
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        standard (IEEE 754-1985). The ability to perform shift, add,
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        subtract and logical AND operations upon 32-bit words is needed
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        too, though not part of the standard.
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A.  sqrt(x) by Newton Iteration
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   (1)  Initial approximation
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        Let x0 and x1 be the leading and the trailing 32-bit words of
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        a floating point number x (in IEEE double format) respectively
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            1    11                  52                           ...widths
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           ------------------------------------------------------
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        x: |s|    e     |             f                         |
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           ------------------------------------------------------
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              msb    lsb  msb                                 lsb ...order
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             ------------------------        ------------------------
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        x0:  |s|   e    |    f1     |    x1: |          f2           |
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             ------------------------        ------------------------
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        By performing shifts and subtracts on x0 and x1 (both regarded
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        as integers), we obtain an 8-bit approximation of sqrt(x) as
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        follows.
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                k  := (x0>>1) + 0x1ff80000;
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                y0 := k - T1[31&(k>>15)].       ... y ~ sqrt(x) to 8 bits
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        Here k is a 32-bit integer and T1[] is an integer array containing
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        correction terms. Now magically the floating value of y (y's
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        leading 32-bit word is y0, the value of its trailing word is 0)
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        approximates sqrt(x) to almost 8-bit.
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        Value of T1:
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        static int T1[32]= {
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        0,      1024,   3062,   5746,   9193,   13348,  18162,  23592,
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        29598,  36145,  43202,  50740,  58733,  67158,  75992,  85215,
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        83599,  71378,  60428,  50647,  41945,  34246,  27478,  21581,
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        16499,  12183,  8588,   5674,   3403,   1742,   661,    130,};
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    (2) Iterative refinement
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        Apply Heron's rule three times to y, we have y approximates
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        sqrt(x) to within 1 ulp (Unit in the Last Place):
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                y := (y+x/y)/2          ... almost 17 sig. bits
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                y := (y+x/y)/2          ... almost 35 sig. bits
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                y := y-(y-x/y)/2        ... within 1 ulp
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        Remark 1.
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            Another way to improve y to within 1 ulp is:
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                y := (y+x/y)            ... almost 17 sig. bits to 2*sqrt(x)
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                y := y - 0x00100006     ... almost 18 sig. bits to sqrt(x)
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                                2
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                            (x-y )*y
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                y := y + 2* ----------  ...within 1 ulp
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                               2
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                             3y  + x
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        This formula has one division fewer than the one above; however,
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        it requires more multiplications and additions. Also x must be
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        scaled in advance to avoid spurious overflow in evaluating the
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        expression 3y*y+x. Hence it is not recommended uless division
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        is slow. If division is very slow, then one should use the
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        reciproot algorithm given in section B.
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    (3) Final adjustment
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        By twiddling y's last bit it is possible to force y to be
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        correctly rounded according to the prevailing rounding mode
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        as follows. Let r and i be copies of the rounding mode and
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        inexact flag before entering the square root program. Also we
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        use the expression y+-ulp for the next representable floating
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        numbers (up and down) of y. Note that y+-ulp = either fixed
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        point y+-1, or multiply y by nextafter(1,+-inf) in chopped
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        mode.
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        I := FALSE;     ... reset INEXACT flag I
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        R := RZ;        ... set rounding mode to round-toward-zero
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                z := x/y;       ... chopped quotient, possibly inexact
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                If(not I) then {        ... if the quotient is exact
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                    if(z=y) {
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                        I := i;  ... restore inexact flag
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                        R := r;  ... restore rounded mode
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                        return sqrt(x):=y.
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                    } else {
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                        z := z - ulp;   ... special rounding
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                    }
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                }
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                i := TRUE;              ... sqrt(x) is inexact
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                If (r=RN) then z=z+ulp  ... rounded-to-nearest
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                If (r=RP) then {        ... round-toward-+inf
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                    y = y+ulp; z=z+ulp;
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                }
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                y := y+z;               ... chopped sum
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                y0:=y0-0x00100000;      ... y := y/2 is correctly rounded.
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                I := i;                 ... restore inexact flag
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                R := r;                 ... restore rounded mode
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                return sqrt(x):=y.
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    (4) Special cases
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        Square root of +inf, +-0, or NaN is itself;
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        Square root of a negative number is NaN with invalid signal.
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B.  sqrt(x) by Reciproot Iteration
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   (1)  Initial approximation
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        Let x0 and x1 be the leading and the trailing 32-bit words of
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        a floating point number x (in IEEE double format) respectively
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        (see section A). By performing shifs and subtracts on x0 and y0,
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        we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.
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            k := 0x5fe80000 - (x0>>1);
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            y0:= k - T2[63&(k>>14)].    ... y ~ 1/sqrt(x) to 7.8 bits
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        Here k is a 32-bit integer and T2[] is an integer array
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        containing correction terms. Now magically the floating
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        value of y (y's leading 32-bit word is y0, the value of
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        its trailing word y1 is set to zero) approximates 1/sqrt(x)
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        to almost 7.8-bit.
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        Value of T2:
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        static int T2[64]= {
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        0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866,
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        0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
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        0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
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        0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
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        0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
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        0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
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        0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
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        0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,};
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    (2) Iterative refinement
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        Apply Reciproot iteration three times to y and multiply the
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        result by x to get an approximation z that matches sqrt(x)
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        to about 1 ulp. To be exact, we will have
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                -1ulp < sqrt(x)-z<1.0625ulp.
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        ... set rounding mode to Round-to-nearest
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           y := y*(1.5-0.5*x*y*y)       ... almost 15 sig. bits to 1/sqrt(x)
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           y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
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        ... special arrangement for better accuracy
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           z := x*y                     ... 29 bits to sqrt(x), with z*y<1
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           z := z + 0.5*z*(1-z*y)       ... about 1 ulp to sqrt(x)
 | 
						|
 | 
						|
        Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
 | 
						|
        (a) the term z*y in the final iteration is always less than 1;
 | 
						|
        (b) the error in the final result is biased upward so that
 | 
						|
                -1 ulp < sqrt(x) - z < 1.0625 ulp
 | 
						|
            instead of |sqrt(x)-z|<1.03125ulp.
 | 
						|
 | 
						|
    (3) Final adjustment
 | 
						|
 | 
						|
        By twiddling y's last bit it is possible to force y to be
 | 
						|
        correctly rounded according to the prevailing rounding mode
 | 
						|
        as follows. Let r and i be copies of the rounding mode and
 | 
						|
        inexact flag before entering the square root program. Also we
 | 
						|
        use the expression y+-ulp for the next representable floating
 | 
						|
        numbers (up and down) of y. Note that y+-ulp = either fixed
 | 
						|
        point y+-1, or multiply y by nextafter(1,+-inf) in chopped
 | 
						|
        mode.
 | 
						|
 | 
						|
        R := RZ;                ... set rounding mode to round-toward-zero
 | 
						|
        switch(r) {
 | 
						|
            case RN:            ... round-to-nearest
 | 
						|
               if(x<= z*(z-ulp)...chopped) z = z - ulp; else
 | 
						|
               if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
 | 
						|
               break;
 | 
						|
            case RZ:case RM:    ... round-to-zero or round-to--inf
 | 
						|
               R:=RP;           ... reset rounding mod to round-to-+inf
 | 
						|
               if(x<z*z ... rounded up) z = z - ulp; else
 | 
						|
               if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
 | 
						|
               break;
 | 
						|
            case RP:            ... round-to-+inf
 | 
						|
               if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
 | 
						|
               if(x>z*z ...chopped) z = z+ulp;
 | 
						|
               break;
 | 
						|
        }
 | 
						|
 | 
						|
        Remark 3. The above comparisons can be done in fixed point. For
 | 
						|
        example, to compare x and w=z*z chopped, it suffices to compare
 | 
						|
        x1 and w1 (the trailing parts of x and w), regarding them as
 | 
						|
        two's complement integers.
 | 
						|
 | 
						|
        ...Is z an exact square root?
 | 
						|
        To determine whether z is an exact square root of x, let z1 be the
 | 
						|
        trailing part of z, and also let x0 and x1 be the leading and
 | 
						|
        trailing parts of x.
 | 
						|
 | 
						|
        If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0
 | 
						|
            I := 1;             ... Raise Inexact flag: z is not exact
 | 
						|
        else {
 | 
						|
            j := 1 - [(x0>>20)&1]       ... j = logb(x) mod 2
 | 
						|
            k := z1 >> 26;              ... get z's 25-th and 26-th
 | 
						|
                                            fraction bits
 | 
						|
            I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
 | 
						|
        }
 | 
						|
        R:= r           ... restore rounded mode
 | 
						|
        return sqrt(x):=z.
 | 
						|
 | 
						|
        If multiplication is cheaper then the foregoing red tape, the
 | 
						|
        Inexact flag can be evaluated by
 | 
						|
 | 
						|
            I := i;
 | 
						|
            I := (z*z!=x) or I.
 | 
						|
 | 
						|
        Note that z*z can overwrite I; this value must be sensed if it is
 | 
						|
        True.
 | 
						|
 | 
						|
        Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
 | 
						|
        zero.
 | 
						|
 | 
						|
                    --------------------
 | 
						|
                z1: |        f2        |
 | 
						|
                    --------------------
 | 
						|
                bit 31             bit 0
 | 
						|
 | 
						|
        Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
 | 
						|
        or even of logb(x) have the following relations:
 | 
						|
 | 
						|
        -------------------------------------------------
 | 
						|
        bit 27,26 of z1         bit 1,0 of x1   logb(x)
 | 
						|
        -------------------------------------------------
 | 
						|
        00                      00              odd and even
 | 
						|
        01                      01              even
 | 
						|
        10                      10              odd
 | 
						|
        10                      00              even
 | 
						|
        11                      01              even
 | 
						|
        -------------------------------------------------
 | 
						|
 | 
						|
    (4) Special cases (see (4) of Section A).
 | 
						|
 */
 |